Mercurial > sdl-ios-xcode
view src/video/SDL_video.c @ 1698:412149a1c756 SDL-1.3
Renamed, per Mike's comment on bug #157
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 21 Jun 2006 08:25:17 +0000 |
parents | c4aa1a2f48f1 |
children | 1577404809f0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* The high-level video driver subsystem */ #include "SDL.h" #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_pixels_c.h" #include "SDL_renderer_sw.h" #include "../events/SDL_sysevents.h" #include "../events/SDL_events_c.h" /* Available video drivers */ static VideoBootStrap *bootstrap[] = { #if SDL_VIDEO_DRIVER_QUARTZ &QZ_bootstrap, #endif #if SDL_VIDEO_DRIVER_X11 &X11_bootstrap, #endif #if SDL_VIDEO_DRIVER_DGA &DGA_bootstrap, #endif #if SDL_VIDEO_DRIVER_NANOX &NX_bootstrap, #endif #if SDL_VIDEO_DRIVER_IPOD &iPod_bootstrap, #endif #if SDL_VIDEO_DRIVER_QTOPIA &Qtopia_bootstrap, #endif #if SDL_VIDEO_DRIVER_WSCONS &WSCONS_bootstrap, #endif #if SDL_VIDEO_DRIVER_FBCON &FBCON_bootstrap, #endif #if SDL_VIDEO_DRIVER_DIRECTFB &DirectFB_bootstrap, #endif #if SDL_VIDEO_DRIVER_PS2GS &PS2GS_bootstrap, #endif #if SDL_VIDEO_DRIVER_GGI &GGI_bootstrap, #endif #if SDL_VIDEO_DRIVER_VGL &VGL_bootstrap, #endif #if SDL_VIDEO_DRIVER_SVGALIB &SVGALIB_bootstrap, #endif #if SDL_VIDEO_DRIVER_GAPI &GAPI_bootstrap, #endif #if SDL_VIDEO_DRIVER_WINDIB &WINDIB_bootstrap, #endif #if SDL_VIDEO_DRIVER_DDRAW &DIRECTX_bootstrap, #endif #if SDL_VIDEO_DRIVER_BWINDOW &BWINDOW_bootstrap, #endif #if SDL_VIDEO_DRIVER_TOOLBOX &TOOLBOX_bootstrap, #endif #if SDL_VIDEO_DRIVER_DRAWSPROCKET &DSp_bootstrap, #endif #if SDL_VIDEO_DRIVER_CYBERGRAPHICS &CGX_bootstrap, #endif #if SDL_VIDEO_DRIVER_PHOTON &ph_bootstrap, #endif #if SDL_VIDEO_DRIVER_EPOC &EPOC_bootstrap, #endif #if SDL_VIDEO_DRIVER_XBIOS &XBIOS_bootstrap, #endif #if SDL_VIDEO_DRIVER_GEM &GEM_bootstrap, #endif #if SDL_VIDEO_DRIVER_PICOGUI &PG_bootstrap, #endif #if SDL_VIDEO_DRIVER_DC &DC_bootstrap, #endif #if SDL_VIDEO_DRIVER_RISCOS &RISCOS_bootstrap, #endif #if SDL_VIDEO_DRIVER_OS2FS &OS2FSLib_bootstrap, #endif #if SDL_VIDEO_DRIVER_AALIB &AALIB_bootstrap, #endif #if SDL_VIDEO_DRIVER_DUMMY &DUMMY_bootstrap, #endif #if SDL_VIDEO_DRIVER_GLSDL &glSDL_bootstrap, #endif NULL }; static SDL_VideoDevice *_this = NULL; /* Various local functions */ int SDL_VideoInit(const char *driver_name, Uint32 flags); void SDL_VideoQuit(void); static int cmpmodes(const void *A, const void *B) { SDL_DisplayMode a = *(const SDL_DisplayMode *) A; SDL_DisplayMode b = *(const SDL_DisplayMode *) B; if (a.w != b.w) { return b.w - a.w; } if (a.h != b.h) { return b.h - a.h; } if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) { return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format); } if (a.refresh_rate != b.refresh_rate) { return b.refresh_rate - a.refresh_rate; } return 0; } int SDL_GetNumVideoDrivers(void) { return SDL_arraysize(bootstrap) - 1; } const char * SDL_GetVideoDriver(int index) { if (index >= 0 && index < SDL_GetNumVideoDrivers()) { return bootstrap[index]->name; } return NULL; } /* * Initialize the video and event subsystems -- determine native pixel format */ int SDL_VideoInit(const char *driver_name, Uint32 flags) { SDL_VideoDevice *video; int index; int i; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; /* Toggle the event thread flags, based on OS requirements */ #if defined(MUST_THREAD_EVENTS) flags |= SDL_INIT_EVENTTHREAD; #elif defined(CANT_THREAD_EVENTS) if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) { SDL_SetError("OS doesn't support threaded events"); return -1; } #endif /* Check to make sure we don't overwrite '_this' */ if (_this != NULL) { SDL_VideoQuit(); } /* Select the proper video driver */ index = 0; video = NULL; if (driver_name != NULL) { for (i = 0; bootstrap[i]; ++i) { if (SDL_strncmp(bootstrap[i]->name, driver_name, SDL_strlen(bootstrap[i]->name)) == 0) { if (bootstrap[i]->available()) { video = bootstrap[i]->create(index); } break; } } } else { for (i = 0; bootstrap[i]; ++i) { if (bootstrap[i]->available()) { video = bootstrap[i]->create(index); if (video != NULL) { break; } } } } if (video == NULL) { if (driver_name) { SDL_SetError("%s not available", driver_name); } else { SDL_SetError("No available video device"); } return -1; } _this = video; _this->name = bootstrap[i]->name; _this->next_object_id = 1; /* Set some very sane GL defaults */ _this->gl_config.driver_loaded = 0; _this->gl_config.dll_handle = NULL; _this->gl_config.red_size = 3; _this->gl_config.green_size = 3; _this->gl_config.blue_size = 2; _this->gl_config.alpha_size = 0; _this->gl_config.buffer_size = 0; _this->gl_config.depth_size = 16; _this->gl_config.stencil_size = 0; _this->gl_config.double_buffer = 1; _this->gl_config.accum_red_size = 0; _this->gl_config.accum_green_size = 