view test/testoverlay.c @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents be9c9c8f6d53
children 4d3bb026cd16
line wrap: on
line source


/* Bring up a window and play with it */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#define BENCHMARK_SDL

#define NOTICE(X)	printf("%s", X);

#define WINDOW_WIDTH  640
#define WINDOW_HEIGHT 480

#include "SDL.h"

SDL_Surface *screen, *pic;
SDL_Overlay *overlay;
int scale;
int monochrome;
int luminance;
int w, h;

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
	SDL_Quit();
	exit(rc);
}

/* NOTE: These RGB conversion functions are not intended for speed,
         only as examples.
*/

void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance)
{
    int i;

    if (monochrome)
    {
#if 1 /* these are the two formulas that I found on the FourCC site... */
        yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2];
        yuv[1] = 128;
        yuv[2] = 128;
#else
        yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
        yuv[1] = 128;
        yuv[2] = 128;
#endif
    }
    else
    {
#if 1 /* these are the two formulas that I found on the FourCC site... */
        yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2];
        yuv[1] = (rgb[2]-yuv[0])*0.565 + 128;
        yuv[2] = (rgb[0]-yuv[0])*0.713 + 128;
#else
        yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
        yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]);
        yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]);
#endif
    }

    if (luminance!=100)
    {
        yuv[0]=yuv[0]*luminance/100;
        if (yuv[0]>255)
            yuv[0]=255;
    }

    /* clamp values...if you need to, we don't seem to have a need */
    /*
    for(i=0;i<3;i++)
    {
        if(yuv[i]<0)
            yuv[i]=0;
        if(yuv[i]>255)
            yuv[i]=255;
    }
    */
}

ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
{
	int x,y;
	int yuv[3];
	Uint8 *p,*op[3];

	SDL_LockSurface(s);
	SDL_LockYUVOverlay(o);

	/* Black initialization */
	/*
	memset(o->pixels[0],0,o->pitches[0]*o->h);
	memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2));
	memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2));
	*/

	/* Convert */
	for(y=0; y<s->h && y<o->h; y++)
	{
		p=((Uint8 *) s->pixels)+s->pitch*y;
		op[0]=o->pixels[0]+o->pitches[0]*y;
		op[1]=o->pixels[1]+o->pitches[1]*(y/2);
		op[2]=o->pixels[2]+o->pitches[2]*(y/2);
		for(x=0; x<s->w && x<o->w; x++)
		{
			RGBtoYUV(p, yuv, monochrome, luminance);
			*(op[0]++)=yuv[0];
			if(x%2==0 && y%2==0)
			{
				*(op[1]++)=yuv[2];
				*(op[2]++)=yuv[1];
			}
			p+=s->format->BytesPerPixel;
		}
	}

	SDL_UnlockYUVOverlay(o);
	SDL_UnlockSurface(s);
}

ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
{
	int x,y;
	int yuv[3];
	Uint8 *p,*op[3];

	SDL_LockSurface(s);
	SDL_LockYUVOverlay(o);

	/* Black initialization */
	/*
	memset(o->pixels[0],0,o->pitches[0]*o->h);
	memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2));
	memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2));
	*/

	/* Convert */
	for(y=0; y<s->h && y<o->h; y++)
	{
		p=((Uint8 *) s->pixels)+s->pitch*y;
		op[0]=o->pixels[0]+o->pitches[0]*y;
		op[1]=o->pixels[1]+o->pitches[1]*(y/2);
		op[2]=o->pixels[2]+o->pitches[2]*(y/2);
		for(x=0; x<s->w && x<o->w; x++)
		{
			RGBtoYUV(p,yuv, monochrome, luminance);
			*(op[0]++)=yuv[0];
			if(x%2==0 && y%2==0)
			{
				*(op[1]++)=yuv[1];
				*(op[2]++)=yuv[2];
			}
			p+=s->format->BytesPerPixel;
		}
	}

	SDL_UnlockYUVOverlay(o);
	SDL_UnlockSurface(s);
}

ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
{
	int x,y;
	int yuv[3];
	Uint8 *p,*op;

