view src/audio/dart/SDL_dart.c @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents 604d73db6802
children c71e05b4dc2e
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* Allow access to a raw mixing buffer */

#include "SDL_stdlib.h"
#include "SDL_string.h"
#include "SDL_types.h"
#include "SDL_error.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_dart.h"

// Buffer states:
#define BUFFER_EMPTY       0
#define BUFFER_USED        1

typedef struct _tMixBufferDesc {
  int              iBufferUsage;      // BUFFER_EMPTY or BUFFER_USED
  SDL_AudioDevice *pSDLAudioDevice;
} tMixBufferDesc, *pMixBufferDesc;


//---------------------------------------------------------------------
// DARTEventFunc
//
// This function is called by DART, when an event occures, like end of 
// playback of a buffer, etc...
//---------------------------------------------------------------------
LONG APIENTRY DARTEventFunc(ULONG ulStatus,
			    PMCI_MIX_BUFFER pBuffer,
			    ULONG ulFlags)
{
  if (ulFlags && MIX_WRITE_COMPLETE)
  { // Playback of buffer completed!

    // Get pointer to buffer description
    pMixBufferDesc pBufDesc;

    if (pBuffer)
    {
      pBufDesc = (pMixBufferDesc) (*pBuffer).ulUserParm;

      if (pBufDesc)
      {
        SDL_AudioDevice *pSDLAudioDevice = pBufDesc->pSDLAudioDevice;
        // Set the buffer to be empty
        pBufDesc->iBufferUsage = BUFFER_EMPTY;
        // And notify DART feeder thread that it will have to work a bit.
        if (pSDLAudioDevice)
        DosPostEventSem(pSDLAudioDevice->hidden->hevAudioBufferPlayed);
      }
    }
  }
  return TRUE;
}


int DART_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
  MCI_AMP_OPEN_PARMS AmpOpenParms;
  MCI_GENERIC_PARMS GenericParms;
  int iDeviceOrd = 0; // Default device to be used
  int bOpenShared = 1; // Try opening it shared
  int iBits = 16; // Default is 16 bits signed
  int iFreq = 44100; // Default is 44KHz
  int iChannels = 2; // Default is 2 channels (Stereo)
  int iNumBufs = 2;  // Number of audio buffers: 2
  int iBufSize;
  int iOpenMode;
  int iSilence;
  int rc;

  // First thing is to try to open a given DART device!
  SDL_memset(&AmpOpenParms, 0, sizeof(MCI_AMP_OPEN_PARMS));
  // pszDeviceType should contain the device type in low word, and device ordinal in high word!
  AmpOpenParms.pszDeviceType = (PSZ) (MCI_DEVTYPE_AUDIO_AMPMIX | (iDeviceOrd << 16));

  iOpenMode = MCI_WAIT | MCI_OPEN_TYPE_ID;
  if (bOpenShared) iOpenMode |= MCI_OPEN_SHAREABLE;

  rc = mciSendCommand( 0, MCI_OPEN,
                       iOpenMode,
		       (PVOID) &AmpOpenParms, 0);
  if (rc!=MCIERR_SUCCESS) // No audio available??
    return (-1);
  // Save the device ID we got from DART!
  // We will use this in the next calls!
  iDeviceOrd = AmpOpenParms.usDeviceID;

  // Determine the audio parameters from the AudioSpec
  switch ( spec->format & 0xFF )
  {
    case 8:
        /* Unsigned 8 bit audio data */
        spec->format = AUDIO_U8;
        iSilence = 0x80;
        iBits = 8;
        break;
    case 16:
        /* Signed 16 bit audio data */
        spec->format = AUDIO_S16;
        iSilence = 0x00;
        iBits = 16;
        break;
    default:
        // Close DART, and exit with error code!
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("Unsupported audio format");
        return(-1);
  }
  iFreq = spec->freq;
  iChannels = spec->channels;
  /* Update the fragment size as size in bytes */
  SDL_CalculateAudioSpec(spec);
  iBufSize = spec->size;

