Mercurial > sdl-ios-xcode
view src/cdrom/Makefile.am @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | faaa676b20ef |
children |
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## Makefile.am for the SDL cdrom library noinst_LTLIBRARIES = libcdrom.la # Define which subdirectories need to be built SUBDIRS = @CDROM_SUBDIRS@ DIST_SUBDIRS = \ aix \ beos \ bsdi \ dc \ dummy \ freebsd \ linux \ macos \ macosx \ mint \ openbsd \ osf \ qnx \ win32 DRIVERS = @CDROM_DRIVERS@ # Include the architecture-independent sources COMMON_SRCS = \ SDL_cdrom.c \ SDL_syscdrom.h libcdrom_la_SOURCES = $(COMMON_SRCS) libcdrom_la_LIBADD = $(DRIVERS) libcdrom_la_DEPENDENCIES = $(DRIVERS)