Mercurial > sdl-ios-xcode
view src/video/Xext/extensions/xme.h @ 1348:40d0975c1769
Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX
My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.
I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.
The relevant code is this :
/* The keyboard is handled via DirectInput */
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_KEYDOWN: {
/* Ignore windows keyboard messages */;
}
return(0);
If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.
I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.
Does this sound reasonable? Am I overlooking anything? Do I submit a patch?
--Gabriel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 08 Feb 2006 17:19:43 +0000 |
parents | caf0328c8058 |
children | 782fd950bd46 c121d94672cb a10bddfdc40f |
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/* * Copyright 1993-2001 by Xi Graphics, Inc. * All Rights Reserved. * * Please see the LICENSE file accompanying this distribution for licensing * information. * * Please send any bug fixes and modifications to src@xig.com. * * $XiGId: xme.h,v 1.1.1.1 2001/11/19 19:01:10 jon Exp $ * */ #ifndef _XME_H_INCLUDED #define _XME_H_INCLUDED typedef struct { short x; short y; unsigned short w; unsigned short h; } XiGMiscViewInfo; typedef struct { unsigned short width; unsigned short height; int refresh; } XiGMiscResolutionInfo; extern Bool XiGMiscQueryVersion(Display *dpy, int *major, int *minor); extern int XiGMiscQueryViews(Display *dpy, int screen, XiGMiscViewInfo **pviews); extern int XiGMiscQueryResolutions(Display *dpy, int screen, int view, int *pactive, XiGMiscResolutionInfo **presolutions); extern void XiGMiscChangeResolution(Display *dpy, int screen, int view, int width, int height, int refresh); #endif /* _XME_H_INCLUDED */