view src/video/windib/SDL_dibvideo.c @ 1698:412149a1c756 SDL-1.3

Renamed, per Mike's comment on bug #157
author Sam Lantinga <slouken@libsdl.org>
date Wed, 21 Jun 2006 08:25:17 +0000
parents 4da1ee79c9af
children 03fb364e3283
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

/* Not yet in the mingw32 cross-compile headers */
#ifndef CDS_FULLSCREEN
#define CDS_FULLSCREEN	4
#endif

#include "SDL_syswm.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_dibvideo.h"
#include "../wincommon/SDL_syswm_c.h"
#include "../wincommon/SDL_sysmouse_c.h"
#include "SDL_dibevents_c.h"
#include "../wincommon/SDL_wingl_c.h"

#ifdef _WIN32_WCE
#define NO_GETDIBITS
#define NO_GAMMA_SUPPORT
#if _WIN32_WCE < 420
#define NO_CHANGEDISPLAYSETTINGS
#else
#define ChangeDisplaySettings(lpDevMode, dwFlags) ChangeDisplaySettingsEx(NULL, (lpDevMode), 0, (dwFlags), 0)
#endif
#endif
#ifndef WS_MAXIMIZE
#define WS_MAXIMIZE	0
#endif
#ifndef WS_THICKFRAME
#define WS_THICKFRAME	0
#endif
#ifndef SWP_NOCOPYBITS
#define SWP_NOCOPYBITS	0
#endif
#ifndef PC_NOCOLLAPSE
#define PC_NOCOLLAPSE	0
#endif

#ifdef _WIN32_WCE
// defined and used in SDL_sysevents.c
extern HINSTANCE aygshell;
#endif

/* Initialization/Query functions */
static int DIB_VideoInit(_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **DIB_ListModes(_THIS, SDL_PixelFormat * format,
                                Uint32 flags);
SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface * current, int width,
                              int height, int bpp, Uint32 flags);
static int DIB_SetColors(_THIS, int firstcolor, int ncolors,
                         SDL_Color * colors);
static void DIB_CheckGamma(_THIS);
void DIB_SwapGamma(_THIS);
void DIB_QuitGamma(_THIS);
int DIB_SetGammaRamp(_THIS, Uint16 * ramp);
int DIB_GetGammaRamp(_THIS, Uint16 * ramp);
static void DIB_VideoQuit(_THIS);

/* Hardware surface functions */
static int DIB_AllocHWSurface(_THIS, SDL_Surface * surface);
static int DIB_LockHWSurface(_THIS, SDL_Surface * surface);
static void DIB_UnlockHWSurface(_THIS, SDL_Surface * surface);
static void DIB_FreeHWSurface(_THIS, SDL_Surface * surface);

/* Windows message handling functions */
static void DIB_RealizePalette(_THIS);
static void DIB_PaletteChanged(_THIS, HWND window);
static void DIB_WinPAINT(_THIS, HDC hdc);

/* helper fn */
static int DIB_SussScreenDepth();

/* DIB driver bootstrap functions */

static int
DIB_Available(void)
{
    return (1);
}

static void
DIB_DeleteDevice(SDL_VideoDevice * device)
{
    if (device) {
        if (device->hidden) {
            SDL_free(device->hidden);
        }
        if (device->gl_data) {
            SDL_free(device->gl_data);
        }
        SDL_free(device);
    }
}

static SDL_VideoDevice *
DIB_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
    if (device) {
        SDL_memset(device, 0, (sizeof *device));
        device->hidden = (struct SDL_PrivateVideoData *)
            SDL_malloc((sizeof *device->hidden));
        device->gl_data = (struct SDL_PrivateGLData *)
            SDL_malloc((sizeof *device->gl_data));
    }
    if ((device == NULL) || (device->hidden == NULL) ||
        (device->gl_data == NULL)) {
        SDL_OutOfMemory();
        DIB_DeleteDevice(device);
        return (NULL);
    }
    SDL_memset(device->hidden, 0, (sizeof *device->hidden));
    SDL_memset(device->gl_data, 0, (sizeof *device->gl_data));

