Mercurial > sdl-ios-xcode
view src/main/win32/SDL_win32_main.c @ 1348:40d0975c1769
Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX
My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.
I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.
The relevant code is this :
/* The keyboard is handled via DirectInput */
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_KEYDOWN: {
/* Ignore windows keyboard messages */;
}
return(0);
If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.
I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.
Does this sound reasonable? Am I overlooking anything? Do I submit a patch?
--Gabriel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 08 Feb 2006 17:19:43 +0000 |
parents | 3692456e7b0f |
children | c71e05b4dc2e |
line wrap: on
line source
/* SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98 The WinMain function -- calls your program's main() function */ #include <stdio.h> #include <stdlib.h> #include "SDL_windows.h" #include "SDL_stdlib.h" #include "SDL_string.h" #ifdef _WIN32_WCE # define DIR_SEPERATOR TEXT("\\") # undef _getcwd # define _getcwd(str,len) wcscpy(str,TEXT("")) # define setbuf(f,b) # define setvbuf(w,x,y,z) # define fopen _wfopen # define freopen _wfreopen # define remove(x) DeleteFile(x) # define strcat wcscat #else # define DIR_SEPERATOR TEXT("/") # include <direct.h> #endif /* Include the SDL main definition header */ #include "SDL.h" #include "SDL_main.h" #ifdef main # ifndef _WIN32_WCE_EMULATION # undef main # endif /* _WIN32_WCE_EMULATION */ #endif /* main */ /* The standard output files */ #define STDOUT_FILE TEXT("stdout.txt") #define STDERR_FILE TEXT("stderr.txt") #ifndef NO_STDIO_REDIRECT # ifdef _WIN32_WCE static wchar_t stdoutPath[MAX_PATH]; static wchar_t stderrPath[MAX_PATH]; # else static char stdoutPath[MAX_PATH]; static char stderrPath[MAX_PATH]; # endif #endif #if defined(_WIN32_WCE) && _WIN32_WCE < 300 /* seems to be undefined in Win CE although in online help */ #define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t')) /* seems to be undefined in Win CE although in online help */ char *SDL_strrchr(char *str, int c) { char *p; /* Skip to the end of the string */ p=str; while (*p) p++; /* Look for the given character */ while ( (p >= str) && (*p != (CHAR)c) ) p--; /* Return NULL if character not found */ if ( p < str ) { p = NULL; } return p; } #endif /* _WIN32_WCE < 300 */ /* Parse a command line buffer into arguments */ static int ParseCommandLine(char *cmdline, char **argv) { char *bufp; int argc; argc = 0; for ( bufp = cmdline; *bufp; ) { /* Skip leading whitespace */ while ( isspace(*bufp) ) { ++bufp; } /* Skip over argument */ if ( *bufp == '"' ) { ++bufp; if ( *bufp ) { if ( argv ) { argv[argc] = bufp; } ++argc; } /* Skip over word */ while ( *bufp && (*bufp != '"') ) { ++bufp; } } else { if ( *bufp ) { if ( argv ) { argv[argc] = bufp; } ++argc; } /* Skip over word */ while ( *bufp && ! isspace(*bufp) ) { ++bufp; } } if ( *bufp ) { if ( argv ) { *bufp = '\0'; } ++bufp; } } if ( argv ) { argv[argc] = NULL; } return(argc); } /* Show an error message */ static void ShowError(const char *title, const char *message) { /* If USE_MESSAGEBOX is defined, you need to link with user32.lib */ #ifdef USE_MESSAGEBOX MessageBox(NULL, message, title, MB_ICONEXCLAMATION|MB_OK); #else fprintf(stderr, "%s: %s\n", title, message); #endif } /* Pop up an out of memory message, returns to Windows */ static BOOL OutOfMemory(void) { ShowError("Fatal Error", "Out of memory - aborting"); return FALSE; } /* Remove the output files if there was no output written */ static void __cdecl cleanup_output(void) { #ifndef NO_STDIO_REDIRECT FILE *file; int empty; #endif /* Flush the output in case anything is queued */ fclose(stdout); fclose(stderr); #ifndef NO_STDIO_REDIRECT /* See if the files have any output in them */ if ( stdoutPath[0] ) { file = fopen(stdoutPath, TEXT("rb")); if ( file ) { empty = (fgetc(file) == EOF) ? 1 : 0; fclose(file); if ( empty ) { remove(stdoutPath); } } } if ( stderrPath[0] ) { file = fopen(stderrPath, TEXT("rb")); if ( file ) { empty = (fgetc(file) == EOF) ? 