Mercurial > sdl-ios-xcode
view src/video/Xext/extensions/xf86dga.h @ 1348:40d0975c1769
Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX
My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.
I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.
The relevant code is this :
/* The keyboard is handled via DirectInput */
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_KEYDOWN: {
/* Ignore windows keyboard messages */;
}
return(0);
If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.
I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.
Does this sound reasonable? Am I overlooking anything? Do I submit a patch?
--Gabriel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 08 Feb 2006 17:19:43 +0000 |
parents | 0c105755b110 |
children | 19418e4422cb |
line wrap: on
line source
/* Copyright (c) 1999 XFree86 Inc */ /* $XFree86: xc/include/extensions/xf86dga.h,v 3.21 2001/08/01 00:44:36 tsi Exp $ */ #ifndef _XF86DGA_H_ #define _XF86DGA_H_ #include <X11/Xfuncproto.h> #include <Xext/extensions/xf86dga1.h> #include "SDL_name.h" #define X_XDGAQueryVersion 0 /* 1 through 9 are in xf86dga1.h */ /* 10 and 11 are reserved to avoid conflicts with rogue DGA extensions */ #define X_XDGAQueryModes 12 #define X_XDGASetMode 13 #define X_XDGASetViewport 14 #define X_XDGAInstallColormap 15 #define X_XDGASelectInput 16 #define X_XDGAFillRectangle 17 #define X_XDGACopyArea 18 #define X_XDGACopyTransparentArea 19 #define X_XDGAGetViewportStatus 20 #define X_XDGASync 21 #define X_XDGAOpenFramebuffer 22 #define X_XDGACloseFramebuffer 23 #define X_XDGASetClientVersion 24 #define X_XDGAChangePixmapMode 25 #define X_XDGACreateColormap 26 #define XDGAConcurrentAccess 0x00000001 #define XDGASolidFillRect 0x00000002 #define XDGABlitRect 0x00000004 #define XDGABlitTransRect 0x00000008 #define XDGAPixmap 0x00000010 #define XDGAInterlaced 0x00010000 #define XDGADoublescan 0x00020000 #define XDGAFlipImmediate 0x00000001 #define XDGAFlipRetrace 0x00000002 #define XDGANeedRoot 0x00000001 #define XF86DGANumberEvents 7 #define XDGAPixmapModeLarge 0 #define XDGAPixmapModeSmall 1 #define XF86DGAClientNotLocal 0 #define XF86DGANoDirectVideoMode 1 #define XF86DGAScreenNotActive 2 #define XF86DGADirectNotActivated 3 #define XF86DGAOperationNotSupported 4 #define XF86DGANumberErrors (XF86DGAOperationNotSupported + 1) typedef struct { int num; /* A unique identifier for the mode (num > 0) */ char *name; /* name of mode given in the XF86Config */ float verticalRefresh; int flags; /* DGA_CONCURRENT_ACCESS, etc... */ int imageWidth; /* linear accessible portion (pixels) */ int imageHeight; int pixmapWidth; /* Xlib accessible portion (pixels) */ int pixmapHeight; /* both fields ignored if no concurrent access */ int bytesPerScanline; int byteOrder; /* MSBFirst, LSBFirst */ int depth; int bitsPerPixel; unsigned long redMask; unsigned long greenMask; unsigned long blueMask; short visualClass; int viewportWidth; int viewportHeight; int xViewportStep; /* viewport position granularity */ int yViewportStep; int maxViewportX; /* max viewport origin */ int maxViewportY; int viewportFlags; /* types of page flipping possible */ int reserved1; int reserved2; } SDL_NAME(XDGAMode); typedef struct { SDL_NAME(XDGAMode) mode; unsigned char *data; Pixmap pixmap; } SDL_NAME(XDGADevice); #ifndef _XF86DGA_SERVER_ _XFUNCPROTOBEGIN typedef struct { int type; unsigned long serial; Display *display; int screen; Time time; unsigned int state; unsigned int button; } SDL_NAME(XDGAButtonEvent); typedef struct { int type; unsigned long serial; Display *display; int screen; Time time; unsigned int state; unsigned int keycode; } SDL_NAME(XDGAKeyEvent); typedef struct { int type; unsigned long serial; Display *display; int screen; Time time; unsigned int state; int dx; int dy; } SDL_NAME(XDGAMotionEvent); typedef union { int type; SDL_NAME(XDGAButtonEvent) xbutton; SDL_NAME(XDGAKeyEvent) xkey; SDL_NAME(XDGAMotionEvent) xmotion; long pad[24]; } SDL_NAME(XDGAEvent); Bool SDL_NAME(XDGAQueryExtension)( Display *dpy, int *eventBase, int *erroBase ); Bool SDL_NAME(XDGAQueryVersion)( Display *dpy, int *majorVersion, int *minorVersion ); SDL_NAME(XDGAMode)* SDL_NAME(XDGAQueryModes)( Display *dpy, int screen, int *num ); SDL_NAME(XDGADevice)* SDL_NAME(XDGASetMode)( Display *dpy, int screen, int mode ); Bool SDL_NAME(XDGAOpenFramebuffer)( Display *dpy, int screen ); void SDL_NAME(XDGACloseFramebuffer)( Display *dpy, int screen ); void SDL_NAME(XDGASetViewport)( Display *dpy, int screen, int x, int y, int flags ); void SDL_NAME(XDGAInstallColormap)( Display *dpy, int screen, Colormap cmap ); Colormap SDL_NAME(XDGACreateColormap)( Display *dpy, int screen, SDL_NAME(XDGADevice) *device, int alloc ); void SDL_NAME(XDGASelectInput)( Display *dpy, int screen, long event_mask ); void SDL_NAME(XDGAFillRectangle)( Display *dpy, int screen, int x, int y, unsigned int width, unsigned int height, unsigned long color ); void SDL_NAME(XDGACopyArea)( Display *dpy, int screen, int srcx, int srcy, unsigned int width, unsigned int height, int dstx, int dsty ); void SDL_NAME(XDGACopyTransparentArea)( Display *dpy, int screen, int srcx, int srcy, unsigned int width, unsigned int height, int dstx, int dsty, unsigned long key ); int SDL_NAME(XDGAGetViewportStatus)( Display *dpy, int screen ); void SDL_NAME(XDGASync)( Display *dpy, int screen ); Bool SDL_NAME(XDGASetClientVersion)( Display *dpy ); void SDL_NAME(XDGAChangePixmapMode)( Display *dpy, int screen, int *x, int *y, int mode ); void SDL_NAME(XDGAKeyEventToXKeyEvent)(SDL_NAME(XDGAKeyEvent)* dk, XKeyEvent* xk); _XFUNCPROTOEND #endif /* _XF86DGA_SERVER_ */ #endif /* _XF86DGA_H_ */