    /* Set the function pointers */
    device->VideoInit = DIB_VideoInit;
    device->ListModes = DIB_ListModes;
    device->SetVideoMode = DIB_SetVideoMode;
    device->UpdateMouse = WIN_UpdateMouse;
    device->SetColors = DIB_SetColors;
    device->UpdateRects = NULL;
    device->VideoQuit = DIB_VideoQuit;
    device->AllocHWSurface = DIB_AllocHWSurface;
    device->CheckHWBlit = NULL;
    device->FillHWRect = NULL;
    device->SetHWColorKey = NULL;
    device->SetHWAlpha = NULL;
    device->LockHWSurface = DIB_LockHWSurface;
    device->UnlockHWSurface = DIB_UnlockHWSurface;
    device->FlipHWSurface = NULL;
    device->FreeHWSurface = DIB_FreeHWSurface;
    device->SetGammaRamp = DIB_SetGammaRamp;
    device->GetGammaRamp = DIB_GetGammaRamp;
#if SDL_VIDEO_OPENGL
    device->GL_LoadLibrary = WIN_GL_LoadLibrary;
    device->GL_GetProcAddress = WIN_GL_GetProcAddress;
    device->GL_GetAttribute = WIN_GL_GetAttribute;
    device->GL_MakeCurrent = WIN_GL_MakeCurrent;
    device->GL_SwapBuffers = WIN_GL_SwapBuffers;
#endif
    device->SetCaption = WIN_SetWMCaption;
    device->SetIcon = WIN_SetWMIcon;
    device->IconifyWindow = WIN_IconifyWindow;
    device->GrabInput = WIN_GrabInput;
    device->GetWMInfo = WIN_GetWMInfo;
    device->FreeWMCursor = WIN_FreeWMCursor;
    device->CreateWMCursor = WIN_CreateWMCursor;
    device->ShowWMCursor = WIN_ShowWMCursor;
    device->WarpWMCursor = WIN_WarpWMCursor;
    device->CheckMouseMode = WIN_CheckMouseMode;
    device->InitOSKeymap = DIB_InitOSKeymap;
    device->PumpEvents = DIB_PumpEvents;

    /* Set up the windows message handling functions */
    WIN_RealizePalette = DIB_RealizePalette;
    WIN_PaletteChanged = DIB_PaletteChanged;
    WIN_WinPAINT = DIB_WinPAINT;
    HandleMessage = DIB_HandleMessage;

    device->free = DIB_DeleteDevice;

    /* We're finally ready */
    return device;
}

VideoBootStrap WINDIB_bootstrap = {
    "windib", "Win95/98/NT/2000/CE GDI",
    DIB_Available, DIB_CreateDevice
};

static int
cmpmodes(const void *va, const void *vb)
{
    SDL_Rect *a = *(SDL_Rect **) va;
    SDL_Rect *b = *(SDL_Rect **) vb;
    if (a->w == b->w)
        return b->h - a->h;
    else
        return b->w - a->w;
}

static int
DIB_AddMode(_THIS, int bpp, int w, int h)
{
    SDL_Rect *mode;
    int i, index;
    int next_mode;

    /* Check to see if we already have this mode */
    if (bpp < 8) {              /* Not supported */
        return (0);
    }
    index = ((bpp + 7) / 8) - 1;
    for (i = 0; i < SDL_nummodes[index]; ++i) {
        mode = SDL_modelist[index][i];
        if ((mode->w == w) && (mode->h == h)) {
            return (0);
        }
    }

    /* Set up the new video mode rectangle */
    mode = (SDL_Rect *) SDL_malloc(sizeof *mode);
    if (mode == NULL) {
        SDL_OutOfMemory();
        return (-1);
    }
    mode->x = 0;
    mode->y = 0;
    mode->w = w;
    mode->h = h;

    /* Allocate the new list of modes, and fill in the new mode */
    next_mode = SDL_nummodes[index];
    SDL_modelist[index] = (SDL_Rect **)
        SDL_realloc(SDL_modelist[index],
                    (1 + next_mode + 1) * sizeof(SDL_Rect *));
    if (SDL_modelist[index] == NULL) {
        SDL_OutOfMemory();
        SDL_nummodes[index] = 0;
        SDL_free(mode);
        return (-1);
    }
    SDL_modelist[index][next_mode] = mode;
    SDL_modelist[index][next_mode + 1] = NULL;
    SDL_nummodes[index]++;

    return (0);
}

static HPALETTE
DIB_CreatePalette(int bpp)
{
/*	RJR: March 28, 2000
	moved palette creation here from "DIB_VideoInit" */

    HPALETTE handle = NULL;

    if (bpp <= 8) {
        LOGPALETTE *palette;
        HDC hdc;
        int ncolors;
        int i;

        ncolors = 1;
        for (i = 0; i < bpp; ++i) {
            ncolors *= 2;
        }
        palette = (LOGPALETTE *) SDL_malloc(sizeof(*palette) +
                                            ncolors * sizeof(PALETTEENTRY));
        palette->palVersion = 0x300;
        palette->palNumEntries = ncolors;
        hdc = GetDC(SDL_Window);
        GetSystemPaletteEntries(hdc, 0, ncolors, palette->palPalEntry);
        ReleaseDC(SDL_Window, hdc);
        handle = CreatePalette(palette);
        SDL_free(palette);
    }

    return handle;
}

int
DIB_VideoInit(_THIS, SDL_PixelFormat * vformat)
{
#ifndef NO_CHANGEDISPLAYSETTINGS
    int i;
    DEVMODE settings;
#endif

