Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickGetAxis.3 @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickGetAxis\- Get the current state of an axis .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR); .SH "DESCRIPTION" .PP \fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&. .PP On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&. .SH "RETURN VALUE" .PP Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSint16 x_move, y_move; SDL_Joystick *joy1; \&. \&. x_move=SDL_JoystickGetAxis(joy1, 0); y_move=SDL_JoystickGetAxis(joy1, 1);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_JoystickNumAxes\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00