view src/stdlib/SDL_qsort.c @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents c687f06c7473
children 22f39393668a
line wrap: on
line source

/* qsort.c
 * (c) 1998 Gareth McCaughan
 *
 * This is a drop-in replacement for the C library's |qsort()| routine.
 *
 * Features:
 *   - Median-of-three pivoting (and more)
 *   - Truncation and final polishing by a single insertion sort
 *   - Early truncation when no swaps needed in pivoting step
 *   - Explicit recursion, guaranteed not to overflow
 *   - A few little wrinkles stolen from the GNU |qsort()|.
 *   - separate code for non-aligned / aligned / word-size objects
 *
 * This code may be reproduced freely provided
 *   - this file is retained unaltered apart from minor
 *     changes for portability and efficiency
 *   - no changes are made to this comment
 *   - any changes that *are* made are clearly flagged
 *   - the _ID string below is altered by inserting, after
 *     the date, the string " altered" followed at your option
 *     by other material. (Exceptions: you may change the name
 *     of the exported routine without changing the ID string.
 *     You may change the values of the macros TRUNC_* and
 *     PIVOT_THRESHOLD without changing the ID string, provided
 *     they remain constants with TRUNC_nonaligned, TRUNC_aligned
 *     and TRUNC_words/WORD_BYTES between 8 and 24, and
 *     PIVOT_THRESHOLD between 32 and 200.)
 *
 * You may use it in anything you like; you may make money
 * out of it; you may distribute it in object form or as
 * part of an executable without including source code;
 * you don't have to credit me. (But it would be nice if
 * you did.)
 *
 * If you find problems with this code, or find ways of
 * making it significantly faster, please let me know!
 * My e-mail address, valid as of early 1998 and certainly
 * OK for at least the next 18 months, is
 *    gjm11@dpmms.cam.ac.uk
 * Thanks!
 *
 * Gareth McCaughan   Peterhouse   Cambridge   1998
 */

/*
#include <assert.h>
#include <stdlib.h>
#include <string.h>
*/
#include "SDL_stdlib.h"
#include "SDL_string.h"

#define assert(X)
#define malloc	SDL_malloc
#define free	SDL_free
#define memcpy	SDL_memcpy
#define memmove	SDL_memmove
#define qsort	SDL_qsort


#ifndef HAVE_QSORT

static char _ID[]="<qsort.c gjm 1.12 1998-03-19>";

/* How many bytes are there per word? (Must be a power of 2,
 * and must in fact equal sizeof(int).)
 */
#define WORD_BYTES sizeof(int)

/* How big does our stack need to be? Answer: one entry per
 * bit in a |size_t|.
 */
#define STACK_SIZE (8*sizeof(size_t))

/* Different situations have slightly different requirements,
 * and we make life epsilon easier by using different truncation
 * points for the three different cases.
 * So far, I have tuned TRUNC_words and guessed that the same
 * value might work well for the other two cases. Of course
 * what works well on my machine might work badly on yours.
 */
#define TRUNC_nonaligned	12
#define TRUNC_aligned		12
#define TRUNC_words		12*WORD_BYTES	/* nb different meaning */

/* We use a simple pivoting algorithm for shortish sub-arrays
 * and a more complicated one for larger ones. The threshold
 * is PIVOT_THRESHOLD.
 */
#define PIVOT_THRESHOLD 40

typedef struct { char * first; char * last; } stack_entry;
#define pushLeft {stack[stacktop].first=ffirst;stack[stacktop++].last=last;}
#define pushRight {stack[stacktop].first=first;stack[stacktop++].last=llast;}
#define doLeft {first=ffirst;llast=last;continue;}
#define doRight {ffirst=first;last=llast;continue;}
#define pop {if (--stacktop<0) break;\
  first=ffirst=stack[stacktop].first;\
  last=llast=stack[stacktop].last;\
  continue;}