	SDL_LockSurface(s);
	SDL_LockYUVOverlay(o);

	for(y=0; y<s->h && y<o->h; y++)
	{
		p=((Uint8 *) s->pixels)+s->pitch*y;
		op=o->pixels[0]+o->pitches[0]*y;
		for(x=0; x<s->w && x<o->w; x++)
		{
			RGBtoYUV(p, yuv, monochrome, luminance);
			if(x%2==0)
			{
				*(op++)=yuv[1];
				*(op++)=yuv[0];
				*(op++)=yuv[2];
			}
			else
				*(op++)=yuv[0];

			p+=s->format->BytesPerPixel;
		}
	}

	SDL_UnlockYUVOverlay(o);
	SDL_UnlockSurface(s);
}

ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
{
	int x,y;
	int yuv[3];
	Uint8 *p,*op;

	SDL_LockSurface(s);
	SDL_LockYUVOverlay(o);

	for(y=0; y<s->h && y<o->h; y++)
	{
		p=((Uint8 *) s->pixels)+s->pitch*y;
		op=o->pixels[0]+o->pitches[0]*y;
		for(x=0; x<s->w && x<o->w; x++)
		{
			RGBtoYUV(p,yuv, monochrome, luminance);
			if(x%2==0)
			{
				*(op++)=yuv[0];
				*(op++)=yuv[2];
				op[1]=yuv[1];
			}
			else
			{
				*op=yuv[0];
				op+=2;
			}

			p+=s->format->BytesPerPixel;
		}
	}

	SDL_UnlockYUVOverlay(o);
	SDL_UnlockSurface(s);
}

ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
{
	int x,y;
	int yuv[3];
	Uint8 *p,*op;

	SDL_LockSurface(s);
	SDL_LockYUVOverlay(o);

	for(y=0; y<s->h && y<o->h; y++)
	{
		p=((Uint8 *) s->pixels)+s->pitch*y;
		op=o->pixels[0]+o->pitches[0]*y;
		for(x=0; x<s->w && x<o->w; x++)
		{
			RGBtoYUV(p,yuv, monochrome, luminance);
			if(x%2==0)
			{
				*(op++)=yuv[0];
				*(op++)=yuv[1];
				op[1]=yuv[2];
			}
			else
			{
				*op=yuv[0];
				op+=2;
			}

			p+=s->format->BytesPerPixel;
		}
	}

	SDL_UnlockYUVOverlay(o);
	SDL_UnlockSurface(s);
}

void Draw()
{
	SDL_Rect rect;
	int i;
        int disp;

	if(!scale)
	{
		rect.w=overlay->w;
		rect.h=overlay->h;
		for(i=0; i<h-rect.h && i<w-rect.w; i++)
		{
			rect.x=i;
			rect.y=i;
			SDL_DisplayYUVOverlay(overlay,&rect);
		}
	}
	else
	{
		rect.w=overlay->w/2;
		rect.h=overlay->h/2;
		rect.x=(w-rect.w)/2;
		rect.y=(h-rect.h)/2;
                disp=rect.y-1;
		for(i=0; i<disp; i++)
		{
                        rect.w+=2;
                        rect.h+=2;
                        rect.x--;
                        rect.y--;
			SDL_DisplayYUVOverlay(overlay,&rect);
		}
	}
	printf("Displayed %d times.\n",i);
}

static void PrintUsage(char *argv0)
{
	fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0);
	fprintf(stderr, "Where 'arg' is one of:\n");
	fprintf(stderr, "	-delay <seconds>\n");
	fprintf(stderr, "	-width <pixels>\n");
	fprintf(stderr, "	-height <pixels>\n");
	fprintf(stderr, "	-bpp <bits>\n");
	fprintf(stderr, "	-format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n");
	fprintf(stderr, "	-hw\n");
	fprintf(stderr, "	-flip\n");
	fprintf(stderr, "	-scale (test scaling features, from 50%% upto window size)\n");
	fprintf(stderr, "	-mono (use monochromatic RGB2YUV conversion)\n");
	fprintf(stderr, "	-lum <perc> (use luminance correction during RGB2YUV conversion,\n");
	fprintf(stderr, "	             from 0%% to unlimited, normal is 100%%)\n");
	fprintf(stderr, "	-help (shows this help)\n");
	fprintf(stderr, "	-fullscreen (test overlay in fullscreen mode)\n");
}

int main(int argc, char **argv)
{
	char *argv0 = argv[0];
	int flip;
	int delay;
	int desired_bpp;
	Uint32 video_flags, overlay_format;
	char *bmpfile;
#ifdef BENCHMARK_SDL
	Uint32 then, now;
#endif
	int i;