    /* Create the window */
    if (DIB_CreateWindow(this) < 0) {
        return (-1);
    }
#if !SDL_AUDIO_DISABLED
    DX5_SoundFocus(SDL_Window);
#endif

    /* Determine the screen depth */
    vformat->BitsPerPixel = DIB_SussScreenDepth();
    switch (vformat->BitsPerPixel) {
    case 15:
        vformat->Rmask = 0x00007c00;
        vformat->Gmask = 0x000003e0;
        vformat->Bmask = 0x0000001f;
        vformat->BitsPerPixel = 16;
        break;
    case 16:
        vformat->Rmask = 0x0000f800;
        vformat->Gmask = 0x000007e0;
        vformat->Bmask = 0x0000001f;
        break;
    case 24:
    case 32:
        /* GDI defined as 8-8-8 */
        vformat->Rmask = 0x00ff0000;
        vformat->Gmask = 0x0000ff00;
        vformat->Bmask = 0x000000ff;
        break;
    default:
        break;
    }

    /* See if gamma is supported on this screen */
    DIB_CheckGamma(this);

#ifndef NO_CHANGEDISPLAYSETTINGS

    settings.dmSize = sizeof(DEVMODE);
    settings.dmDriverExtra = 0;
#ifdef _WIN32_WCE
    settings.dmFields = DM_DISPLAYQUERYORIENTATION;
    this->hidden->supportRotation =
        ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST,
                                NULL) == DISP_CHANGE_SUCCESSFUL;
#endif
    /* Query for the desktop resolution */
    EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &SDL_desktop_mode);
    this->info.current_w = SDL_desktop_mode.dmPelsWidth;
    this->info.current_h = SDL_desktop_mode.dmPelsHeight;

    /* Query for the list of available video modes */
    for (i = 0; EnumDisplaySettings(NULL, i, &settings); ++i) {
        DIB_AddMode(this, settings.dmBitsPerPel,
                    settings.dmPelsWidth, settings.dmPelsHeight);
#ifdef _WIN32_WCE
        if (this->hidden->supportRotation)
            DIB_AddMode(this, settings.dmBitsPerPel,
                        settings.dmPelsHeight, settings.dmPelsWidth);
#endif
    }
    /* Sort the mode lists */
    for (i = 0; i < NUM_MODELISTS; ++i) {
        if (SDL_nummodes[i] > 0) {
            SDL_qsort(SDL_modelist[i], SDL_nummodes[i],
                      sizeof *SDL_modelist[i], cmpmodes);
        }
    }
#else
    // WinCE and fullscreen mode:
    // We use only vformat->BitsPerPixel that allow SDL to
    // emulate other bpp (8, 32) and use triple buffer, 
    // because SDL surface conversion is much faster than the WinCE one.
    // Although it should be tested on devices with graphics accelerator.

    DIB_AddMode(this, vformat->BitsPerPixel,
                GetDeviceCaps(GetDC(NULL), HORZRES),
                GetDeviceCaps(GetDC(NULL), VERTRES));

#endif /* !NO_CHANGEDISPLAYSETTINGS */

    /* Grab an identity palette if we are in a palettized mode */
    if (vformat->BitsPerPixel <= 8) {
        /*      RJR: March 28, 2000
           moved palette creation to "DIB_CreatePalette" */
        screen_pal = DIB_CreatePalette(vformat->BitsPerPixel);
    }

    /* Fill in some window manager capabilities */
    this->info.wm_available = 1;

#ifdef _WIN32_WCE
    this->hidden->origRotation = -1;
#endif

    /* We're done! */
    return (0);
}

/* We support any format at any dimension */
SDL_Rect **
DIB_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
    if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
        return (SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]);
    } else {
        return ((SDL_Rect **) - 1);
    }
}


/*
  Helper fn to work out which screen depth windows is currently using.
  15 bit mode is considered 555 format, 16 bit is 565.
  returns 0 for unknown mode.
  (Derived from code in sept 1999 Windows Developer Journal
  http://www.wdj.com/code/archive.html)
*/
static int
DIB_SussScreenDepth()
{
#ifdef NO_GETDIBITS
    int depth;
    HDC hdc;

    hdc = GetDC(SDL_Window);
    depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
    ReleaseDC(SDL_Window, hdc);
    return (depth);
#else
    int dib_size;
    LPBITMAPINFOHEADER dib_hdr;
    HDC hdc;
    HBITMAP hbm;

