Mercurial > sdl-ios-xcode
view src/thread/win32/SDL_syssem.c @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Semaphore functions using the Win32 API */ #include <stdio.h> #include <stdlib.h> #include <windows.h> #include "SDL_error.h" #include "SDL_thread.h" #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) #include "win_ce_semaphore.h" #endif struct SDL_semaphore { #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) SYNCHHANDLE id; #else HANDLE id; #endif Uint32 volatile count; }; /* Create a semaphore */ SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) { SDL_sem *sem; /* Allocate sem memory */ sem = (SDL_sem *)malloc(sizeof(*sem)); if ( sem ) { /* Create the semaphore, with max value 32K */ #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) sem->id = CreateSemaphoreCE(NULL, initial_value, 32*1024, NULL); #else sem->id = CreateSemaphore(NULL, initial_value, 32*1024, NULL); #endif sem->count = initial_value; if ( ! sem->id ) { SDL_SetError("Couldn't create semaphore"); free(sem); sem = NULL; } } else { SDL_OutOfMemory(); } return(sem); } /* Free the semaphore */ void SDL_DestroySemaphore(SDL_sem *sem) { if ( sem ) { if ( sem->id ) { #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) CloseSynchHandle(sem->id); #else CloseHandle(sem->id); #endif sem->id = 0; } free(sem); } } int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) { int retval; DWORD dwMilliseconds; if ( ! sem ) { SDL_SetError("Passed a NULL sem"); return -1; } if ( timeout == SDL_MUTEX_MAXWAIT ) { dwMilliseconds = INFINITE; } else { dwMilliseconds = (DWORD)timeout; } #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) switch (WaitForSemaphoreCE(sem->id, dwMilliseconds)) { #else switch (WaitForSingleObject(sem->id, dwMilliseconds)) { #endif case WAIT_OBJECT_0: --sem->count; retval = 0; break; case WAIT_TIMEOUT: retval = SDL_MUTEX_TIMEDOUT; break; default: SDL_SetError("WaitForSingleObject() failed"); retval = -1; break; } return retval; } int SDL_SemTryWait(SDL_sem *sem) { return SDL_SemWaitTimeout(sem, 0); } int SDL_SemWait(SDL_sem *sem) { return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); } /* Returns the current count of the semaphore */ Uint32 SDL_SemValue(SDL_sem *sem) { if ( ! sem ) { SDL_SetError("Passed a NULL sem"); return 0; } return sem->count; } int SDL_SemPost(SDL_sem *sem) { if ( ! sem ) { SDL_SetError("Passed a NULL sem"); return -1; } /* Increase the counter in the first place, because * after a successful release the semaphore may * immediately get destroyed by another thread which * is waiting for this semaphore. */ ++sem->count; #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) if ( ReleaseSemaphoreCE(sem->id, 1, NULL) == FALSE ) { #else if ( ReleaseSemaphore(sem->id, 1, NULL) == FALSE ) { #endif --sem->count; /* restore */ SDL_SetError("ReleaseSemaphore() failed"); return -1; } return 0; }