1 : 0; fclose(file); if ( empty ) { remove(stderrPath); } } } #endif } #if defined(_MSC_VER) && !defined(_WIN32_WCE) /* The VC++ compiler needs main defined */ #define console_main main #endif /* This is where execution begins [console apps] */ int console_main(int argc, char *argv[]) { int n; char *bufp, *appname; /* Get the class name from argv[0] */ appname = argv[0]; if ( (bufp=SDL_strrchr(argv[0], '\\')) != NULL ) { appname = bufp+1; } else if ( (bufp=SDL_strrchr(argv[0], '/')) != NULL ) { appname = bufp+1; } if ( (bufp=SDL_strrchr(appname, '.')) == NULL ) n = SDL_strlen(appname); else n = (bufp-appname); bufp = (char *)alloca(n+1); if ( bufp == NULL ) { return OutOfMemory(); } SDL_strncpy(bufp, appname, n); bufp[n] = '\0'; appname = bufp; /* Load SDL dynamic link library */ if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) { ShowError("WinMain() error", SDL_GetError()); return(FALSE); } atexit(cleanup_output); atexit(SDL_Quit); #ifndef DISABLE_VIDEO #if 0 /* Create and register our class * DJM: If we do this here, the user nevers gets a chance to putenv(SDL_WINDOWID). This is already called later by the (DIB|DX5)_CreateWindow function, so it should be safe to comment it out here. if ( SDL_RegisterApp(appname, CS_BYTEALIGNCLIENT, GetModuleHandle(NULL)) < 0 ) { ShowError("WinMain() error", SDL_GetError()); exit(1); }*/ #else /* Sam: We still need to pass in the application handle so that DirectInput will initialize properly when SDL_RegisterApp() is called later in the video initialization. */ SDL_SetModuleHandle(GetModuleHandle(NULL)); #endif /* 0 */ #endif /* !DISABLE_VIDEO */ /* Run the application main() code */ SDL_main(argc, argv); /* Exit cleanly, calling atexit() functions */ exit(0); /* Hush little compiler, don't you cry... */ return(0); } /* This is where execution begins [windowed apps] */ #ifdef _WIN32_WCE int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw) #else int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) #endif { HINSTANCE handle; char **argv; int argc; char *cmdline; DWORD pathlen; #ifdef _WIN32_WCE wchar_t path[MAX_PATH]; #else char path[MAX_PATH]; #endif #ifdef _WIN32_WCE wchar_t *bufp; int nLen; #else char *bufp; #endif #ifndef NO_STDIO_REDIRECT FILE *newfp; #endif /* Start up DDHELP.EXE before opening any files, so DDHELP doesn't keep them open. This is a hack.. hopefully it will be fixed someday. DDHELP.EXE starts up the first time DDRAW.DLL is loaded. */ handle = LoadLibrary(TEXT("DDRAW.DLL")); if ( handle != NULL ) { FreeLibrary(handle); } #ifndef NO_STDIO_REDIRECT pathlen = GetModuleFileName(NULL, path, SDL_TABLESIZE(path)); while ( pathlen > 0 && path[pathlen] != '\\' ) { --pathlen; } path[pathlen] = '\0'; SDL_strcpy( stdoutPath, path ); SDL_strcat( stdoutPath, DIR_SEPERATOR STDOUT_FILE ); /* Redirect standard input and standard output */ newfp = freopen(stdoutPath, TEXT("w"), stdout); #ifndef _WIN32_WCE if ( newfp == NULL ) { /* This happens on NT */ #if !defined(stdout) stdout = fopen(stdoutPath, TEXT("w")); #else newfp = fopen(stdoutPath, TEXT("w")); if ( newfp ) { *stdout = *newfp; } #endif } #endif /* _WIN32_WCE */ SDL_strcpy( stderrPath, path ); SDL_strcat( stderrPath, DIR_SEPERATOR STDERR_FILE ); newfp = freopen(stderrPath, TEXT("w"), stderr); #ifndef _WIN32_WCE if ( newfp == NULL ) { /* This happens on NT */ #if !defined(stderr) stderr = fopen(stderrPath, TEXT("w")); #else newfp = fopen(stderrPath, TEXT("w")); if ( newfp ) { *stderr = *newfp; } #endif } #endif /* _WIN32_WCE */ setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */ setbuf(stderr, NULL); /* No buffering */ #endif /* !NO_STDIO_REDIRECT */ #ifdef _WIN32_WCE nLen = wcslen(szCmdLine)+128+1; bufp = (wchar_t *)alloca(nLen*2); wcscpy (bufp, TEXT("\"")); GetModuleFileName(NULL, bufp+1, 128-3); wcscpy (bufp+wcslen(bufp), TEXT("\" ")); wcsncpy(bufp+wcslen(bufp), szCmdLine,nLen-wcslen(bufp)); nLen = wcslen(bufp)+1; cmdline = (char *)alloca(nLen); if ( cmdline == NULL ) { return OutOfMemory(); } WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL); #else /* Grab the command line (use alloca() on Windows) */ bufp = GetCommandLine(); cmdline = (char *)alloca(SDL_strlen(bufp)+1); if ( cmdline == NULL ) { return OutOfMemory(); } SDL_strcpy(cmdline, bufp); #endif /* Parse it into argv and argc */ argc = ParseCommandLine(cmdline, NULL); argv = (char **)alloca((argc+1)*(sizeof *argv)); if ( argv == NULL ) { return OutOfMemory(); } ParseCommandLine(cmdline, argv); /* Run the main program (after a little SDL initialization) */ return(console_main(argc, argv)); }