    /* Allocate enough space for a DIB header plus palette (for
     * 8-bit modes) or bitfields (for 16- and 32-bit modes)
     */
    dib_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
    dib_hdr = (LPBITMAPINFOHEADER) SDL_malloc(dib_size);
    SDL_memset(dib_hdr, 0, dib_size);
    dib_hdr->biSize = sizeof(BITMAPINFOHEADER);

    /* Get a device-dependent bitmap that's compatible with the
       screen.
     */
    hdc = GetDC(NULL);
    hbm = CreateCompatibleBitmap(hdc, 1, 1);

    /* Convert the DDB to a DIB.  We need to call GetDIBits twice:
     * the first call just fills in the BITMAPINFOHEADER; the 
     * second fills in the bitfields or palette.
     */
    GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS);
    GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS);
    DeleteObject(hbm);
    ReleaseDC(NULL, hdc);

    switch (dib_hdr->biBitCount) {
    case 8:
        return 8;
    case 24:
        return 24;
    case 32:
        return 32;
    case 16:
        if (dib_hdr->biCompression == BI_BITFIELDS) {
            /* check the red mask */
            switch (((DWORD *) ((char *) dib_hdr + dib_hdr->biSize))[0]) {
            case 0xf800:
                return 16;      /* 565 */
            case 0x7c00:
                return 15;      /* 555 */
            }
        }
    }
    return 0;                   /* poo. */
#endif /* NO_GETDIBITS */
}


/* Various screen update functions available */
static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect * rects);

SDL_Surface *
DIB_SetVideoMode(_THIS, SDL_Surface * current,
                 int width, int height, int bpp, Uint32 flags)
{
    SDL_Surface *video;
    Uint32 prev_flags;
    DWORD style;
    const DWORD directstyle = (WS_POPUP);
    const DWORD windowstyle =
        (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX);
    const DWORD resizestyle = (WS_THICKFRAME | WS_MAXIMIZEBOX);
    int binfo_size;
    BITMAPINFO *binfo;
    HDC hdc;
    RECT bounds;
    int x, y;
    Uint32 Rmask, Gmask, Bmask;

    /* Clean up any GL context that may be hanging around */
    if (current->flags & SDL_INTERNALOPENGL) {
        WIN_GL_ShutDown(this);
    }
    SDL_resizing = 1;

    /* Recalculate the bitmasks if necessary */
    if (bpp == current->format->BitsPerPixel) {
        video = current;
    } else {
        switch (bpp) {
        case 15:
        case 16:
            if (DIB_SussScreenDepth() == 15) {
                /* 5-5-5 */
                Rmask = 0x00007c00;
                Gmask = 0x000003e0;
                Bmask = 0x0000001f;
            } else {
                /* 5-6-5 */
                Rmask = 0x0000f800;
                Gmask = 0x000007e0;
                Bmask = 0x0000001f;
            }
            break;
        case 24:
        case 32:
            /* GDI defined as 8-8-8 */
            Rmask = 0x00ff0000;
            Gmask = 0x0000ff00;
            Bmask = 0x000000ff;
            break;
        default:
            Rmask = 0x00000000;
            Gmask = 0x00000000;
            Bmask = 0x00000000;
            break;
        }
        video = SDL_CreateRGBSurface(SDL_SWSURFACE,
                                     0, 0, bpp, Rmask, Gmask, Bmask, 0);
        if (video == NULL) {
            SDL_OutOfMemory();
            return (NULL);
        }
    }

    /* Fill in part of the video surface */
    prev_flags = video->flags;
    video->flags = 0;           /* Clear flags */
    video->w = width;
    video->h = height;
    video->pitch = SDL_CalculatePitch(video);

    /* Small fix for WinCE/Win32 - when activating window
       SDL_VideoSurface is equal to zero, so activating code
       is not called properly for fullscreen windows because
       macros WINDIB_FULLSCREEN uses SDL_VideoSurface
     */
    SDL_VideoSurface = video;

#if defined(_WIN32_WCE)
    if (flags & SDL_FULLSCREEN)
        video->flags |= SDL_FULLSCREEN;
#endif

#ifndef NO_CHANGEDISPLAYSETTINGS
    /* Set fullscreen mode if appropriate */
    if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
        DEVMODE settings;
        BOOL changed;

        SDL_memset(&settings, 0, sizeof(DEVMODE));
        settings.dmSize = sizeof(DEVMODE);