0; _this->gl_config.accum_blue_size = 0; _this->gl_config.accum_alpha_size = 0; _this->gl_config.stereo = 0; _this->gl_config.multisamplebuffers = 0; _this->gl_config.multisamplesamples = 0; _this->gl_config.accelerated = -1; /* not known, don't set */ _this->gl_config.swap_control = -1; /* not known, don't set */ /* Initialize the video subsystem */ if (_this->VideoInit(_this) < 0) { SDL_VideoQuit(); return -1; } /* Make sure some displays were added */ if (_this->num_displays == 0) { SDL_SetError("The video driver did not add any displays"); SDL_VideoQuit(); return (-1); } /* Sort the video modes */ for (i = 0; i < _this->num_displays; ++i) { SDL_qsort(_this->displays[i].display_modes, _this->displays[i].num_display_modes, sizeof(SDL_DisplayMode), cmpmodes); } /* The software renderer is always available */ for (i = 0; i < _this->num_displays; ++i) { if (_this->displays[i].num_render_drivers > 0) { SDL_AddRenderDriver(i, &SDL_SW_RenderDriver); } } /* Start the event loop */ if (SDL_StartEventLoop(flags) < 0) { SDL_VideoQuit(); return -1; } /* We're ready to go! */ return 0; } const char * SDL_GetCurrentVideoDriver() { if (!_this) { return NULL; } return _this->name; } SDL_VideoDevice * SDL_GetVideoDevice() { return _this; } int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode) { SDL_VideoDisplay display; SDL_zero(display); if (desktop_mode) { display.desktop_mode = *desktop_mode; } display.current_mode = display.desktop_mode; return SDL_AddVideoDisplay(&display); } int SDL_AddVideoDisplay(const SDL_VideoDisplay * display) { SDL_VideoDisplay *displays; int index = -1; displays = SDL_realloc(_this->displays, (_this->num_displays + 1) * sizeof(*displays)); if (displays) { index = _this->num_displays++; displays[index] = *display; displays[index].device = _this; _this->displays = displays; } else { SDL_OutOfMemory(); } return index; } int SDL_GetNumVideoDisplays(void) { if (!_this) { return 0; } return _this->num_displays; } int SDL_SelectVideoDisplay(int index) { if (!_this) { SDL_SetError("Video subsystem has not been initialized"); return (-1); } if (index >= 0) { if (index >= _this->num_displays) { SDL_SetError("index must be in the range 0 - %d", _this->num_displays - 1); return -1; } _this->current_display = index; } return _this->current_display; } void SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode) { SDL_VideoDisplay *display = &_this->displays[displayIndex]; SDL_DisplayMode *modes; int i, nmodes; /* Make sure we don't already have the mode in the list */ modes = display->display_modes; nmodes = display->num_display_modes; for (i = 0; i < nmodes; ++i) { if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) { return; } } /* Go ahead and add the new mode */ modes = SDL_realloc(modes, (nmodes + 1) * sizeof(*mode)); if (modes) { display->display_modes = modes; modes[nmodes] = *mode; display->num_display_modes++; } } int SDL_GetNumDisplayModes() { if (_this) { return SDL_CurrentDisplay.num_display_modes; } return 0; } const SDL_DisplayMode * SDL_GetDisplayMode(int index) { if (index < 0 || index >= SDL_GetNumDisplayModes()) { SDL_SetError("index must be in the range of 0 - %d", SDL_GetNumDisplayModes() - 1); return NULL; } return &SDL_CurrentDisplay.display_modes[index]; } const SDL_DisplayMode * SDL_GetDesktopDisplayMode(void) { if (_this) { return &SDL_CurrentDisplay.desktop_mode; } return NULL; } const SDL_DisplayMode * SDL_GetCurrentDisplayMode(void) { if (_this) { return &SDL_CurrentDisplay.current_mode; } return NULL; } SDL_DisplayMode * SDL_GetClosestDisplayMode(const SDL_DisplayMode * mode, SDL_DisplayMode * closest) { Uint32 target_format; int target_refresh_rate; int i; SDL_DisplayMode *current, *match; if (!_this || !mode || !closest) { return NULL; } /* Default to the desktop format */ if (mode->format) { target_format = mode->format; } else { target_format = SDL_CurrentDisplay.desktop_mode.format; } /* Default to the desktop refresh rate */ if (mode->refresh_rate) { target_refresh_rate = mode->refresh_rate; } else { target_refresh_rate = SDL_CurrentDisplay.desktop_mode.refresh_rate; } match = NULL; for (i = 0; i < SDL_CurrentDisplay.num_display_modes; ++i) { current = &SDL_CurrentDisplay.display_modes[i]; if ((current->w && current->h) && (current->w < mode->w || current->h < mode->h)) { /* Out of sorted modes large enough here */ break; } if (!match || current->w < match->w || current->h < match->h) { match = current; continue; } if (current->format != match->format) { /* Sorted highest depth to lowest */ if (current->format == target_format || (SDL_BITSPERPIXEL(current->format) >= SDL_BITSPERPIXEL(target_format) && SDL_PIXELTYPE(current->format) == SDL_PIXELTYPE(target_format))) { match = current; } continue; } if (current->refresh_rate != match->refresh_rate) { /* Sorted highest refresh to lowest */ if (current->refresh_rate >= target_refresh_rate) { match = current; } } } if (match) { if (match->format) { closest->format = match->format; } else { closest->format = mode->format; } if (match->w && match->h) { closest->w = match->w; closest->h = match->h; } else { closest->w = mode->w; closest->h = mode->h; } if (match->refresh_rate) { closest->refresh_rate = match->refresh_rate; } else { closest->refresh_rate = mode->refresh_rate; } return closest; } return NULL; } int SDL_SetDisplayMode(const SDL_DisplayMode * mode) { SDL_VideoDisplay *display; SDL_DisplayMode display_mode; int i, ncolors; if (!