/* Some comments on the implementation.
 * 1. When we finish partitioning the array into "low"
 *    and "high", we forget entirely about short subarrays,
 *    because they'll be done later by insertion sort.
 *    Doing lots of little insertion sorts might be a win
 *    on large datasets for locality-of-reference reasons,
 *    but it makes the code much nastier and increases
 *    bookkeeping overhead.
 * 2. We always save the shorter and get to work on the
 *    longer. This guarantees that every time we push
 *    an item onto the stack its size is <= 1/2 of that
 *    of its parent; so the stack can't need more than
 *    log_2(max-array-size) entries.
 * 3. We choose a pivot by looking at the first, last
 *    and middle elements. We arrange them into order
 *    because it's easy to do that in conjunction with
 *    choosing the pivot, and it makes things a little
 *    easier in the partitioning step. Anyway, the pivot
 *    is the middle of these three. It's still possible
 *    to construct datasets where the algorithm takes
 *    time of order n^2, but it simply never happens in
 *    practice.
 * 3' Newsflash: On further investigation I find that
 *    it's easy to construct datasets where median-of-3
 *    simply isn't good enough. So on large-ish subarrays
 *    we do a more sophisticated pivoting: we take three
 *    sets of 3 elements, find their medians, and then
 *    take the median of those.
 * 4. We copy the pivot element to a separate place
 *    because that way we can always do our comparisons
 *    directly against a pointer to that separate place,
 *    and don't have to wonder "did we move the pivot
 *    element?". This makes the inner loop better.
 * 5. It's possible to make the pivoting even more
 *    reliable by looking at more candidates when n
 *    is larger. (Taking this to its logical conclusion
 *    results in a variant of quicksort that doesn't
 *    have that n^2 worst case.) However, the overhead
 *    from the extra bookkeeping means that it's just
 *    not worth while.
 * 6. This is pretty clean and portable code. Here are
 *    all the potential portability pitfalls and problems
 *    I know of:
 *      - In one place (the insertion sort) I construct
 *        a pointer that points just past the end of the
 *        supplied array, and assume that (a) it won't
 *        compare equal to any pointer within the array,
 *        and (b) it will compare equal to a pointer
 *        obtained by stepping off the end of the array.
 *        These might fail on some segmented architectures.
 *      - I assume that there are 8 bits in a |char| when
 *        computing the size of stack needed. This would
 *        fail on machines with 9-bit or 16-bit bytes.
 *      - I assume that if |((int)base&(sizeof(int)-1))==0|
 *        and |(size&(sizeof(int)-1))==0| then it's safe to
 *        get at array elements via |int*|s, and that if
 *        actually |size==sizeof(int)| as well then it's
 *        safe to treat the elements as |int|s. This might
 *        fail on systems that convert pointers to integers
 *        in non-standard ways.
 *      - I assume that |8*sizeof(size_t)<=INT_MAX|. This
 *        would be false on a machine with 8-bit |char|s,
 *        16-bit |int|s and 4096-bit |size_t|s. :-)
 */

/* The recursion logic is the same in each case: */
#define Recurse(Trunc)				\
      { size_t l=last-ffirst,r=llast-first;	\
        if (l<Trunc) {				\
          if (r>=Trunc) doRight			\
          else pop				\
        }					\
        else if (l<=r) { pushLeft; doRight }	\
        else if (r>=Trunc) { pushRight; doLeft }\
        else doLeft				\
      }

/* and so is the pivoting logic: */
#define Pivot(swapper,sz)			\
  if ((size_t)(last-first)>PIVOT_THRESHOLD*sz) mid=pivot_big(first,mid,last,sz,compare);\
  else {	\
    if (compare(first,mid)<0) {			\
      if (compare(mid,last)>0) {		\
        swapper(mid,last);			\
        if (compare(first,mid)>0) swapper(first,mid);\
      }						\
    }						\
    else {					\
      if (compare(mid,last)>0) swapper(first,last)\
      else {					\
        swapper(first,mid);			\
        if (compare(mid,last)>0) swapper(mid,last);\
      }						\
    }						\
    first+=sz; last-=sz;			\
  }

#ifdef DEBUG_QSORT
#include <stdio.h>
#endif

/* and so is the partitioning logic: */
#define Partition(swapper,sz) {			\
  int swapped=0;				\
  do {						\
    while (compare(first,pivot)<0) first+=sz;	\
    while (compare(pivot,last)<0) last-=sz;	\
    if (first<last) {				\
      swapper(first,last); swapped=1;		\
      first+=sz; last-=sz; }			\
    else if (first==last) { first+=sz; last-=sz; break; }\
  } while (first<=last);			\
  if (!swapped) pop				\
}

