Mercurial > sdl-ios-xcode
view src/video/maccommon/SDL_macmouse.c @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | b8d311d90021 |
children | 609c060fd2a2 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdlib.h> #include <stdio.h> #if TARGET_API_MAC_CARBON #include <Carbon.h> #else #include <Quickdraw.h> #endif /* Routines that are not supported by the Carbon API... */ #if !TARGET_API_MAC_CARBON #include <CursorDevices.h> #endif #include "SDL_error.h" #include "SDL_mouse.h" #include "SDL_macmouse_c.h" /* The implementation dependent data for the window manager cursor */ struct WMcursor { Cursor curs; }; void Mac_FreeWMCursor(_THIS, WMcursor *cursor) { free(cursor); } WMcursor *Mac_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { WMcursor *cursor; int row, bytes; /* Allocate the cursor memory */ cursor = (WMcursor *)malloc(sizeof(WMcursor)); if ( cursor == NULL ) { SDL_OutOfMemory(); return(NULL); } memset(cursor, 0, sizeof(*cursor)); if (w > 16) w = 16; if (h > 16) h = 16; bytes = (w+7)/8; for ( row=0; row<h; ++row ) { memcpy(&cursor->curs.data[row], data, bytes); data += bytes; } for ( row=0; row<h; ++row ) { memcpy(&cursor->curs.mask[row], mask, bytes); mask += bytes; } cursor->curs.hotSpot.h = hot_x; cursor->curs.hotSpot.v = hot_y; /* That was easy. :) */ return(cursor); } int Mac_cursor_showing = 1; int Mac_ShowWMCursor(_THIS, WMcursor *cursor) { if ( cursor == NULL ) { if ( Mac_cursor_showing ) { HideCursor(); Mac_cursor_showing = 0; } } else { SetCursor(&cursor->curs); if ( ! Mac_cursor_showing ) { ShowCursor(); Mac_cursor_showing = 1; } } return(1); } void Mac_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { #if !TARGET_API_MAC_CARBON CursorDevice *cursordevice; cursordevice = nil; CursorDeviceNextDevice(&cursordevice); if ( cursordevice != nil ) { WindowPtr saveport; Point where; GetPort(&saveport); SetPort(SDL_Window); where.h = x; where.v = y; LocalToGlobal(&where); SetPort(saveport); CursorDeviceMoveTo(cursordevice, where.h, where.v); } #endif /* !TARGET_API_MAC_CARBON */ }