_this) { SDL_SetError("Video subsystem has not been initialized"); return -1; } /* Make sure there's an actual display mode to set */ if (!mode) { SDL_SetError("No mode passed to SDL_SetDisplayMode"); return -1; } display = &SDL_CurrentDisplay; display_mode = *mode; /* Default to the current mode */ if (!display_mode.format) { display_mode.format = display->current_mode.format; } if (!display_mode.w) { display_mode.w = display->current_mode.w; } if (!display_mode.h) { display_mode.h = display->current_mode.h; } if (!display_mode.refresh_rate) { display_mode.refresh_rate = display->current_mode.refresh_rate; } /* Get a good video mode, the closest one possible */ if (!SDL_GetClosestDisplayMode(&display_mode, &display_mode)) { SDL_SetError("No video mode large enough for %dx%d", display_mode.w, display_mode.h); return -1; } /* See if there's anything left to do */ if (SDL_memcmp (&display_mode, SDL_GetCurrentDisplayMode(), sizeof(display_mode)) == 0) { return 0; } /* Set up a palette, if necessary */ if (SDL_ISPIXELFORMAT_INDEXED(display_mode.format)) { ncolors = (1 << SDL_BITSPERPIXEL(display_mode.format)); } else { ncolors = 0; } if ((!ncolors && display->palette) || (ncolors && !display->palette) || (ncolors && ncolors != display->palette->ncolors)) { if (display->palette) { SDL_FreePalette(display->palette); display->palette = NULL; } if (ncolors) { display->palette = SDL_AllocPalette(ncolors); if (!display->palette) { return -1; } } } return _this->SetDisplayMode(_this, &display_mode); } int SDL_SetDisplayPalette(const SDL_Color * colors, int firstcolor, int ncolors) { SDL_Palette *palette; int status = 0; if (!_this) { SDL_SetError("Video subsystem has not been initialized"); return -1; } if (!SDL_CurrentDisplay.palette) { SDL_SetError("Display mode does not have a palette"); return -1; } status = SDL_SetPaletteColors(SDL_CurrentDisplay.palette, colors, firstcolor, ncolors); if (_this->SetDisplayPalette) { if (_this->SetDisplayPalette(_this, palette) < 0) { status = -1; } } return status; } int SDL_GetDisplayPalette(SDL_Color * colors, int firstcolor, int ncolors) { SDL_Palette *palette; if (!_this) { SDL_SetError("Video subsystem has not been initialized"); return -1; } palette = SDL_CurrentDisplay.palette; if (!palette->ncolors) { SDL_SetError("Display mode does not have a palette"); return -1; } if (firstcolor < 0 || (firstcolor + ncolors) > palette->ncolors) { SDL_SetError("Palette indices are out of range"); return -1; } SDL_memcpy(colors, &palette->colors[firstcolor], ncolors * sizeof(*colors)); return 0; } SDL_WindowID SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) { const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED | SDL_WINDOW_INPUT_GRABBED); SDL_Window window; int num_windows; SDL_Window *windows; if (!_this) { SDL_SetError("Video subsystem has not been initialized"); return 0; } SDL_zero(window); window.id = _this->next_object_id++; window.title = title ? SDL_strdup(title) : NULL; window.x = x; window.y = y; window.w = w; window.h = h; window.flags = (flags & allowed_flags); window.display = &SDL_CurrentDisplay; if (_this->CreateWindow && _this->CreateWindow(_this, &window) < 0) { if (window.title) { SDL_free(window.title); } return 0; } num_windows = SDL_CurrentDisplay.num_windows; windows = SDL_realloc(SDL_CurrentDisplay.windows, (num_windows + 1) * sizeof(*windows)); if (!windows) { if (_this->DestroyWindow) { _this->DestroyWindow(_this, &window); } if (window.title) { SDL_free(window.title); } return 0; } windows[num_windows] = window; SDL_CurrentDisplay.windows = windows; SDL_CurrentDisplay.num_windows++; return window.id; } SDL_WindowID SDL_CreateWindowFrom(const void *data) { SDL_Window window; int num_windows; SDL_Window *windows; if (!_this) { SDL_SetError("Video subsystem has not been initialized"); return (0); } SDL_zero(window); window.id = _this->next_object_id++; window.display = &SDL_CurrentDisplay; if (!