/* and so is the pre-insertion-sort operation of putting
 * the smallest element into place as a sentinel.
 * Doing this makes the inner loop nicer. I got this
 * idea from the GNU implementation of qsort().
 */
#define PreInsertion(swapper,limit,sz)		\
  first=base;					\
  last=first + (nmemb>limit ? limit : nmemb-1)*sz;\
  while (last!=base) {				\
    if (compare(first,last)>0) first=last;	\
    last-=sz; }					\
  if (first!=base) swapper(first,(char*)base);

/* and so is the insertion sort, in the first two cases: */
#define Insertion(swapper)			\
  last=((char*)base)+nmemb*size;		\
  for (first=((char*)base)+size;first!=last;first+=size) {	\
    char *test;					\
    /* Find the right place for |first|.	\
     * My apologies for var reuse. */		\
    for (test=first-size;compare(test,first)>0;test-=size) ;	\
    test+=size;					\
    if (test!=first) {				\
      /* Shift everything in [test,first)	\
       * up by one, and place |first|		\
       * where |test| is. */			\
      memcpy(pivot,first,size);			\
      memmove(test+size,test,first-test);	\
      memcpy(test,pivot,size);			\
    }						\
  }

#define SWAP_nonaligned(a,b) { \
  register char *aa=(a),*bb=(b); \
  register size_t sz=size; \
  do { register char t=*aa; *aa++=*bb; *bb++=t; } while (--sz); }

#define SWAP_aligned(a,b) { \
  register int *aa=(int*)(a),*bb=(int*)(b); \
  register size_t sz=size; \
  do { register int t=*aa;*aa++=*bb; *bb++=t; } while (sz-=WORD_BYTES); }

#define SWAP_words(a,b) { \
  register int t=*((int*)a); *((int*)a)=*((int*)b); *((int*)b)=t; }

/* ---------------------------------------------------------------------- */

static char * pivot_big(char *first, char *mid, char *last, size_t size,
                        int compare(const void *, const void *)) {
  int d=(((last-first)/size)>>3)*size;
  char *m1,*m2,*m3;
  { char *a=first, *b=first+d, *c=first+2*d;
#ifdef DEBUG_QSORT
fprintf(stderr,"< %d %d %d\n",*(int*)a,*(int*)b,*(int*)c);
#endif
    m1 = compare(a,b)<0 ?
           (compare(b,c)<0 ? b : (compare(a,c)<0 ? c : a))
         : (compare(a,c)<0 ? a : (compare(b,c)<0 ? c : b));
  }
  { char *a=mid-d, *b=mid, *c=mid+d;
#ifdef DEBUG_QSORT
fprintf(stderr,". %d %d %d\n",*(int*)a,*(int*)b,*(int*)c);
#endif
    m2 = compare(a,b)<0 ?
           (compare(b,c)<0 ? b : (compare(a,c)<0 ? c : a))
         : (compare(a,c)<0 ? a : (compare(b,c)<0 ? c : b));
  }
  { char *a=last-2*d, *b=last-d, *c=last;
#ifdef DEBUG_QSORT
fprintf(stderr,"> %d %d %d\n",*(int*)a,*(int*)b,*(int*)c);
#endif
    m3 = compare(a,b)<0 ?
           (compare(b,c)<0 ? b : (compare(a,c)<0 ? c : a))
         : (compare(a,c)<0 ? a : (compare(b,c)<0 ? c : b));
  }
#ifdef DEBUG_QSORT
fprintf(stderr,"-> %d %d %d\n",*(int*)m1,*(int*)m2,*(int*)m3);
#endif
  return compare(m1,m2)<0 ?
           (compare(m2,m3)<0 ? m2 : (compare(m1,m3)<0 ? m3 : m1))
         : (compare(m1,m3)<0 ? m1 : (compare(m2,m3)<0 ? m3 : m2));
}

