view src/video/fbcon/3dfx_regs.h @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents c9b51268668f
children d910939febfa
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _3DFX_REGS_H
#define _3DFX_REGS_H

/* This information comes from the public 3Dfx specs for the Voodoo 3000 */

/* mapped_io register offsets */
#define TDFX_STATUS	0x00

#define INTCTRL		(0x00100000 + 0x04)
#define CLIP0MIN	(0x00100000 + 0x08)
#define CLIP0MAX	(0x00100000 + 0x0c)
#define DSTBASE		(0x00100000 + 0x10)
#define DSTFORMAT	(0x00100000 + 0x14)
#define SRCCOLORKEYMIN	(0x00100000 + 0x18)
#define SRCCOLORKEYMAX	(0x00100000 + 0x1c)
#define DSTCOLORKEYMIN	(0x00100000 + 0x20)
#define DSTCOLORKEYMAX	(0x00100000 + 0x24)
#define BRESERROR0	(0x00100000 + 0x28)
#define BRESERROR1	(0x00100000 + 0x2c)
#define ROP_2D		(0x00100000 + 0x30)
#define SRCBASE		(0x00100000 + 0x34)
#define COMMANDEXTRA_2D	(0x00100000 + 0x38)
#define PATTERN0	(0x00100000 + 0x44)
#define PATTERN1	(0x00100000 + 0x48)
#define CLIP1MIN	(0x00100000 + 0x4c)
#define CLIP1MAX	(0x00100000 + 0x50)
#define SRCFORMAT	(0x00100000 + 0x54)
#define SRCSIZE		(0x00100000 + 0x58)
#define SRCXY		(0x00100000 + 0x5c)
#define COLORBACK	(0x00100000 + 0x60)
#define COLORFORE	(0x00100000 + 0x64)
#define DSTSIZE		(0x00100000 + 0x68)
#define DSTXY		(0x00100000 + 0x6c)
#define COMMAND_2D	(0x00100000 + 0x70)
#define LAUNCH_2D	(0x00100000 + 0x80)
#define PATTERNBASE	(0x00100000 + 0x100)

#define COMMAND_3D	(0x00200000 + 0x120)

/* register bitfields (not all, only as needed) */

#define BIT(x) (1UL << (x))

#define COMMAND_2D_BITBLT		0x01
#define COMMAND_2D_FILLRECT		0x05
#define COMMAND_2D_LINE			0x06
#define COMMAND_2D_POLYGON_FILL		0x08
#define COMMAND_2D_INITIATE		BIT(8)
#define COMMAND_2D_REVERSELINE		BIT(9)
#define COMMAND_2D_STIPPLELINE		BIT(12)
#define COMMAND_2D_MONOCHROME_PATT	BIT(13)
#define COMMAND_2D_MONOCHROME_TRANSP    BIT(16)

#define COMMAND_3D_NOP			0x00

#define STATUS_RETRACE			BIT(6)
#define STATUS_BUSY			BIT(9)

#endif /* _3DFX_REGS_H */