_this->CreateWindowFrom || _this->CreateWindowFrom(_this, &window, data) < 0) { return 0; } num_windows = SDL_CurrentDisplay.num_windows; windows = SDL_realloc(SDL_CurrentDisplay.windows, (num_windows + 1) * sizeof(*windows)); if (!windows) { if (_this->DestroyWindow) { _this->DestroyWindow(_this, &window); } if (window.title) { SDL_free(window.title); } return 0; } windows[num_windows] = window; SDL_CurrentDisplay.windows = windows; SDL_CurrentDisplay.num_windows++; return window.id; } static __inline__ SDL_Window * SDL_GetWindowFromID(SDL_WindowID windowID) { int i, j; if (!_this) { return NULL; } for (i = 0; i < _this->num_displays; ++i) { SDL_VideoDisplay *display = &_this->displays[i]; for (j = 0; j < display->num_windows; ++j) { SDL_Window *window = &display->windows[j]; if (window->id == windowID) { return window; } } } return NULL; } Uint32 SDL_GetWindowFlags(SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return 0; } return window->flags; } void SDL_SetWindowTitle(SDL_WindowID windowID, const char *title) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return; } if (window->title) { SDL_free(window->title); } window->title = SDL_strdup(title); if (_this->SetWindowTitle) { _this->SetWindowTitle(_this, window); } } const char * SDL_GetWindowTitle(SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return NULL; } return window->title; } void SDL_SetWindowData(SDL_WindowID windowID, void *userdata) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return; } window->userdata = userdata; } void * SDL_GetWindowData(SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return NULL; } return window->userdata; } void SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return; } window->x = x; window->y = y; if (_this->SetWindowPosition) { _this->SetWindowPosition(_this, window); } } void SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return; } if (x) { *x = window->x; } if (y) { *y = window->y; } } void SDL_SetWindowSize(SDL_WindowID windowID, int w, int h) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return; } window->w = w; window->h = h; if (_this->SetWindowSize) { _this->SetWindowSize(_this, window); } } void SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *h) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return; } if (w) { *w = window->w; } if (h) { *h = window->h; } } void SDL_ShowWindow(SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || (window->flags & SDL_WINDOW_SHOWN)) { return; } window->flags |= SDL_WINDOW_SHOWN; if (_this->ShowWindow) { _this->ShowWindow(_this, window); } } void SDL_HideWindow(SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || !(window->flags & SDL_WINDOW_SHOWN)) { return; } window->flags &= ~SDL_WINDOW_SHOWN; if (_this->HideWindow) { _this->HideWindow(_this, window); } } void SDL_RaiseWindow(SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return; } if (_this->RaiseWindow) { _this->RaiseWindow(_this, window); } } void SDL_MaximizeWindow(SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || (window->flags & SDL_WINDOW_MAXIMIZED)) { return; } window->flags |= SDL_WINDOW_MAXIMIZED; if (_this->MaximizeWindow) { _this->MaximizeWindow(_this, window); } } void SDL_MinimizeWindow(SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || (window->flags & SDL_WINDOW_MINIMIZED)) { return; } window->flags |= SDL_WINDOW_MINIMIZED; if (_this->MinimizeWindow) { _this->MinimizeWindow(_this, window); } } void SDL_RestoreWindow(SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || (window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) { return; } window->flags &= ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED); if (_this->RestoreWindow) { _this->RestoreWindow(_this, window); } } void SDL_SetWindowGrab(SDL_WindowID windowID, int mode) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || (!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) { return; } if (mode) { window->flags |= SDL_WINDOW_INPUT_GRABBED; } else { window->flags &= ~SDL_WINDOW_INPUT_GRABBED; } if (_this->SetWindowGrab) { _this->SetWindowGrab(_this, window); } } int SDL_GetWindowGrab(SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return 0; } return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0); } void SDL_DestroyWindow(SDL_WindowID windowID) { int i, j; if (!_this) { return; } for (i = 0; i < _this->num_displays; ++i) { SDL_VideoDisplay *display = &_this->displays[i]; for (j = 0; j < display->num_windows; ++j) { SDL_Window *window = &display->windows[j]; if (window->id != windowID) { continue; } if (window->flags & SDL_WINDOW_INPUT_GRABBED) { window->flags &= ~SDL_WINDOW_INPUT_GRABBED; _this->SetWindowGrab(_this, window); } if (window->renderer) { SDL_DestroyRenderer(window->id); } if (_this->DestroyWindow) { _this->DestroyWindow(_this, window); } if (window->title) { SDL_free(window->title); } if (window->gamma) { SDL_free(window->gamma); } if (j != display->num_windows - 1) { SDL_memcpy(&display->windows[i], &display->windows[i + 1], (display->num_windows - i - 