#ifdef _WIN32_WCE
        // try to rotate screen to fit requested resolution
        if (this->hidden->supportRotation) {
            DWORD rotation;

            // ask current mode
            settings.dmFields = DM_DISPLAYORIENTATION;
            ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL);
            rotation = settings.dmDisplayOrientation;

            if ((width > GetDeviceCaps(GetDC(NULL), HORZRES))
                && (height < GetDeviceCaps(GetDC(NULL), VERTRES))) {
                switch (rotation) {
                case DMDO_0:
                    settings.dmDisplayOrientation = DMDO_90;
                    break;
                case DMDO_270:
                    settings.dmDisplayOrientation = DMDO_180;
                    break;
                }
                if (settings.dmDisplayOrientation != rotation) {
                    // go to landscape
                    this->hidden->origRotation = rotation;
                    ChangeDisplaySettingsEx(NULL, &settings, NULL,
                                            CDS_RESET, NULL);
                }
            }
            if ((width < GetDeviceCaps(GetDC(NULL), HORZRES))
                && (height > GetDeviceCaps(GetDC(NULL), VERTRES))) {
                switch (rotation) {
                case DMDO_90:
                    settings.dmDisplayOrientation = DMDO_0;
                    break;
                case DMDO_180:
                    settings.dmDisplayOrientation = DMDO_270;
                    break;
                }
                if (settings.dmDisplayOrientation != rotation) {
                    // go to portrait
                    this->hidden->origRotation = rotation;
                    ChangeDisplaySettingsEx(NULL, &settings, NULL,
                                            CDS_RESET, NULL);
                }
            }

        }
#endif

#ifndef _WIN32_WCE
        settings.dmBitsPerPel = video->format->BitsPerPixel;
        settings.dmPelsWidth = width;
        settings.dmPelsHeight = height;
        settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
        if (width <= (int) SDL_desktop_mode.dmPelsWidth &&
            height <= (int) SDL_desktop_mode.dmPelsHeight) {
            settings.dmDisplayFrequency = SDL_desktop_mode.dmDisplayFrequency;
            settings.dmFields |= DM_DISPLAYFREQUENCY;
        }
        changed =
            (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) ==
             DISP_CHANGE_SUCCESSFUL);
        if (!changed && (settings.dmFields & DM_DISPLAYFREQUENCY)) {
            settings.dmFields &= ~DM_DISPLAYFREQUENCY;
            changed =
                (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) ==
                 DISP_CHANGE_SUCCESSFUL);
        }
#else
        changed = 1;
#endif
        if (changed) {
            video->flags |= SDL_FULLSCREEN;
            SDL_fullscreen_mode = settings;
        }

    }
#endif /* !NO_CHANGEDISPLAYSETTINGS */

    /* Reset the palette and create a new one if necessary */
    if (screen_pal != NULL) {
        /*      RJR: March 28, 2000
           delete identity palette if switching from a palettized mode */
        DeleteObject(screen_pal);
        screen_pal = NULL;
    }
    if (bpp <= 8) {
        /*      RJR: March 28, 2000
           create identity palette switching to a palettized mode */
        screen_pal = DIB_CreatePalette(bpp);
    }

    style = GetWindowLong(SDL_Window, GWL_STYLE);
    style &= ~(resizestyle | WS_MAXIMIZE);
    if ((video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
        style &= ~windowstyle;
        style |= directstyle;
    } else {
#ifndef NO_CHANGEDISPLAYSETTINGS
        if ((prev_flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
            ChangeDisplaySettings(NULL, 0);
        }
#endif
        if (flags & SDL_NOFRAME) {
            style &= ~windowstyle;
            style |= directstyle;
            video->flags |= SDL_NOFRAME;
        } else {
            style &= ~directstyle;
            style |= windowstyle;
            if (flags & SDL_RESIZABLE) {
                style |= resizestyle;
                video->flags |= SDL_RESIZABLE;
            }
        }
#if WS_MAXIMIZE
        if (IsZoomed(SDL_Window))
            style |= WS_MAXIMIZE;
#endif
    }

    /* DJM: Don't piss of anyone who has setup his own window */
    if (!SDL_windowid)
        SetWindowLong(SDL_Window, GWL_STYLE, style);

    /* Delete the old bitmap if necessary */
    if (screen_bmp != NULL) {
        DeleteObject(screen_bmp);
    }
    if (!(flags & SDL_INTERNALOPENGL)) {
        BOOL is16bitmode = (video->format->BytesPerPixel == 2);

