view src/thread/Makefile.wat @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents 173c063d4f55
children
line wrap: on
line source

#=============================================================================
#          This is a Watcom makefile to build SDL.DLL for OS/2
#
# Makefile for threading
#=============================================================================

object_files=SDL_thread.obj SDL_sysmutex.obj SDL_syssem.obj SDL_systhread.obj SDL_syscond.obj
ExtraCFlags=

#
#==============================================================================
#
!include ..\..\Watcom.mif

.before
    set include=$(%os2tk)\h;$(%include);../../include;./os2;../;

all : $(object_files)

SDL_sysmutex.obj: .AUTODEPEND
    wcc386 os2\SDL_sysmutex.c $(cflags)

SDL_syssem.obj: .AUTODEPEND
    wcc386 os2\SDL_syssem.c $(cflags)

SDL_systhread.obj: .AUTODEPEND
    wcc386 os2\SDL_systhread.c $(cflags)

SDL_syscond.obj: .AUTODEPEND
    wcc386 os2\SDL_syscond.c $(cflags)

clean : .SYMBOLIC
        @if exist *.obj del *.obj
        @if exist *.map del *.map
        @if exist *.res del *.res
        @if exist *.lst del *.lst