1) * sizeof(*window)); } --display->num_windows; return; } } } void SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver) { SDL_VideoDisplay *display = &_this->displays[displayIndex]; SDL_RenderDriver *render_drivers; render_drivers = SDL_realloc(display->render_drivers, (display->num_render_drivers + 1) * sizeof(*render_drivers)); if (render_drivers) { render_drivers[display->num_render_drivers] = *driver; display->render_drivers = render_drivers; display->num_render_drivers++; } } int SDL_GetNumRenderers(void) { if (_this) { return SDL_CurrentDisplay.num_render_drivers; } return 0; } int SDL_GetRendererInfo(int index, SDL_RendererInfo * info) { if (index < 0 || index >= SDL_GetNumRenderers()) { SDL_SetError("index must be in the range of 0 - %d", SDL_GetNumRenderers() - 1); return -1; } *info = SDL_CurrentDisplay.render_drivers[index].info; return 0; } int SDL_CreateRenderer(SDL_WindowID windowID, int index, Uint32 flags) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return 0; } if (index < 0) { int n = SDL_GetNumRenderers(); for (index = 0; index < n; ++index) { SDL_RenderDriver *driver = &SDL_CurrentDisplay.render_drivers[index]; /* Skip minimal drivers in automatic scans */ if (!(flags & SDL_Renderer_Minimal) && (driver->info.flags & SDL_Renderer_Minimal)) { continue; } if ((driver->info.flags & flags) == flags) { break; } } if (index == n) { SDL_SetError("Couldn't find matching render driver"); return -1; } } if (index >= SDL_GetNumRenderers()) { SDL_SetError("index must be -1 or in the range of 0 - %d", SDL_GetNumRenderers() - 1); return -1; } /* Free any existing renderer */ SDL_DestroyRenderer(windowID); /* Create a new renderer instance */ window->renderer = SDL_CurrentDisplay.render_drivers[index].CreateRenderer(window, flags); if (!window->renderer) { return -1; } SDL_CurrentDisplay.current_renderer = window->renderer; return 0; } int SDL_SelectRenderer(SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || !window->renderer) { return -1; } SDL_CurrentDisplay.current_renderer = window->renderer; return 0; } SDL_TextureID SDL_CreateTexture(Uint32 format, int access, int w, int h) { int hash; SDL_Renderer *renderer; SDL_Texture *texture; if (!_this) { return 0; } renderer = SDL_CurrentDisplay.current_renderer; if (!renderer || !renderer->CreateTexture) { return 0; } texture = (SDL_Texture *) SDL_malloc(sizeof(*texture)); if (!texture) { SDL_OutOfMemory(); return 0; } SDL_zerop(texture); texture->id = _this->next_object_id++; texture->format = format; texture->access = access; texture->w = w; texture->h = h; texture->renderer = renderer; if (renderer->CreateTexture(renderer, texture) < 0) { SDL_free(texture); return 0; } hash = (texture->id % SDL_arraysize(SDL_CurrentDisplay.textures)); texture->next = SDL_CurrentDisplay.textures[hash]; SDL_CurrentDisplay.textures[hash] = texture; return texture->id; } SDL_TextureID SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface * surface) { SDL_TextureID textureID; Uint32 surface_flags = surface->flags; SDL_PixelFormat *fmt = surface->format; Uint32 colorkey; Uint8 alpha; SDL_Rect bounds; SDL_Surface dst; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (!surface) { SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface"); return 0; } if (format) { if (!SDL_PixelFormatEnumToMasks (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown pixel format"); return 0; } } else { bpp = fmt->BitsPerPixel; Rmask = fmt->Rmask; Gmask = fmt->Gmask; Bmask = fmt->Bmask; Amask = fmt->Amask; format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); if (!format) { SDL_SetError("Unknown pixel format"); return 0; } } textureID = SDL_CreateTexture(format, access, surface->w, surface->h); if (!textureID) { return 0; } /* Set up a destination surface for the texture update */ SDL_zero(dst); dst.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); if (!dst.format) { SDL_DestroyTexture(textureID); return 0; } dst.w = surface->w; dst.h = surface->h; if (SDL_LockTexture(textureID, NULL, 1, &dst.pixels, &dst.pitch) == 0) { dst.flags |= SDL_PREALLOC; } else { dst.pitch = SDL_CalculatePitch(&dst); dst.pixels = SDL_malloc(dst.h * dst.pitch); if (!dst.pixels) { SDL_DestroyTexture(textureID); SDL_FreeFormat(dst.format); SDL_OutOfMemory(); return 0; } } /* Copy the palette if any */ if (fmt->palette && dst.format->palette) { SDL_SetTexturePalette(textureID, fmt->palette->colors, 0, fmt->palette->ncolors); SDL_memcpy(dst.format->palette->colors, fmt->palette->colors, fmt->palette->ncolors * sizeof(SDL_Color)); dst.format->palette->ncolors = fmt->palette->ncolors; } /* Make the texture transparent if the surface has colorkey */ if (surface_flags & SDL_SRCCOLORKEY) { int row; int length = dst.w * dst.format->BytesPerPixel; Uint8 *p = (Uint8 *) dst.pixels; for (row = 0; row < dst.h; ++row) { SDL_memset(p, 