  // Now query this device if it supports the given freq/bits/channels!
  SDL_memset(&(_this->hidden->MixSetupParms), 0, sizeof(MCI_MIXSETUP_PARMS));
  _this->hidden->MixSetupParms.ulBitsPerSample = iBits;
  _this->hidden->MixSetupParms.ulFormatTag = MCI_WAVE_FORMAT_PCM;
  _this->hidden->MixSetupParms.ulSamplesPerSec = iFreq;
  _this->hidden->MixSetupParms.ulChannels = iChannels;
  _this->hidden->MixSetupParms.ulFormatMode = MCI_PLAY;
  _this->hidden->MixSetupParms.ulDeviceType = MCI_DEVTYPE_WAVEFORM_AUDIO;
  _this->hidden->MixSetupParms.pmixEvent = DARTEventFunc;
  rc = mciSendCommand (iDeviceOrd, MCI_MIXSETUP,
                       MCI_WAIT | MCI_MIXSETUP_QUERYMODE,
                       &(_this->hidden->MixSetupParms), 0);
  if (rc!=MCIERR_SUCCESS)
  { // The device cannot handle this format!
    // Close DART, and exit with error code!
    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
    SDL_SetError("Audio device doesn't support requested audio format");
    return(-1);
  }
  // The device can handle this format, so initialize!
  rc = mciSendCommand(iDeviceOrd, MCI_MIXSETUP,
                      MCI_WAIT | MCI_MIXSETUP_INIT,
                      &(_this->hidden->MixSetupParms), 0);
  if (rc!=MCIERR_SUCCESS)
  { // The device could not be opened!
    // Close DART, and exit with error code!
    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
    SDL_SetError("Audio device could not be set up");
    return(-1);
  }
  // Ok, the device is initialized.
  // Now we should allocate buffers. For this, we need a place where
  // the buffer descriptors will be:
  _this->hidden->pMixBuffers = (MCI_MIX_BUFFER *) SDL_malloc(sizeof(MCI_MIX_BUFFER)*iNumBufs);
  if (!(_this->hidden->pMixBuffers))
  { // Not enough memory!
    // Close DART, and exit with error code!
    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
    SDL_SetError("Not enough memory for audio buffer descriptors");
    return(-1);
  }
  // Now that we have the place for buffer list, we can ask DART for the
  // buffers!
  _this->hidden->BufferParms.ulNumBuffers = iNumBufs;               // Number of buffers
  _this->hidden->BufferParms.ulBufferSize = iBufSize;               // each with this size
  _this->hidden->BufferParms.pBufList = _this->hidden->pMixBuffers; // getting descriptorts into this list
  // Allocate buffers!
  rc = mciSendCommand(iDeviceOrd, MCI_BUFFER,
                      MCI_WAIT | MCI_ALLOCATE_MEMORY,
                      &(_this->hidden->BufferParms), 0);
  if ((rc!=MCIERR_SUCCESS) || (iNumBufs != _this->hidden->BufferParms.ulNumBuffers) || (_this->hidden->BufferParms.ulBufferSize==0))
  { // Could not allocate memory!
    // Close DART, and exit with error code!
    SDL_free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL;
    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
    SDL_SetError("DART could not allocate buffers");
    return(-1);
  }
  // Ok, we have all the buffers allocated, let's mark them!
  {
    int i;
    for (i=0; i<iNumBufs; i++)
    {
      pMixBufferDesc pBufferDesc = (pMixBufferDesc) SDL_malloc(sizeof(tMixBufferDesc));;
      // Check if this buffer was really allocated by DART
      if ((!(_this->hidden->pMixBuffers[i].pBuffer)) || (!pBufferDesc))
      { // Wrong buffer!
        // Close DART, and exit with error code!
        // Free buffer descriptions
        { int j;
          for (j=0; j<i; j++) SDL_free((void *)(_this->hidden->pMixBuffers[j].ulUserParm));
        }
        // and cleanup
        mciSendCommand(iDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0);
        SDL_free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL;
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("Error at internal buffer check");
        return(-1);
      }
      pBufferDesc->iBufferUsage = BUFFER_EMPTY;
      pBufferDesc->pSDLAudioDevice = _this;

      _this->hidden->pMixBuffers[i].ulBufferLength = _this->hidden->BufferParms.ulBufferSize;
      _this->hidden->pMixBuffers[i].ulUserParm = (ULONG) pBufferDesc; // User parameter: Description of buffer
      _this->hidden->pMixBuffers[i].ulFlags = 0; // Some stuff should be flagged here for DART, like end of
                                            // audio data, but as we will continously send
                                            // audio data, there will be no end.:)
      SDL_memset(_this->hidden->pMixBuffers[i].pBuffer, iSilence, iBufSize);
    }
  }
  _this->hidden->iNextFreeBuffer = 0;
  _this->hidden->iLastPlayedBuf = -1;
  // Create event semaphore
  if (DosCreateEventSem(NULL, &(_this->hidden->hevAudioBufferPlayed), 0, FALSE)!=NO_ERROR)
  {
    // Could not create event semaphore!
    {
      int i;
      for (i=0; i<iNumBufs; i++) SDL_free((void *)(_this->hidden->pMixBuffers[i].ulUserParm));
    }
    mciSendCommand(iDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0);
    SDL_free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL;
    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
    SDL_SetError("Could not create event semaphore");
    return(-1);
  }

  // Store the new settings in global variables
  _this->hidden->iCurrDeviceOrd = iDeviceOrd;
  _this->hidden->iCurrFreq = iFreq;
  _this->hidden->iCurrBits = iBits;
  _this->hidden->iCurrChannels = iChannels;
  _this->hidden->iCurrNumBufs = iNumBufs;
  _this->hidden->iCurrBufSize = iBufSize;

  return (0);
}



void DART_ThreadInit(_THIS)
{
  return;
}

/* This function waits until it is possible to write a full sound buffer */
void DART_WaitAudio(_THIS)
{
  int i;
  pMixBufferDesc pBufDesc;
  ULONG ulPostCount;

  DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount);
  // If there is already an empty buffer, then return now!
  for (i=0; i<_this->hidden->iCurrNumBufs; i++)
  {
    pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[i].ulUserParm;
    if (pBufDesc->iBufferUsage == BUFFER_EMPTY)
      return;
  }
  // If there is no empty buffer, wait for one to be empty!
  DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // Wait max 1 sec!!! Important!
  return;
}

void DART_PlayAudio(_THIS)
{
  int iFreeBuf = _this->hidden->iNextFreeBuffer;
  pMixBufferDesc pBufDesc;

  pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].ulUserParm;
  pBufDesc->iBufferUsage = BUFFER_USED;
  // Send it to DART to be queued
  _this->hidden->MixSetupParms.pmixWrite(_this->hidden->MixSetupParms.ulMixHandle,
                                        &(_this->hidden->pMixBuffers[iFreeBuf]), 1);

  _this->hidden->iLastPlayedBuf = iFreeBuf;
  iFreeBuf = (iFreeBuf+1) % _this->hidden->iCurrNumBufs;
  _this->hidden->iNextFreeBuffer = iFreeBuf;
}

Uint8 *DART_GetAudioBuf(_THIS)
{
  int iFreeBuf;
  Uint8 *pResult;
  pMixBufferDesc pBufDesc;

  if (_this)
  {
    if (_this->hidden)
    {
      iFreeBuf = _this->hidden->iNextFreeBuffer;
      pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].ulUserParm;
      
      if (pBufDesc)
      {
        if (pBufDesc->iBufferUsage == BUFFER_EMPTY)
        {
          pResult = _this->hidden->pMixBuffers[iFreeBuf].pBuffer;
          return pResult; 
        }
      } else
        printf("[DART_GetAudioBuf] : ERROR! pBufDesc = %p\n", pBufDesc);
    } else
      printf("[DART_GetAudioBuf] : ERROR! _this->hidden = %p\n", _this->hidden);
  } else
    printf("[DART_GetAudioBuf] : ERROR! _this = %p\n", _this);
  return NULL;
}

void DART_WaitDone(_THIS)
{
  pMixBufferDesc pBufDesc;
  ULONG ulPostCount;
  APIRET rc;

  pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[_this->hidden->iLastPlayedBuf].ulUserParm;
  rc = NO_ERROR;
  while ((pBufDesc->iBufferUsage != BUFFER_EMPTY) && (rc==NO_ERROR))
  {
    DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount);
    rc = DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // 1 sec timeout! Important!
  }
}

void DART_CloseAudio(_THIS)
{
  MCI_GENERIC_PARMS GenericParms;
  int rc;

  // Stop DART playback
  rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_STOP, MCI_WAIT, &GenericParms, 0);
  if (rc!=MCIERR_SUCCESS)
  {
#ifdef SFX_DEBUG_BUILD
    printf("Could not stop DART playback!\n");
    fflush(stdout);
#endif
  }

  // Close event semaphore
  DosCloseEventSem(_this->hidden->hevAudioBufferPlayed);

  // Free memory of buffer descriptions
  {
    int i;
    for (i=0; i<_this->hidden->iCurrNumBufs; i++) SDL_free((void *)(_this->hidden->pMixBuffers[i].ulUserParm));
  }

  // Deallocate buffers
  rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0);

  // Free bufferlist
  SDL_free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL;

  // Close dart
  rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_CLOSE, MCI_WAIT, &(GenericParms), 0);
}

/* Audio driver bootstrap functions */

int Audio_Available(void)
{
  return(1);
}

void Audio_DeleteDevice(SDL_AudioDevice *device)
{
  SDL_free(device->hidden);
  SDL_free(device);
}

SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
  SDL_AudioDevice *this;

  /* Initialize all variables that we clean on shutdown */
  this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
  if ( this )
  {
    SDL_memset(this, 0, (sizeof *this));
    this->hidden = (struct SDL_PrivateAudioData *)
      SDL_malloc((sizeof *this->hidden));
  }
  if ( (this == NULL) || (this->hidden == NULL) )
  {
    SDL_OutOfMemory();
    if ( this )
      SDL_free(this);
    return(0);
  }
  SDL_memset(this->hidden, 0, (sizeof *this->hidden));

  /* Set the function pointers */
  this->OpenAudio = DART_OpenAudio;
  this->ThreadInit = DART_ThreadInit;
  this->WaitAudio = DART_WaitAudio;
  this->PlayAudio = DART_PlayAudio;
  this->GetAudioBuf = DART_GetAudioBuf;
  this->WaitDone = DART_WaitDone;
  this->CloseAudio = DART_CloseAudio;

  this->free = Audio_DeleteDevice;

  return this;
}

AudioBootStrap DART_bootstrap = {
	"dart", "OS/2 Direct Audio RouTines (DART)",
	Audio_Available, Audio_CreateDevice
};