view src/video/Xext/extensions/Makefile.am @ 890:416158ec61a0

Date: Sat, 10 Apr 2004 10:05:46 +0200 From: Christian Walther Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X Is there a reason for not having OpenGL accumulation buffer support in SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS X? Maybe I am doing something wrong, but it seems very easy to add (at least it works for for me in 10.3.3) - just add if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) { attr[i++] = NSOpenGLPFAAccumSize; attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; } to QZ_SetupOpenGL() in SDL_QuartzGL.m
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:06:27 +0000
parents 440a7e499465
children caf0328c8058
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noinst_HEADERS =	\
	extutil.h	\
	panoramiXext.h	\
	panoramiXproto.h \
	xf86dga1.h	\
	xf86dga1str.h	\
	xf86dga.h	\
	xf86dgastr.h	\
	xf86vmode.h	\
	xf86vmstr.h	\
	Xinerama.h	\
	Xv.h		\
	Xvlib.h		\
	Xvproto.h