Mercurial > sdl-ios-xcode
view src/video/photon/SDL_phyuv_c.h @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifndef __SDL_PH_YUV_H__ #define __SDL_PH_YUV_H__ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* SAVE_RCSID */ /* This is the photon implementation of YUV video overlays */ #include "SDL_video.h" #include "SDL_ph_video.h" struct private_yuvhwdata { FRAMEDATA* CurrentFrameData; FRAMEDATA* FrameData0; FRAMEDATA* FrameData1; PgScalerProps_t props; PgScalerCaps_t caps; PgVideoChannel_t* channel; PhArea_t CurrentViewPort; PhPoint_t CurrentWindowPos; long format; int scaler_on; int current; long YStride; long VStride; long UStride; int ischromakey; long chromakey; int forcedredraw; unsigned long State; long flags; int locked; }; extern SDL_Overlay* ph_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface* display); extern int ph_LockYUVOverlay(_THIS, SDL_Overlay* overlay); extern void ph_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay); extern int ph_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* dstrect); extern void ph_FreeYUVOverlay(_THIS, SDL_Overlay* overlay); #endif /* __SDL_PH_YUV_H__ */