view test/configure.in @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents 12b13601a544
children e440d5c488c1
line wrap: on
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dnl Process this file with autoconf to produce a configure script.
AC_INIT(README)

dnl Setup for automake
SDL_VERSION=1.2.7

dnl Detect the canonical host and target build environment
AC_CANONICAL_SYSTEM

dnl Setup for automake
AM_INIT_AUTOMAKE(SDL_tests, $SDL_VERSION)

dnl Check for tools

AC_PROG_CC

dnl Check for compiler environment

AC_C_CONST

dnl Figure out which math library to use
case "$target" in
    *-*-cygwin* | *-*-mingw32*)
        MATHLIB=""
        SYS_GL_LIBS="-lopengl32"
        ;;
    *-*-beos*)
        MATHLIB=""
        SYS_GL_LIBS="-lGL"
        ;;
    *-*-darwin* )
        MATHLIB=""
        SYS_GL_LIBS=""
        ;;
    *-*-aix*)
        if test x$ac_cv_prog_gcc = xyes; then
            CFLAGS="-mthreads"
        fi
        SYS_GL_LIBS=""
        ;;
    *-*-mint*)
        MATHLIB=""
        AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no)
        if test "x$OSMESA_CONFIG" = "xyes"; then
            OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags`
            OSMESA_LIBS=`$OSMESA_CONFIG --libs`
            CFLAGS="$CFLAGS $OSMESA_CFLAGS"
            SYS_GL_LIBS="$OSMESA_LIBS"
        else
            SYS_GL_LIBS="-lOSMesa"
        fi
		;;
    *)
        MATHLIB="-lm"
        AC_PATH_X
        AC_PATH_XTRA
        if test x$have_x = xyes; then
            CFLAGS="$CFLAGS $X_CFLAGS"
            SYS_GL_LIBS="$X_LIBS -lGL"
        else
            SYS_GL_LIBS="-lGL"
        fi
        ;;
esac
AC_SUBST(MATHLIB)

dnl Check for SDL

AM_PATH_SDL($SDL_VERSION,
            :,
	    AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
)
CFLAGS="$CFLAGS $SDL_CFLAGS"
LIBS="$LIBS $SDL_LIBS"

dnl Check for OpenGL
AC_MSG_CHECKING(for OpenGL support)
have_opengl=no
AC_TRY_COMPILE([
 #include "SDL_opengl.h"
],[
],[
have_opengl=yes
])
AC_MSG_RESULT($have_opengl)
if test x$have_opengl = xyes; then
    CFLAGS="$CFLAGS -DHAVE_OPENGL"
    GL_LIBS="$SYS_GL_LIBS"
else
    GL_LIBS=""
fi
AC_SUBST(GL_LIBS)

# Finally create all the generated files
AC_OUTPUT([Makefile])