Mercurial > sdl-ios-xcode
view src/video/ps2gs/Makefile.am @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | f590dd383b5d |
children |
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## Makefile.am for SDL using the framebuffer console video driver noinst_LTLIBRARIES = libvideo_ps2gs.la libvideo_ps2gs_la_SOURCES = $(PS2GS_SRCS) # The SDL framebuffer console video driver sources PS2GS_SRCS = \ SDL_gsevents.c \ SDL_gsevents_c.h \ SDL_gskeys.h \ SDL_gsmouse.c \ SDL_gsmouse_c.h \ SDL_gsvideo.c \ SDL_gsvideo.h \ SDL_gsyuv.c \ SDL_gsyuv_c.h