view src/timer/mint/SDL_vbltimer.S @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents c9b51268668f
children eb5e61b72da3
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
 *	VBL queue routine
 *
 *	Patrice Mandin
 */

#define _vbl_queue 0x456

	.text

	.globl	_SDL_AtariVblInstall
	.globl	_SDL_AtariVblUninstall

/*--- Vector installer ---*/

_SDL_AtariVblInstall:
	movel	sp@(4),my_vector
	lea		_my_vbl,a0

	clrw	vbl_mutex

	/* Stop interrupts */

	movew	#0x2700,sr

	/* Read vbl_queue pointer */
	movel	_vbl_queue.w,a1

	/* Search a free place */
	moveq	#7,d0
bcl_search_place:
	movel	(a1),d1
	beqs	place_found
	addql	#4,a1
	dbra	d0,bcl_search_place

	/* Not found */
	moveq	#1,d0
	bras	exit_vbl_queue

	/* Then install ourselves */
place_found:
	movel	a0,(a1)
	moveq	#0,d0	

exit_vbl_queue:
	/* Restart interrupts */
	movew	#0x2300,sr

	rts

/*--- Vector uninstaller ---*/

_SDL_AtariVblUninstall:
	movel	sp@(4),d0
	cmpl	my_vector,d0
	bnes	badvector
	
	movel	#_my_vbl,d0

	/* Stop interrupts */

	movew	#0x2700,sr

	/* Read vbl_queue pointer */
	movel	_vbl_queue.w,a1

	/* Search where we are */
	moveq	#7,d1
bcl2_search_place:
	cmpl	(a1),d0
	bnes	next_place
	clrl	(a1)
	moveq	#0,d1
next_place:
	addql	#4,a1
	dbra	d1,bcl2_search_place

	/* Restart interrupts */
	movew	#0x2300,sr
badvector:
	rts

/*--- Our vbl ---*/

_my_vbl:
	/* Verify if this is not already running */

	tstw	vbl_mutex
	bnes	vbl_end
	notw	vbl_mutex

	moveml	d0-d7/a0-a6,sp@-
	movel	my_vector,a0
	jsr		a0@
	moveml	sp@+,d0-d7/a0-a6

	clrw	vbl_mutex
vbl_end:
	rts

	.data
	.even
	.comm	vbl_mutex,2*1
	.even
	.comm	my_vector,4*1