Mercurial > sdl-ios-xcode
view src/video/nds/SDL_ndsvideo.c @ 2680:4135aa9c5645 gsoc2008_nds
More work on the accelerated 2D video driver, beginnings of sprite-based rendering support. Also some initial work on an audio driver.
author | Darren Alton <dalton@stevens.edu> |
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date | Sat, 19 Jul 2008 17:37:19 +0000 |
parents | bc3e3e889f6d |
children | c15b6c758be5 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* SDL Nintendo DS video driver implementation * based on dummy driver: * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion * of this was cut-and-pasted from Stephane Peter's work in the AAlib * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. */ #include <stdio.h> #include <stdlib.h> #include <nds.h> #include <nds/arm9/sprite.h> #include <nds/arm9/trig_lut.h> #include <nds/arm9/video.h> #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_ndsvideo.h" #include "SDL_ndsevents_c.h" #include "SDL_ndsrender_c.h" #define NDSVID_DRIVER_NAME "nds" /* Initialization/Query functions */ static int NDS_VideoInit(_THIS); static int NDS_SetDisplayMode(_THIS, SDL_DisplayMode * mode); static void NDS_VideoQuit(_THIS); /* NDS sprite-related functions */ #define SPRITE_DMA_CHANNEL 3 #define SPRITE_ANGLE_MASK 0x01FF void NDS_OAM_Update(tOAM *oam) { DC_FlushAll(); dmaCopyHalfWords(SPRITE_DMA_CHANNEL, oam->spriteBuffer, OAM, SPRITE_COUNT * sizeof(SpriteEntry)); } void NDS_OAM_RotateSprite(SpriteRotation *spriteRotation, u16 angle) { s16 s = SIN[angle & SPRITE_ANGLE_MASK] >> 4; s16 c = COS[angle & SPRITE_ANGLE_MASK] >> 4; spriteRotation->hdx = c; spriteRotation->hdy = s; spriteRotation->vdx = -s; spriteRotation->vdy = c; } void NDS_OAM_Init(tOAM *oam) { int i; for(i = 0; i < SPRITE_COUNT; i++) { oam->spriteBuffer[i].attribute[0] = ATTR0_DISABLED; oam->spriteBuffer[i].attribute[1] = 0; oam->spriteBuffer[i].attribute[2] = 0; } for(i = 0; i < MATRIX_COUNT; i++) { NDS_OAM_RotateSprite(&(oam->matrixBuffer[i]), 0); } swiWaitForVBlank(); NDS_OAM_Update(oam); } void NDS_OAM_HideSprite(SpriteEntry *spriteEntry) { spriteEntry->isRotoscale = 0; spriteEntry->isHidden = 1; } void NDS_OAM_ShowSprite(SpriteEntry *spriteEntry, int affine, int double_bound) { if (affine) { spriteEntry->isRotoscale = 1; spriteEntry->rsDouble = double_bound; } else { spriteEntry->isHidden = 0; } } /* SDL NDS driver bootstrap functions */ static int NDS_Available(void) { /*const char *envr = SDL_getenv("SDL_VIDEODRIVER");*/ /*printf("NDS_Available()\n"); */ return (1); } static void NDS_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device); } static SDL_VideoDevice * NDS_CreateDevice(int devindex) { SDL_VideoDevice *device; /*printf("NDS_CreateDevice(%d)\n", devindex); */ printf("+NDS_CreateDevice\n"); /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (!device) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } /* Set the function pointers */ device->VideoInit = NDS_VideoInit; device->VideoQuit = NDS_VideoQuit; device->SetDisplayMode = NDS_SetDisplayMode; device->PumpEvents = NDS_PumpEvents; device->num_displays = 2; /* DS = dual screens */ device->free = NDS_DeleteDevice; printf("-NDS_CreateDevice\n"); return device; } VideoBootStrap NDS_bootstrap = { NDSVID_DRIVER_NAME, "SDL NDS video driver", NDS_Available, NDS_CreateDevice }; int NDS_VideoInit(_THIS) { SDL_DisplayMode mode; int i; printf("+NDS_VideoInit\n"); /* simple 256x192x16x60 for now */ mode.w = 256; mode.h = 192; mode.format = SDL_PIXELFORMAT_ABGR1555; mode.refresh_rate = 60; mode.driverdata = NULL; SDL_AddBasicVideoDisplay(&mode); SDL_AddRenderDriver(0, &NDS_RenderDriver); /*SDL_AddBasicVideoDisplay(&mode); two screens, same mode. uncomment later SDL_AddRenderDriver(1, &NDS_RenderDriver);*/ SDL_zero(mode); SDL_AddDisplayMode(0, &mode); /* hackish stuff to get things up and running for now, and for a console */ powerON(POWER_ALL_2D); irqInit(); irqEnable(IRQ_VBLANK); NDS_SetDisplayMode(_this, &mode); printf("-NDS_VideoInit\n"); return 0; } static int NDS_SetDisplayMode(_THIS, SDL_DisplayMode * mode) { printf("+NDS_SetDisplayMode\n"); /* right now this function is just hard-coded for 256x192 ABGR1555 */ videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE); /* display on main core */ videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE); /* debug text on sub */ vramSetMainBanks(VRAM_A_MAIN_BG_0x06000000, VRAM_B_MAIN_BG_0x06020000, VRAM_C_SUB_BG_0x06200000, VRAM_C_SUB_BG_0x06220000); vramSetBankE(VRAM_E_MAIN_SPRITE); /* set up console for debug text 'n stuff */ SUB_BG0_CR = BG_MAP_BASE(31); BG_PALETTE_SUB[255] = RGB15(31, 31, 31); /* debugging purposes, uncomment this later. then remove it & add 2screen. consoleInitDefault((u16 *) SCREEN_BASE_BLOCK_SUB(31), (u16 *) CHAR_BASE_BLOCK_SUB(0), 16);*/ printf("-NDS_SetDisplayMode\n"); return 0; } void NDS_VideoQuit(_THIS) { printf("+NDS_VideoQuit\n"); videoSetMode(DISPLAY_SCREEN_OFF); videoSetModeSub(DISPLAY_SCREEN_OFF); vramSetMainBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD, VRAM_D_LCD); printf("-NDS_VideoQuit\n"); } /* vi: set ts=4 sw=4 expandtab: */