Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_amigamouse.c @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include "SDL_error.h" #include "SDL_mouse.h" #include "SDL_events_c.h" #include "SDL_cursor_c.h" #include "SDL_amigamouse_c.h" /* The implementation dependent data for the window manager cursor */ typedef void * WMCursor; void amiga_FreeWMCursor(_THIS, WMcursor *cursor) { } WMcursor *amiga_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { return (WMcursor *)1; // Amiga has an Hardware cursor, so it's ok to return something unuseful but true } int amiga_ShowWMCursor(_THIS, WMcursor *cursor) { /* Don't do anything if the display is gone */ if ( SDL_Display == NULL) { return(0); } /* Set the Amiga prefs cursor cursor, or blank if cursor is NULL */ if ( SDL_Window ) { SDL_Lock_EventThread(); if ( cursor == NULL ) { if ( SDL_BlankCursor != NULL ) { // Hide cursor HERE SetPointer(SDL_Window,(UWORD *)SDL_BlankCursor,1,1,0,0); } } else { // Show cursor ClearPointer(SDL_Window); } SDL_Unlock_EventThread(); } return(1); } void amiga_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { /* FIXME: Not implemented */ } /* Check to see if we need to enter or leave mouse relative mode */ void amiga_CheckMouseMode(_THIS) { /* If the mouse is hidden and input is grabbed, we use relative mode */ #if 0 SDL_Lock_EventThread(); if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF) ) { mouse_relative = 1; X11_EnableDGAMouse(this); if ( ! (using_dga & DGA_MOUSE) ) { char *use_mouse_accel; SDL_GetMouseState(&mouse_last.x, &mouse_last.y); /* Use as raw mouse mickeys as possible */ XGetPointerControl(SDL_Display, &mouse_accel.numerator, &mouse_accel.denominator, &mouse_accel.threshold); use_mouse_accel = getenv("SDL_VIDEO_X11_MOUSEACCEL"); if ( use_mouse_accel ) { SetMouseAccel(this, use_mouse_accel); } } } else { if ( mouse_relative ) { if ( using_dga & DGA_MOUSE ) { X11_DisableDGAMouse(this); } else { XChangePointerControl(SDL_Display, True, True, mouse_accel.numerator, mouse_accel.denominator, mouse_accel.threshold); } mouse_relative = 0; } } SDL_Unlock_EventThread(); #endif }