view docs/man3/SDL_FreeWAV.3 @ 890:416158ec61a0

Date: Sat, 10 Apr 2004 10:05:46 +0200 From: Christian Walther Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X Is there a reason for not having OpenGL accumulation buffer support in SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS X? Maybe I am doing something wrong, but it seems very easy to add (at least it works for for me in 10.3.3) - just add if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) { attr[i++] = NSOpenGLPFAAccumSize; attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; } to QZ_SetupOpenGL() in SDL_QuartzGL.m
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:06:27 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_FreeWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_FreeWAV\- Frees previously opened WAV data
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_FreeWAV\fP\fR(\fBUint8 *audio_buf\fR);
.SH "DESCRIPTION"
.PP
After a WAVE file has been opened with \fI\fBSDL_LoadWAV\fP\fR its data can eventually be freed with \fBSDL_FreeWAV\fP\&. \fBaudio_buf\fR is a pointer to the buffer created by \fBSDL_LoadWAV\fP\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_LoadWAV\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58