	/* Set default options and check command-line */
	flip = 0;
	scale=0;
        monochrome=0;
        luminance=100;
	delay = 1;
	w = WINDOW_WIDTH;
	h = WINDOW_HEIGHT;
	desired_bpp = 0;
	video_flags = 0;
	overlay_format = SDL_YV12_OVERLAY;

	while ( argc > 1 ) {
		if ( strcmp(argv[1], "-delay") == 0 ) {
			if ( argv[2] ) {
				delay = atoi(argv[2]);
				argv += 2;
				argc -= 2;
			} else {
				fprintf(stderr,
				"The -delay option requires an argument\n");
				return(1);
			}
		} else
		if ( strcmp(argv[1], "-width") == 0 ) {
			if ( argv[2] && ((w = atoi(argv[2])) > 0) ) {
				argv += 2;
				argc -= 2;
			} else {
				fprintf(stderr,
				"The -width option requires an argument\n");
				return(1);
			}
		} else
		if ( strcmp(argv[1], "-height") == 0 ) {
			if ( argv[2] && ((h = atoi(argv[2])) > 0) ) {
				argv += 2;
				argc -= 2;
			} else {
				fprintf(stderr,
				"The -height option requires an argument\n");
				return(1);
			}
		} else
		if ( strcmp(argv[1], "-bpp") == 0 ) {
			if ( argv[2] ) {
				desired_bpp = atoi(argv[2]);
				argv += 2;
				argc -= 2;
			} else {
				fprintf(stderr,
				"The -bpp option requires an argument\n");
				return(1);
			}
		} else
		if ( strcmp(argv[1], "-lum") == 0 ) {
			if ( argv[2] ) {
				luminance = atoi(argv[2]);
				argv += 2;
				argc -= 2;
			} else {
				fprintf(stderr,
				"The -lum option requires an argument\n");
				return(1);
			}
		} else
		if ( strcmp(argv[1], "-format") == 0 ) {
			if ( argv[2] ) {
				if(!strcmp(argv[2],"YV12"))
					overlay_format = SDL_YV12_OVERLAY;
				else if(!strcmp(argv[2],"IYUV"))
					overlay_format = SDL_IYUV_OVERLAY;
				else if(!strcmp(argv[2],"YUY2"))
					overlay_format = SDL_YUY2_OVERLAY;
				else if(!strcmp(argv[2],"UYVY"))
					overlay_format = SDL_UYVY_OVERLAY;
				else if(!strcmp(argv[2],"YVYU"))
					overlay_format = SDL_YVYU_OVERLAY;
				else
				{
					fprintf(stderr, "The -format option %s is not recognized\n",argv[2]);
					return(1);
				}
				argv += 2;
				argc -= 2;
			} else {
				fprintf(stderr,
				"The -format option requires an argument\n");
				return(1);
			}
		} else
		if ( strcmp(argv[1], "-hw") == 0 ) {
			video_flags |= SDL_HWSURFACE;
			argv += 1;
			argc -= 1;
		} else
		if ( strcmp(argv[1], "-flip") == 0 ) {
			video_flags |= SDL_DOUBLEBUF;
			argv += 1;
			argc -= 1;
		} else
		if ( strcmp(argv[1], "-scale") == 0 ) {
			scale = 1;
			argv += 1;
			argc -= 1;
		} else
		if ( strcmp(argv[1], "-mono") == 0 ) {
			monochrome = 1;
			argv += 1;
			argc -= 1;
		} else
		if (( strcmp(argv[1], "-help") == 0 ) || (strcmp(argv[1], "-h") == 0)) {
                        PrintUsage(argv0);
                        return(1);
		} else
		if ( strcmp(argv[1], "-fullscreen") == 0 ) {
			video_flags |= SDL_FULLSCREEN;
			argv += 1;
			argc -= 1;
		} else
			break;
	}
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr,
			"Couldn't initialize SDL: %s\n", SDL_GetError());
		return(1);
	}

	/* Initialize the display */
	screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags);
	if ( screen == NULL ) {
		fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
					w, h, desired_bpp, SDL_GetError());
		quit(1);
	}
	printf("Set%s %dx%dx%d mode\n",
			screen->flags & SDL_FULLSCREEN ? " fullscreen" : "",
			screen->w, screen->h, screen->format->BitsPerPixel);
	printf("(video surface located in %s memory)\n",
			(screen->flags&SDL_HWSURFACE) ? "video" : "system");
	if ( screen->flags & SDL_DOUBLEBUF ) {
		printf("Double-buffering enabled\n");
		flip = 1;
	}