        /* Suss out the bitmap info header */
        binfo_size = sizeof(*binfo);
        if (is16bitmode) {
            /* 16bit modes, palette area used for rgb bitmasks */
            binfo_size += 3 * sizeof(DWORD);
        } else if (video->format->palette) {
            binfo_size += video->format->palette->ncolors * sizeof(RGBQUAD);
        }
        binfo = (BITMAPINFO *) SDL_malloc(binfo_size);
        if (!binfo) {
            if (video != current) {
                SDL_FreeSurface(video);
            }
            SDL_OutOfMemory();
            return (NULL);
        }

        binfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
        binfo->bmiHeader.biWidth = video->w;
        binfo->bmiHeader.biHeight = -video->h;  /* -ve for topdown bitmap */
        binfo->bmiHeader.biPlanes = 1;
        binfo->bmiHeader.biSizeImage = video->h * video->pitch;
        binfo->bmiHeader.biXPelsPerMeter = 0;
        binfo->bmiHeader.biYPelsPerMeter = 0;
        binfo->bmiHeader.biClrUsed = 0;
        binfo->bmiHeader.biClrImportant = 0;
        binfo->bmiHeader.biBitCount = video->format->BitsPerPixel;

        if (is16bitmode) {
            /* BI_BITFIELDS tells CreateDIBSection about the rgb masks in the palette */
            binfo->bmiHeader.biCompression = BI_BITFIELDS;
            ((Uint32 *) binfo->bmiColors)[0] = video->format->Rmask;
            ((Uint32 *) binfo->bmiColors)[1] = video->format->Gmask;
            ((Uint32 *) binfo->bmiColors)[2] = video->format->Bmask;
        } else {
            binfo->bmiHeader.biCompression = BI_RGB;    /* BI_BITFIELDS for 565 vs 555 */
            if (video->format->palette) {
                SDL_memset(binfo->bmiColors, 0,
                           video->format->palette->ncolors * sizeof(RGBQUAD));
            }
        }

        /* Create the offscreen bitmap buffer */
        hdc = GetDC(SDL_Window);
        screen_bmp = CreateDIBSection(hdc, binfo, DIB_RGB_COLORS,
                                      (void **) (&video->pixels), NULL, 0);
        ReleaseDC(SDL_Window, hdc);
        SDL_free(binfo);
        if (screen_bmp == NULL) {
            if (video != current) {
                SDL_FreeSurface(video);
            }
            SDL_SetError("Couldn't create DIB section");
            return (NULL);
        }
        this->UpdateRects = DIB_NormalUpdate;

        /* Set video surface flags */
        if (bpp <= 8) {
            /* BitBlt() maps colors for us */
            video->flags |= SDL_HWPALETTE;
        }
    }
#ifndef _WIN32_WCE
    /* Resize the window */
    if (!SDL_windowid && !IsZoomed(SDL_Window)) {
#else
    if (!SDL_windowid) {
#endif
        HWND top;
        UINT swp_flags;
        const char *window = NULL;
        const char *center = NULL;

        if (!SDL_windowX && !SDL_windowY) {
            window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
            center = SDL_getenv("SDL_VIDEO_CENTERED");
            if (window) {
                if (SDL_sscanf(window, "%d,%d", &x, &y) == 2) {
                    SDL_windowX = x;
                    SDL_windowY = y;
                }
                if (SDL_strcmp(window, "center") == 0) {
                    center = window;
                }
            }
        }
        swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW);

        bounds.left = SDL_windowX;
        bounds.top = SDL_windowY;
        bounds.right = SDL_windowX + video->w;
        bounds.bottom = SDL_windowY + video->h;
        AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE),
                           FALSE, 0);
        width = bounds.right - bounds.left;
        height = bounds.bottom - bounds.top;
        if ((flags & SDL_FULLSCREEN)) {
            x = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
            y = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
        } else if (center) {
            x = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
            y = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
        } else if (SDL_windowX || SDL_windowY || window) {
            x = bounds.left;
            y = bounds.top;
        } else {
            x = y = -1;
            swp_flags |= SWP_NOMOVE;
        }
        if (flags & SDL_FULLSCREEN) {
            top = HWND_TOPMOST;
        } else {
            top = HWND_NOTOPMOST;
        }
        SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags);
        if (!(flags & SDL_FULLSCREEN)) {
            SDL_windowX = SDL_bounds.left;
            SDL_windowY = SDL_bounds.top;
        }
        SetForegroundWindow(SDL_Window);
    }
    SDL_resizing = 0;

    /* Set up for OpenGL */
    if (flags & SDL_INTERNALOPENGL) {
        if (WIN_GL_SetupWindow(this) < 0) {
            return (NULL);
        }
        video->flags |= SDL_INTERNALOPENGL;
    }