0, length); p += dst.pitch; } } /* Copy over the alpha channel */ if (surface_flags & SDL_SRCALPHA) { if (fmt->Amask) { surface->flags &= ~SDL_SRCALPHA; } else { /* FIXME: Need to make sure the texture has an alpha channel * and copy 'alpha' into the texture alpha channel. */ alpha = surface->format->alpha; SDL_SetAlpha(surface, 0, 0); } } /* Copy over the image data */ bounds.x = 0; bounds.y = 0; bounds.w = surface->w; bounds.h = surface->h; SDL_LowerBlit(surface, &bounds, &dst, &bounds); /* Clean up the original surface */ if ((surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { Uint32 cflags = surface_flags & (SDL_SRCCOLORKEY | SDL_RLEACCELOK); SDL_SetColorKey(surface, cflags, colorkey); } if ((surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA) { Uint32 aflags = surface_flags & (SDL_SRCALPHA | SDL_RLEACCELOK); if (fmt->Amask) { surface->flags |= SDL_SRCALPHA; } else { SDL_SetAlpha(surface, aflags, alpha); } } /* Update the texture */ if (dst.flags & SDL_PREALLOC) { SDL_UnlockTexture(textureID); } else { SDL_UpdateTexture(textureID, NULL, dst.pixels, dst.pitch); SDL_free(dst.pixels); } SDL_FreeFormat(dst.format); return textureID; } static __inline__ SDL_Texture * SDL_GetTextureFromID(SDL_TextureID textureID) { int hash; SDL_Texture *texture; if (!_this) { return NULL; } hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures)); for (texture = SDL_CurrentDisplay.textures[hash]; texture; texture = texture->next) { if (texture->id == textureID) { return texture; } } return NULL; } int SDL_QueryTexture(SDL_TextureID textureID, Uint32 * format, int *access, int *w, int *h) { SDL_Texture *texture = SDL_GetTextureFromID(textureID); if (!texture) { return -1; } if (format) { *format = texture->format; } if (access) { *access = texture->access; } if (w) { *w = texture->w; } if (h) { *h = texture->h; } return 0; } int SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int *pitch) { SDL_Texture *texture = SDL_GetTextureFromID(textureID); SDL_Renderer *renderer; if (!texture) { return -1; } renderer = texture->renderer; if (!renderer->QueryTexturePixels) { return -1; } return renderer->QueryTexturePixels(renderer, texture, pixels, pitch); } int SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors, int firstcolor, int ncolors) { SDL_Texture *texture = SDL_GetTextureFromID(textureID); SDL_Renderer *renderer; if (!texture) { return -1; } renderer = texture->renderer; if (!renderer->SetTexturePalette) { return -1; } return renderer->SetTexturePalette(renderer, texture, colors, firstcolor, ncolors); } int SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors, int firstcolor, int ncolors) { SDL_Texture *texture = SDL_GetTextureFromID(textureID); SDL_Renderer *renderer; if (!texture) { return -1; } renderer = texture->renderer; if (!renderer->GetTexturePalette) { return -1; } return renderer->GetTexturePalette(renderer, texture, colors, firstcolor, ncolors); } int SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect, const void *pixels, int pitch) { SDL_Texture *texture = SDL_GetTextureFromID(textureID); SDL_Renderer *renderer; SDL_Rect full_rect; if (!texture) { return -1; } renderer = texture->renderer; if (!renderer->UpdateTexture) { return -1; } if (!rect) { full_rect.x = 0; full_rect.y = 0; full_rect.w = texture->w; full_rect.h = texture->h; rect = &full_rect; } return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch); } int SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { SDL_Texture *texture = SDL_GetTextureFromID(textureID); SDL_Renderer *renderer; SDL_Rect full_rect; if (!texture) { return -1; } renderer = texture->renderer; if (!renderer->LockTexture) { return -1; } if (!rect) { full_rect.x = 0; full_rect.y = 0; full_rect.w = texture->w; full_rect.h = texture->h; rect = &full_rect; } return renderer->LockTexture(renderer, texture, rect, markDirty, pixels, pitch); } void SDL_UnlockTexture(SDL_TextureID textureID) { SDL_Texture *texture = SDL_GetTextureFromID(textureID); SDL_Renderer *renderer; if (!texture) { return; } renderer = texture->renderer; if (!renderer->UnlockTexture) { return; } return renderer->UnlockTexture(renderer, texture); } void SDL_DirtyTexture(SDL_TextureID textureID, int numrects, const SDL_Rect * rects) { SDL_Texture *texture = SDL_GetTextureFromID(textureID); SDL_Renderer *renderer; if (!texture) { return; } renderer = texture->renderer; if (!renderer->DirtyTexture) { return; } renderer->DirtyTexture(renderer, texture, numrects, rects); } void SDL_SelectRenderTexture(SDL_TextureID textureID) { SDL_Texture *texture = SDL_GetTextureFromID(textureID); SDL_Renderer *renderer; if (!texture || texture->access != SDL_TextureAccess_Render) { return; } renderer = texture->renderer; if (!renderer->SelectRenderTexture) { return; } renderer->SelectRenderTexture(renderer, texture); } int SDL_RenderFill(const SDL_Rect * rect, Uint32 color) { SDL_Renderer *renderer; SDL_Rect full_rect; if (!