Mercurial > sdl-ios-xcode
view src/video/Xext/extensions/Xinerama.h @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | 585a7e1285ae |
children | 782fd950bd46 c121d94672cb |
line wrap: on
line source
/* $XFree86: xc/include/extensions/Xinerama.h,v 3.2 2000/03/01 01:04:20 dawes Exp $ */ #ifndef _Xinerama_h #define _Xinerama_h #include "SDL_name.h" typedef struct { int screen_number; short x_org; short y_org; short width; short height; } SDL_NAME(XineramaScreenInfo); Bool SDL_NAME(XineramaQueryExtension) ( Display *dpy, int *event_base, int *error_base ); Status SDL_NAME(XineramaQueryVersion)( Display *dpy, int *major, int *minor ); Bool SDL_NAME(XineramaIsActive)(Display *dpy); /* Returns the number of heads and a pointer to an array of structures describing the position and size of the individual heads. Returns NULL and number = 0 if Xinerama is not active. Returned array should be freed with XFree(). */ SDL_NAME(XineramaScreenInfo) * SDL_NAME(XineramaQueryScreens)( Display *dpy, int *number ); #endif /* _Xinerama_h */