    /* JC 14 Mar 2006
       Flush the message loop or this can cause big problems later
       Especially if the user decides to use dialog boxes or assert()!
     */
    WIN_FlushMessageQueue();

    /* We're live! */
    return (video);
}

/* We don't actually allow hardware surfaces in the DIB driver */
static int
DIB_AllocHWSurface(_THIS, SDL_Surface * surface)
{
    return (-1);
}
static void
DIB_FreeHWSurface(_THIS, SDL_Surface * surface)
{
    return;
}
static int
DIB_LockHWSurface(_THIS, SDL_Surface * surface)
{
    return (0);
}
static void
DIB_UnlockHWSurface(_THIS, SDL_Surface * surface)
{
    return;
}

static void
DIB_NormalUpdate(_THIS, int numrects, SDL_Rect * rects)
{
    HDC hdc, mdc;
    int i;

    hdc = GetDC(SDL_Window);
    if (screen_pal) {
        SelectPalette(hdc, screen_pal, FALSE);
    }
    mdc = CreateCompatibleDC(hdc);
    SelectObject(mdc, screen_bmp);
    for (i = 0; i < numrects; ++i) {
        BitBlt(hdc, rects[i].x, rects[i].y, rects[i].w, rects[i].h,
               mdc, rects[i].x, rects[i].y, SRCCOPY);
    }
    DeleteDC(mdc);
    ReleaseDC(SDL_Window, hdc);
}


int
DIB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
#if !defined(_WIN32_WCE) || (_WIN32_WCE >= 400)
    HDC hdc, mdc;
    RGBQUAD *pal;
#else
    HDC hdc;
#endif
    int i;

    /* Update the display palette */
    hdc = GetDC(SDL_Window);
    if (screen_pal) {
        PALETTEENTRY *entries;

        entries = SDL_stack_alloc(PALETTEENTRY, ncolors);
        for (i = 0; i < ncolors; ++i) {
            entries[i].peRed = colors[i].r;
            entries[i].peGreen = colors[i].g;
            entries[i].peBlue = colors[i].b;
            entries[i].peFlags = PC_NOCOLLAPSE;
        }
        SetPaletteEntries(screen_pal, firstcolor, ncolors, entries);
        SelectPalette(hdc, screen_pal, FALSE);
        RealizePalette(hdc);
        SDL_stack_free(entries);
    }
#if !defined(_WIN32_WCE) || (_WIN32_WCE >= 400)
    /* Copy palette colors into DIB palette */
    pal = SDL_stack_alloc(RGBQUAD, ncolors);
    for (i = 0; i < ncolors; ++i) {
        pal[i].rgbRed = colors[i].r;
        pal[i].rgbGreen = colors[i].g;
        pal[i].rgbBlue = colors[i].b;
        pal[i].rgbReserved = 0;
    }

    /* Set the DIB palette and update the display */
    mdc = CreateCompatibleDC(hdc);
    SelectObject(mdc, screen_bmp);
    SetDIBColorTable(mdc, firstcolor, ncolors, pal);
    BitBlt(hdc, 0, 0, this->screen->w, this->screen->h, mdc, 0, 0, SRCCOPY);
    DeleteDC(mdc);
    SDL_stack_free(pal);
#endif
    ReleaseDC(SDL_Window, hdc);
    return (1);
}


static void
DIB_CheckGamma(_THIS)
{
#ifndef NO_GAMMA_SUPPORT
    HDC hdc;
    WORD ramp[3 * 256];

    /* If we fail to get gamma, disable gamma control */
    hdc = GetDC(SDL_Window);
    if (!GetDeviceGammaRamp(hdc, ramp)) {
        this->GetGammaRamp = NULL;
        this->SetGammaRamp = NULL;
    }
    ReleaseDC(SDL_Window, hdc);
#endif /* !NO_GAMMA_SUPPORT */
}

void
DIB_SwapGamma(_THIS)
{
#ifndef NO_GAMMA_SUPPORT
    HDC hdc;

    if (gamma_saved) {
        hdc = GetDC(SDL_Window);
        if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
            /* About to leave active state, restore gamma */
            SetDeviceGammaRamp(hdc, gamma_saved);
        } else {
            /* About to enter active state, set game gamma */
            GetDeviceGammaRamp(hdc, gamma_saved);
            SetDeviceGammaRamp(hdc, this->gamma);
        }
        ReleaseDC(SDL_Window, hdc);
    }
#endif /* !NO_GAMMA_SUPPORT */
}
void
DIB_QuitGamma(_THIS)
{
#ifndef NO_GAMMA_SUPPORT
    if (gamma_saved) {
        /* Restore the original gamma if necessary */
        if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
            HDC hdc;

            hdc = GetDC(SDL_Window);
            SetDeviceGammaRamp(hdc, gamma_saved);
            ReleaseDC(SDL_Window, hdc);
        }