_this) { return -1; } renderer = SDL_CurrentDisplay.current_renderer; if (!renderer || !renderer->RenderFill) { return -1; } if (!rect) { full_rect.x = 0; full_rect.y = 0; full_rect.w = renderer->window->w; full_rect.h = renderer->window->h; rect = &full_rect; } renderer->RenderFill(renderer, rect, color); } int SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect, const SDL_Rect * dstrect, int blendMode, int scaleMode) { SDL_Texture *texture = SDL_GetTextureFromID(textureID); SDL_Renderer *renderer; SDL_Rect full_srcrect; SDL_Rect full_dstrect; if (!texture || texture->renderer != SDL_CurrentDisplay.current_renderer) { return; } renderer = SDL_CurrentDisplay.current_renderer; if (!renderer || !renderer->RenderCopy) { return -1; } if (!srcrect) { full_srcrect.x = 0; full_srcrect.y = 0; full_srcrect.w = texture->w; full_srcrect.h = texture->h; srcrect = &full_srcrect; } if (!dstrect) { full_dstrect.x = 0; full_dstrect.y = 0; full_dstrect.w = renderer->window->w; full_dstrect.h = renderer->window->h; dstrect = &full_dstrect; } return renderer->RenderCopy(renderer, texture, srcrect, dstrect, blendMode, scaleMode); } int SDL_RenderReadPixels(const SDL_Rect * rect, void *pixels, int pitch) { SDL_Renderer *renderer; SDL_Rect full_rect; if (!_this) { return -1; } renderer = SDL_CurrentDisplay.current_renderer; if (!renderer || !renderer->RenderReadPixels) { return -1; } if (!rect) { full_rect.x = 0; full_rect.y = 0; full_rect.w = renderer->window->w; full_rect.h = renderer->window->h; rect = &full_rect; } return renderer->RenderReadPixels(renderer, rect, pixels, pitch); } int SDL_RenderWritePixels(const SDL_Rect * rect, const void *pixels, int pitch) { SDL_Renderer *renderer; SDL_Rect full_rect; if (!_this) { return -1; } renderer = SDL_CurrentDisplay.current_renderer; if (!renderer || !renderer->RenderWritePixels) { return -1; } if (!rect) { full_rect.x = 0; full_rect.y = 0; full_rect.w = renderer->window->w; full_rect.h = renderer->window->h; rect = &full_rect; } return renderer->RenderWritePixels(renderer, rect, pixels, pitch); } void SDL_RenderPresent(void) { SDL_Renderer *renderer; if (!_this) { return; } renderer = SDL_CurrentDisplay.current_renderer; if (!renderer || !renderer->RenderPresent) { return; } renderer->RenderPresent(renderer); } void SDL_DestroyTexture(SDL_TextureID textureID) { int hash; SDL_Texture *prev, *texture; SDL_Renderer *renderer; if (!_this) { return; } /* Look up the texture in the hash table */ hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures)); prev = NULL; for (texture = SDL_CurrentDisplay.textures[hash]; texture; prev = texture, texture = texture->next) { if (texture->id == textureID) { break; } } if (!texture) { return; } /* Unlink the texture from the list */ if (prev) { prev->next = texture->next; } else { SDL_CurrentDisplay.textures[hash] = texture->next; } /* Free the texture */ renderer = texture->renderer; renderer->DestroyTexture(renderer, texture); SDL_free(texture); } void SDL_DestroyRenderer(SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID(windowID); SDL_Renderer *renderer; int i; if (!window) { return; } renderer = window->renderer; if (!renderer) { return; } /* Free existing textures for this renderer */ for (i = 0; i < SDL_arraysize(SDL_CurrentDisplay.textures); ++i) { SDL_Texture *texture; SDL_Texture *prev = NULL; SDL_Texture *next; for (texture = SDL_CurrentDisplay.textures[i]; texture; texture = next) { next = texture->next; if (texture->renderer == renderer) { if (prev) { prev->next = next; } else { SDL_CurrentDisplay.textures[i] = next; } renderer->DestroyTexture(renderer, texture); SDL_free(texture); } else { prev = texture; } } } /* Free the renderer instance */ renderer->DestroyRenderer(renderer); /* Clear references */ window->renderer = NULL; if (SDL_CurrentDisplay.current_renderer == renderer) { SDL_CurrentDisplay.current_renderer = NULL; } } void SDL_VideoQuit(void) { int i, j; if (!_this) { return; } /* Halt event processing before doing anything else */ SDL_StopEventLoop(); /* Clean up the system video */ for (i = _this->num_displays; i--;) { SDL_VideoDisplay *display = &_this->displays[i]; for (j = display->num_windows; j--;) { SDL_DestroyWindow(display->windows[i].id); } if (display->windows) { SDL_free(display->windows); display->windows = NULL; } if (display->palette) { SDL_FreePalette(display->palette); display->palette = NULL; } } _this->VideoQuit(_this); if (_this->displays) { SDL_free(_this->displays); } _this->free(_this); _this = NULL; } /* Load the GL driver library */ int SDL_GL_LoadLibrary(const char *path) { int retval; retval = -1; if (_this == NULL) { SDL_SetError("Video subsystem