/* ---------------------------------------------------------------------- */

static void qsort_nonaligned(void *base, size_t nmemb, size_t size,
           int (*compare)(const void *, const void *)) {

  stack_entry stack[STACK_SIZE];
  int stacktop=0;
  char *first,*last;
  char *pivot=malloc(size);
  size_t trunc=TRUNC_nonaligned*size;
  assert(pivot!=0);

  first=(char*)base; last=first+(nmemb-1)*size;

  if ((size_t)(last-first)>trunc) {
    char *ffirst=first, *llast=last;
    while (1) {
      /* Select pivot */
      { char * mid=first+size*((last-first)/size >> 1);
        Pivot(SWAP_nonaligned,size);
        memcpy(pivot,mid,size);
      }
      /* Partition. */
      Partition(SWAP_nonaligned,size);
      /* Prepare to recurse/iterate. */
      Recurse(trunc)
    }
  }
  PreInsertion(SWAP_nonaligned,TRUNC_nonaligned,size);
  Insertion(SWAP_nonaligned);
  free(pivot);
}

static void qsort_aligned(void *base, size_t nmemb, size_t size,
           int (*compare)(const void *, const void *)) {

  stack_entry stack[STACK_SIZE];
  int stacktop=0;
  char *first,*last;
  char *pivot=malloc(size);
  size_t trunc=TRUNC_aligned*size;
  assert(pivot!=0);

  first=(char*)base; last=first+(nmemb-1)*size;

  if ((size_t)(last-first)>trunc) {
    char *ffirst=first,*llast=last;
    while (1) {
      /* Select pivot */
      { char * mid=first+size*((last-first)/size >> 1);
        Pivot(SWAP_aligned,size);
        memcpy(pivot,mid,size);
      }
      /* Partition. */
      Partition(SWAP_aligned,size);
      /* Prepare to recurse/iterate. */
      Recurse(trunc)
    }
  }
  PreInsertion(SWAP_aligned,TRUNC_aligned,size);
  Insertion(SWAP_aligned);
  free(pivot);
}

static void qsort_words(void *base, size_t nmemb,
           int (*compare)(const void *, const void *)) {

  stack_entry stack[STACK_SIZE];
  int stacktop=0;
  char *first,*last;
  char *pivot=malloc(WORD_BYTES);
  assert(pivot!=0);

  first=(char*)base; last=first+(nmemb-1)*WORD_BYTES;

  if (last-first>TRUNC_words) {
    char *ffirst=first, *llast=last;
    while (1) {
#ifdef DEBUG_QSORT
fprintf(stderr,"Doing %d:%d: ",
        (first-(char*)base)/WORD_BYTES,
        (last-(char*)base)/WORD_BYTES);
#endif
      /* Select pivot */
      { char * mid=first+WORD_BYTES*((last-first) / (2*WORD_BYTES));
        Pivot(SWAP_words,WORD_BYTES);
        *(int*)pivot=*(int*)mid;
      }
#ifdef DEBUG_QSORT
fprintf(stderr,"pivot=%d\n",*(int*)pivot);
#endif
      /* Partition. */
      Partition(SWAP_words,WORD_BYTES);
      /* Prepare to recurse/iterate. */
      Recurse(TRUNC_words)
    }
  }
  PreInsertion(SWAP_words,(TRUNC_words/WORD_BYTES),WORD_BYTES);
  /* Now do insertion sort. */
  last=((char*)base)+nmemb*WORD_BYTES;
  for (first=((char*)base)+WORD_BYTES;first!=last;first+=WORD_BYTES) {
    /* Find the right place for |first|. My apologies for var reuse */
    int *pl=(int*)(first-WORD_BYTES),*pr=(int*)first;
    *(int*)pivot=*(int*)first;
    for (;compare(pl,pivot)>0;pr=pl,--pl) {
      *pr=*pl; }
    if (pr!=(int*)first) *pr=*(int*)pivot;
  }
  free(pivot);
}

/* ---------------------------------------------------------------------- */

void qsort(void *base, size_t nmemb, size_t size,
           int (*compare)(const void *, const void *)) {

  if (nmemb<=1) return;
  if (((int)base|size)&(WORD_BYTES-1))
    qsort_nonaligned(base,nmemb,size,compare);
  else if (size!=WORD_BYTES)
    qsort_aligned(base,nmemb,size,compare);
  else
    qsort_words(base,nmemb,compare);
}

#endif /* !HAVE_QSORT */