        /* Free the saved gamma memory */
        SDL_free(gamma_saved);
        gamma_saved = 0;
    }
#endif /* !NO_GAMMA_SUPPORT */
}

int
DIB_SetGammaRamp(_THIS, Uint16 * ramp)
{
#ifdef NO_GAMMA_SUPPORT
    SDL_SetError("SDL compiled without gamma ramp support");
    return -1;
#else
    HDC hdc;
    BOOL succeeded;

    /* Set the ramp for the display */
    if (!gamma_saved) {
        gamma_saved = (WORD *) SDL_malloc(3 * 256 * sizeof(*gamma_saved));
        if (!gamma_saved) {
            SDL_OutOfMemory();
            return -1;
        }
        hdc = GetDC(SDL_Window);
        GetDeviceGammaRamp(hdc, gamma_saved);
        ReleaseDC(SDL_Window, hdc);
    }
    if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
        hdc = GetDC(SDL_Window);
        succeeded = SetDeviceGammaRamp(hdc, ramp);
        ReleaseDC(SDL_Window, hdc);
    } else {
        succeeded = TRUE;
    }
    return succeeded ? 0 : -1;
#endif /* !NO_GAMMA_SUPPORT */
}

int
DIB_GetGammaRamp(_THIS, Uint16 * ramp)
{
#ifdef NO_GAMMA_SUPPORT
    SDL_SetError("SDL compiled without gamma ramp support");
    return -1;
#else
    HDC hdc;
    BOOL succeeded;

    /* Get the ramp from the display */
    hdc = GetDC(SDL_Window);
    succeeded = GetDeviceGammaRamp(hdc, ramp);
    ReleaseDC(SDL_Window, hdc);
    return succeeded ? 0 : -1;
#endif /* !NO_GAMMA_SUPPORT */
}

void
DIB_VideoQuit(_THIS)
{
    /* Destroy the window and everything associated with it */
    if (SDL_Window) {
        /* Delete the screen bitmap (also frees screen->pixels) */
        if (this->screen) {
#ifndef NO_CHANGEDISPLAYSETTINGS
            if (this->screen->flags & SDL_FULLSCREEN) {
                ChangeDisplaySettings(NULL, 0);
                ShowWindow(SDL_Window, SW_HIDE);
            }
#endif
            if (this->screen->flags & SDL_INTERNALOPENGL) {
                WIN_GL_ShutDown(this);
            }
            this->screen->pixels = NULL;
        }
        if (screen_bmp) {
            DeleteObject(screen_bmp);
            screen_bmp = NULL;
        }
        if (screen_icn) {
            DestroyIcon(screen_icn);
            screen_icn = NULL;
        }
        DIB_QuitGamma(this);
        DIB_DestroyWindow(this);

        SDL_Window = NULL;

#if defined(_WIN32_WCE)

// Unload wince aygshell library to prevent leak
        if (aygshell) {
            FreeLibrary(aygshell);
            aygshell = NULL;
        }
#endif

    }
}

/* Exported for the windows message loop only */
static void
DIB_FocusPalette(_THIS, int foreground)
{
    if (screen_pal != NULL) {
        HDC hdc;

        hdc = GetDC(SDL_Window);
        SelectPalette(hdc, screen_pal, FALSE);
        if (RealizePalette(hdc))
            InvalidateRect(SDL_Window, NULL, FALSE);
        ReleaseDC(SDL_Window, hdc);
    }
}
static void
DIB_RealizePalette(_THIS)
{
    DIB_FocusPalette(this, 1);
}
static void
DIB_PaletteChanged(_THIS, HWND window)
{
    if (window != SDL_Window) {
        DIB_FocusPalette(this, 0);
    }
}

/* Exported for the windows message loop only */
static void
DIB_WinPAINT(_THIS, HDC hdc)
{
    HDC mdc;

    if (screen_pal) {
        SelectPalette(hdc, screen_pal, FALSE);
    }
    mdc = CreateCompatibleDC(hdc);
    SelectObject(mdc, screen_bmp);
    BitBlt(hdc, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h,
           mdc, 0, 0, SRCCOPY);
    DeleteDC(mdc);
}

/* Stub in case DirectX isn't available */
#if !SDL_AUDIO_DRIVER_DSOUND
void
DX5_SoundFocus(HWND hwnd)
{
    return;
}
#endif
/* vi: set ts=4 sw=4 expandtab: */