	/* Set the window manager title bar */
	SDL_WM_SetCaption("SDL test overlay", "testoverlay");

	/* Load picture */
	bmpfile=(argv[1]?argv[1]:"sample.bmp");
	pic = SDL_LoadBMP(bmpfile);
	if ( pic == NULL ) {
		fprintf(stderr, "Couldn't load %s: %s\n", bmpfile,
							SDL_GetError());
		quit(1);
	}

	/* Convert the picture to 32bits, for easy conversion */
	{
		SDL_Surface *newsurf;
		SDL_PixelFormat format;

		format.palette=NULL;
		format.BitsPerPixel=32;
		format.BytesPerPixel=4;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
		format.Rshift=0;
		format.Gshift=8;
		format.Bshift=16;
#else
		format.Rshift=24;
		format.Gshift=16;
		format.Bshift=8;
#endif
		format.Ashift=0;
		format.Rmask=0xff<<format.Rshift;
		format.Gmask=0xff<<format.Gshift;
		format.Bmask=0xff<<format.Bshift;
		format.Amask=0;
		format.Rloss=0;
		format.Gloss=0;
		format.Bloss=0;
		format.Aloss=8;
		format.colorkey=0;
		format.alpha=0;

		newsurf=SDL_ConvertSurface(pic, &format, SDL_SWSURFACE);
		if(!newsurf)
		{
			fprintf(stderr, "Couldn't convert picture to 32bits RGB: %s\n",
							SDL_GetError());
			quit(1);
		}
		SDL_FreeSurface(pic);
		pic=newsurf;
	}
	
	/* Create the overlay */
	overlay = SDL_CreateYUVOverlay(pic->w, pic->h, overlay_format, screen);
	if ( overlay == NULL ) {
		fprintf(stderr, "Couldn't create overlay: %s\n", SDL_GetError());
		quit(1);
	}
	printf("Created %dx%dx%d %s %s overlay\n",overlay->w,overlay->h,overlay->planes,
			overlay->hw_overlay?"hardware":"software",
			overlay->format==SDL_YV12_OVERLAY?"YV12":
			overlay->format==SDL_IYUV_OVERLAY?"IYUV":
			overlay->format==SDL_YUY2_OVERLAY?"YUY2":
			overlay->format==SDL_UYVY_OVERLAY?"UYVY":
			overlay->format==SDL_YVYU_OVERLAY?"YVYU":
			"Unknown");
	for(i=0; i<overlay->planes; i++)
	{
		printf("  plane %d: pitch=%d\n", i, overlay->pitches[i]);
	}
	
	/* Convert to YUV, and draw to the overlay */
#ifdef BENCHMARK_SDL
	then = SDL_GetTicks();
#endif
	switch(overlay->format)
	{
		case SDL_YV12_OVERLAY:
			ConvertRGBtoYV12(pic,overlay,monochrome,luminance);
			break;
		case SDL_UYVY_OVERLAY:
			ConvertRGBtoUYVY(pic,overlay,monochrome,luminance);
			break;
		case SDL_YVYU_OVERLAY:
			ConvertRGBtoYVYU(pic,overlay,monochrome,luminance);
			break;
		case SDL_YUY2_OVERLAY:
			ConvertRGBtoYUY2(pic,overlay,monochrome,luminance);
			break;
		case SDL_IYUV_OVERLAY:
			ConvertRGBtoIYUV(pic,overlay,monochrome,luminance);
			break;
		default:
			printf("cannot convert RGB picture to obtained YUV format!\n");
			quit(1);
			break;
	}
#ifdef BENCHMARK_SDL
	now = SDL_GetTicks();
	printf("Conversion Time: %d milliseconds\n", now-then);
#endif
	
	/* Do all the drawing work */
#ifdef BENCHMARK_SDL
	then = SDL_GetTicks();
#endif
	Draw();
#ifdef BENCHMARK_SDL
	now = SDL_GetTicks();
	printf("Time: %d milliseconds\n", now-then);
#endif
	SDL_Delay(delay*1000);
	SDL_Quit();
	return(0);
}