has not been initialized"); } else { if (_this->GL_LoadLibrary) { retval = _this->GL_LoadLibrary(_this, path); } else { SDL_SetError("No dynamic GL support in video driver"); } } return (retval); } void * SDL_GL_GetProcAddress(const char *proc) { void *func; func = NULL; if (_this->GL_GetProcAddress) { if (_this->gl_config.driver_loaded) { func = _this->GL_GetProcAddress(_this, proc); } else { SDL_SetError("No GL driver has been loaded"); } } else { SDL_SetError("No dynamic GL support in video driver"); } return func; } /* Set the specified GL attribute for setting up a GL video mode */ int SDL_GL_SetAttribute(SDL_GLattr attr, int value) { int retval; retval = 0; switch (attr) { case SDL_GL_RED_SIZE: _this->gl_config.red_size = value; break; case SDL_GL_GREEN_SIZE: _this->gl_config.green_size = value; break; case SDL_GL_BLUE_SIZE: _this->gl_config.blue_size = value; break; case SDL_GL_ALPHA_SIZE: _this->gl_config.alpha_size = value; break; case SDL_GL_DOUBLEBUFFER: _this->gl_config.double_buffer = value; break; case SDL_GL_BUFFER_SIZE: _this->gl_config.buffer_size = value; break; case SDL_GL_DEPTH_SIZE: _this->gl_config.depth_size = value; break; case SDL_GL_STENCIL_SIZE: _this->gl_config.stencil_size = value; break; case SDL_GL_ACCUM_RED_SIZE: _this->gl_config.accum_red_size = value; break; case SDL_GL_ACCUM_GREEN_SIZE: _this->gl_config.accum_green_size = value; break; case SDL_GL_ACCUM_BLUE_SIZE: _this->gl_config.accum_blue_size = value; break; case SDL_GL_ACCUM_ALPHA_SIZE: _this->gl_config.accum_alpha_size = value; break; case SDL_GL_STEREO: _this->gl_config.stereo = value; break; case SDL_GL_MULTISAMPLEBUFFERS: _this->gl_config.multisamplebuffers = value; break; case SDL_GL_MULTISAMPLESAMPLES: _this->gl_config.multisamplesamples = value; break; case SDL_GL_ACCELERATED_VISUAL: _this->gl_config.accelerated = value; break; case SDL_GL_SWAP_CONTROL: _this->gl_config.swap_control = value; break; default: SDL_SetError("Unknown OpenGL attribute"); retval = -1; break; } return (retval); } /* Retrieve an attribute value from the windowing system. */ int SDL_GL_GetAttribute(SDL_GLattr attr, int *value) { int retval = -1; if (_this->GL_GetAttribute) { retval = _this->GL_GetAttribute(_this, attr, value); } else { *value = 0; SDL_SetError("GL_GetAttribute not supported"); } return retval; } /* Perform a GL buffer swap on the current GL context */ void SDL_GL_SwapBuffers(void) { // FIXME: Track the current window context - do we provide N contexts, and match them to M windows, or is there a one-to-one mapping? _this->GL_SwapBuffers(_this); } #if 0 // FIXME /* Utility function used by SDL_WM_SetIcon(); * flags & 1 for color key, flags & 2 for alpha channel. */ static void CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags) { int x, y; Uint32 colorkey; #define SET_MASKBIT(icon, x, y, mask) \ mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) colorkey = icon->format->colorkey; switch (icon->format->BytesPerPixel) { case 1: { Uint8 *pixels; for (y = 0; y < icon->h; ++y) { pixels = (Uint8 *) icon->pixels + y * icon->pitch; for (x = 0; x < icon->w; ++x) { if (*pixels++ == colorkey) { SET_MASKBIT(icon, x, y, mask); } } } } break; case 2: { Uint16 *pixels; for (y = 0; y < icon->h; ++y) { pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2; for (x = 0; x < icon->w; ++x) { if ((flags & 1) && *pixels == colorkey) { SET_MASKBIT(icon, x, y, mask); } else if ((flags & 2) && (*pixels & icon->format->Amask) == 0) { SET_MASKBIT(icon, x, y, mask); } pixels++; } } } break; case 4: { Uint32 *pixels; for (y = 0; y < icon->h; ++y) { pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4; for (x = 0; x < icon->w; ++x) { if ((flags & 1) && *pixels == colorkey) { SET_MASKBIT(icon, x, y, mask); } else if ((flags & 2) && (*pixels & icon->format->Amask) == 0) { SET_MASKBIT(icon, x, y, mask); } pixels++; } } } break; } } /* * Sets the window manager icon for the display window. */ void SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask) { if (icon && _this->SetIcon) { /* Generate a mask if necessary, and create the icon! */ if (mask == NULL) { int mask_len = icon->h * (icon->w + 7) / 8; int flags = 0; mask = (Uint8 *) SDL_malloc(mask_len); if (mask == NULL) { return; } SDL_memset(mask, ~0, mask_len); if (icon->flags & SDL_SRCCOLORKEY) flags |= 1; if (icon->flags & SDL_SRCALPHA) flags |= 2; if (flags) { CreateMaskFromColorKeyOrAlpha(icon, mask, flags); } _this->SetIcon(_this, icon, mask); SDL_free(mask); } else { _this->SetIcon(_this, icon, mask); } } } #endif SDL_bool SDL_GetWindowWMInfo(SDL_WindowID windowID, SDL_SysWMinfo * info) { SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || !_this->GetWindowWMInfo) { return SDL_FALSE; } return (_this->GetWindowWMInfo(_this, window, info)); } /* vi: set ts=4 sw=4 expandtab: */