Mercurial > sdl-ios-xcode
view src/video/nds/SDL_ndsrender.c @ 2680:4135aa9c5645 gsoc2008_nds
More work on the accelerated 2D video driver, beginnings of sprite-based rendering support. Also some initial work on an audio driver.
author | Darren Alton <dalton@stevens.edu> |
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date | Sat, 19 Jul 2008 17:37:19 +0000 |
parents | bc3e3e889f6d |
children | c15b6c758be5 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include <stdio.h> #include <stdlib.h> #include <nds.h> #include "SDL_config.h" #include "SDL_video.h" #include "../SDL_sysvideo.h" #include "../SDL_yuv_sw_c.h" #include "../SDL_renderer_sw.h" /* SDL surface based renderer implementation */ static SDL_Renderer *NDS_CreateRenderer(SDL_Window * window, Uint32 flags); static int NDS_ActivateRenderer(SDL_Renderer * renderer); static int NDS_DisplayModeChanged(SDL_Renderer * renderer); static int NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int NDS_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int NDS_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors); static int NDS_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); static int NDS_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture); static int NDS_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture); static int NDS_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int NDS_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture); static int NDS_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void NDS_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); static int NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect); static int NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void NDS_RenderPresent(SDL_Renderer * renderer); static void NDS_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void NDS_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver NDS_RenderDriver = { NDS_CreateRenderer, { "nds", /* char* name */ (SDL_RENDERER_SINGLEBUFFER|SDL_RENDERER_ACCELERATED), /* u32 flags */ (SDL_TEXTUREMODULATE_NONE), /* u32 mod_modes */ (SDL_TEXTUREBLENDMODE_NONE), /* u32 blend_modes */ (SDL_TEXTURESCALEMODE_NONE), /* u32 scale_modes */ 3, /* u32 num_texture_formats */ { SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565 }, /* u32 texture_formats[20] */ (256), /* int max_texture_width */ (256), /* int max_texture_height */ } }; typedef struct { bg_attribute *bg; u8 bg_taken[4]; int sub; } NDS_RenderData; typedef struct { enum { NDSTX_BG, NDSTX_SPR } type; int hw_index; struct { int w, h, pitch, bpp; } dim; u16 *vram; } NDS_TextureData; /* this is mainly hackish testing/debugging stuff to get cleaned up soon anything named sdlds_blah shouldn't make it into the stable version */ u16 sdlds_rgb2bgr(u16 c) { /* hack to get the proper colors until I actually get BGR555 to work right */ u16 Rmask = 0x7C00, Bmask = 0x001F, GAmask = 0x83E0, r, b; r = (c & Rmask) >> 10; b = (c & Bmask) << 10; return (c & GAmask) | r | b; } void sdlds_print_pixfmt_info(SDL_PixelFormat * f) { if (!f) return; printf("bpp: %d\nRGBA: %x %x %x %x\n", f->BitsPerPixel, f->Rmask, f->Gmask, f->Bmask, f->Amask); } void sdlds_print_surface_info(SDL_Surface * s) { if (!s) return; printf("flags: %x\nsize: %dx%d, pitch: %d\nlocked: %d, refcount: %d\n", s->flags, s->w, s->h, s->pitch, s->locked, s->refcount); sdlds_print_pixfmt_info(s->format); } /* again the above shouldn't make it into the stable version */ SDL_Renderer * NDS_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DisplayMode *displayMode = &display->current_mode; SDL_Renderer *renderer; NDS_RenderData *data; int i, n; int bpp = 15; Uint32 Rmask, Gmask, Bmask, Amask; /* Uint32 Rmask = 0x7C00, Gmask = 0x03E0, Bmask = 0x001F, Amask = 0x8000; Uint32 Rmask = 0x001F, Gmask = 0x03E0, Bmask = 0x7C00, Amask = 0x8000; */ printf("+NDS_CreateRenderer\n"); /* hard coded this to BGR555 for now */ if (!SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_BGR555, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown display format"); return NULL; } renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = (NDS_RenderData *) SDL_malloc(sizeof(*data)); if (!data) { NDS_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } SDL_zerop(data); renderer->RenderFill = NDS_RenderFill; renderer->RenderCopy = NDS_RenderCopy; renderer->RenderPresent = NDS_RenderPresent; renderer->DestroyRenderer = NDS_DestroyRenderer; renderer->info.name = NDS_RenderDriver.info.name; renderer->info.flags = 0; renderer->window = window->id; renderer->driverdata = data; renderer->CreateTexture = NDS_CreateTexture; renderer->QueryTexturePixels = NDS_QueryTexturePixels; renderer->SetTexturePalette = NDS_SetTexturePalette; renderer->GetTexturePalette = NDS_GetTexturePalette; renderer->SetTextureColorMod = NDS_SetTextureColorMod; renderer->SetTextureAlphaMod = NDS_SetTextureAlphaMod; renderer->SetTextureBlendMode = NDS_SetTextureBlendMode; renderer->SetTextureScaleMode = NDS_SetTextureScaleMode; renderer->UpdateTexture = NDS_UpdateTexture; renderer->LockTexture = NDS_LockTexture; renderer->UnlockTexture = NDS_UnlockTexture; renderer->DirtyTexture = NDS_DirtyTexture; renderer->DestroyTexture = NDS_DestroyTexture; renderer->info.mod_modes = NDS_RenderDriver.info.mod_modes; renderer->info.blend_modes = NDS_RenderDriver.info.blend_modes; renderer->info.scale_modes = NDS_RenderDriver.info.scale_modes; renderer->info.num_texture_formats = NDS_RenderDriver.info.num_texture_formats; SDL_memcpy(renderer->info.texture_formats, NDS_RenderDriver.info.texture_formats, sizeof(renderer->info.texture_formats));; renderer->info.max_texture_width = NDS_RenderDriver.info.max_texture_width; renderer->info.max_texture_height = NDS_RenderDriver.info.max_texture_height; /*data->fb = (u16*)0x06020000;*/ data->bg = &BACKGROUND; data->bg_taken[2] = data->bg_taken[3] = 0; data->sub = 0; printf("-NDS_CreateRenderer\n"); return renderer; } static int NDS_ActivateRenderer(SDL_Renderer * renderer) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; /* stub. TODO: figure out what needs to be done, if anything. */ printf("!NDS_ActivateRenderer\n"); return 0; } static int NDS_DisplayModeChanged(SDL_Renderer * renderer) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; /* stub. TODO: figure out what needs to be done */ printf("!NDS_DisplayModeChanged\n"); return 0; } static int NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; NDS_TextureData *txdat = NULL; printf("+NDS_CreateTexture\n"); if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); return -1; } else { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (!SDL_PixelFormatEnumToMasks (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown texture format"); return -1; } /* conditional statements on w/h to place it as bg/sprite */ /*if(texture->w <= 64 && texture->h <= 64) { sprites not implemented yet. elegant, I know. } else*/ if(texture->w <= 256 && texture->h <= 256) { int whichbg = -1; if(!data->bg_taken[2]) { whichbg = 2; data->bg->bg2_rotation.xdx = 0x100; data->bg->bg2_rotation.xdy = 0; data->bg->bg2_rotation.ydx = 0; data->bg->bg2_rotation.ydy = 0x100; data->bg->bg2_rotation.centerX = 0; data->bg->bg2_rotation.centerY = 0; } else if(!data->bg_taken[3]) { whichbg = 3; data->bg->bg3_rotation.xdx = 0x100; data->bg->bg3_rotation.xdy = 0; data->bg->bg3_rotation.ydx = 0; data->bg->bg3_rotation.ydy = 0x100; data->bg->bg3_rotation.centerX = 0; data->bg->bg3_rotation.centerY = 0; } if(whichbg >= 0) { data->bg->control[whichbg] = (bpp == 8) ? BG_BMP8_256x256 : BG_BMP16_256x256; data->bg->scroll[whichbg].x = 0; data->bg->scroll[whichbg].y = 0; texture->driverdata = SDL_calloc(1, sizeof(NDS_TextureData)); txdat = (NDS_TextureData*)texture->driverdata; txdat->type = NDSTX_BG; txdat->hw_index = whichbg; txdat->dim.w = texture->w; txdat->dim.h = texture->h; txdat->dim.pitch = 256 * (bpp/8); txdat->dim.bpp = bpp; txdat->vram = (u16*)(data->sub ? BG_BMP_RAM_SUB(whichbg) : BG_BMP_RAM(whichbg)); } else { SDL_SetError("Out of NDS backgrounds."); } } else { SDL_SetError("Texture too big for NDS hardware."); } } printf("-NDS_CreateTexture\n"); if (!texture->driverdata) { return -1; } return 0; } static int NDS_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { printf("+NDS_QueryTexturePixels\n"); if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); return -1; } else { NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; *pixels = txdat->vram; *pitch = txdat->dim.pitch; printf("-NDS_QueryTexturePixels\n"); return 0; } } static int NDS_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { printf("+NDS_SetTexturePalette\n"); if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("YUV textures don't have a palette"); return -1; } else { NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; /* TODO: mess with 8-bit modes and/or 16-color palette modes */ printf("-NDS_SetTexturePalette\n"); return 0; } } static int NDS_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { printf("+NDS_GetTexturePalette\n"); if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("YUV textures don't have a palette"); return -1; } else { NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; printf("-NDS_GetTexturePalette\n"); /* TODO: mess with 8-bit modes and/or 16-color palette modes */ return 0; } } static int NDS_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) { printf("!NDS_SetTextureColorMod\n"); /* stub. TODO: figure out what needs to be done, if anything */ return 0; } static int NDS_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) { printf("!NDS_SetTextureAlphaMod\n"); /* stub. TODO: figure out what needs to be done, if anything */ return 0; } static int NDS_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { printf("!NDS_SetTextureBlendMode\n"); /* stub. TODO: figure out what needs to be done, if anything */ return 0; } static int NDS_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { printf("!NDS_SetTextureScaleMode\n"); /* stub. TODO: figure out what needs to be done. (NDS hardware scaling is nearest neighbor.) */ return 0; } static int NDS_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { printf("+NDS_UpdateTexture\n"); if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); return -1; } else { NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; Uint8 *src, *dst; int row; size_t length; /* IMPORTANT! copy the new pixels into the sprite or bg. */ src = (Uint8 *) pixels; dst = (Uint8 *) txdat->vram + rect->y * txdat->dim.pitch + rect->x * (txdat->dim.bpp/8); length = rect->w * (txdat->dim.bpp/8); for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += txdat->dim.pitch; } printf("-NDS_UpdateTexture\n"); return 0; } } static int NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { printf("+NDS_LockTexture\n"); if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); return -1; } else { NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; *pixels = (void *) ((u8 *)txdat->vram + rect->y * txdat->dim.pitch + rect->x * (txdat->dim.bpp/8)); *pitch = txdat->dim.pitch; printf("-NDS_LockTexture\n"); return 0; } } static void NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); } printf("!NDS_UnlockTexture\n"); } static void NDS_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects) { /* stub */ printf("!NDS_DirtyTexture\n"); } static int NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; SDL_Rect real_rect = *rect; u16 color; int i, j; printf("+NDS_RenderFill\n"); /* TODO: make a single-color sprite and stretch it. color = RGB15(r>>3,g>>3,b>>3); for (i = real_rect.x; i < real_rect.x+real_rect.w; ++i) { for (j = real_rect.y; j < real_rect.y+real_rect.h; ++j) { data->fb[(j + real_rect.y) * 256 + i + real_rect.x] = 0x8000 | color; } }*/ printf("-NDS_RenderFill\n"); return 0; } static int NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); printf("+NDS_RenderCopy\n"); #if 0 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_Surface *target = data->screens[data->current_screen]; void *pixels = (Uint8 *) target->pixels + dstrect->y * target->pitch + dstrect->x * target->format->BytesPerPixel; return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, srcrect, display->current_mode.format, dstrect->w, dstrect->h, pixels, target->pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_Surface *target = data->screens[data->current_screen]; SDL_Rect real_srcrect = *srcrect; SDL_Rect real_dstrect = *dstrect; return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); } #endif printf("-NDS_RenderCopy\n"); return 0; } static void NDS_RenderPresent(SDL_Renderer * renderer) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; /* Send the data to the display TODO */ printf("+NDS_RenderPresent\n"); /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) { swiWaitForVBlank(); } printf("-NDS_RenderPresent\n"); } static void NDS_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { printf("+NDS_DestroyTexture\n"); if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); } else { /* free anything else allocated for texture */ SDL_free(texture->driverdata); } printf("-NDS_DestroyTexture\n"); } static void NDS_DestroyRenderer(SDL_Renderer * renderer) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; /*SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);*/ int i; printf("+NDS_DestroyRenderer\n"); if (data) { /* TODO: free anything relevant. */ /*for (i = 0; i < SDL_arraysize(data->texture); ++i) { if (data->texture[i]) { DestroyTexture(data->renderer, data->texture[i]); } } if (data->surface.format) { SDL_SetSurfacePalette(&data->surface, NULL); SDL_FreeFormat(data->surface.format); } if (display->palette) { SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data); } SDL_FreeDirtyRects(&data->dirty);*/ SDL_free(data); } SDL_free(renderer); printf("-NDS_DestroyRenderer\n"); } /* vi: set ts=4 sw=4 expandtab: */