Mercurial > sdl-ios-xcode
view src/audio/SDL_mixer_MMX.c @ 1348:40d0975c1769
Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX
My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.
I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.
The relevant code is this :
/* The keyboard is handled via DirectInput */
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_KEYDOWN: {
/* Ignore windows keyboard messages */;
}
return(0);
If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.
I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.
Does this sound reasonable? Am I overlooking anything? Do I submit a patch?
--Gabriel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 08 Feb 2006 17:19:43 +0000 |
parents | b580f7201543 |
children | d910939febfa |
line wrap: on
line source
/* MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) This code is licensed under the LGPL (see COPYING for details) Assumes buffer size in bytes is a multiple of 16 Assumes SDL_MIX_MAXVOLUME = 128 */ /*********************************************** * Mixing for 16 bit signed buffers ***********************************************/ #if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT) void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume) { __asm__ __volatile__ ( " movl %3,%%eax\n" // eax = volume " movl %2,%%edx\n" // edx = size " shrl $4,%%edx\n" // process 16 bytes per iteration = 8 samples " jz .endS16\n" " pxor %%mm0,%%mm0\n" " movd %%eax,%%mm0\n" " movq %%mm0,%%mm1\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" // mm0 = vol|vol|vol|vol ".align 16\n" " .mixloopS16:\n" " movq (%1),%%mm1\n" // mm1 = a|b|c|d " movq %%mm1,%%mm2\n" // mm2 = a|b|c|d " movq 8(%1),%%mm4\n" // mm4 = e|f|g|h // pré charger le buffer dst dans mm7 " movq (%0),%%mm7\n" // mm7 = dst[0]" // multiplier par le volume " pmullw %%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) " pmulhw %%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) " movq %%mm4,%%mm5\n" // mm5 = e|f|g|h " pmullw %%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) " pmulhw %%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) " movq %%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) " punpckhwd %%mm2,%%mm1\n" // mm1 = a*v|b*v " movq %%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) " punpcklwd %%mm2,%%mm3\n" // mm3 = c*v|d*v " punpckhwd %%mm5,%%mm4\n" // mm4 = e*f|f*v " punpcklwd %%mm5,%%mm6\n" // mm6 = g*v|h*v // pré charger le buffer dst dans mm5 " movq 8(%0),%%mm5\n" // mm5 = dst[1] // diviser par 128 " psrad $7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME " add $16,%1\n" " psrad $7,%%mm3\n" // mm3 = c*v/128|d*v/128 " psrad $7,%%mm4\n" // mm4 = e*v/128|f*v/128 // mm1 = le sample avec le volume modifié " packssdw %%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v) " psrad $7,%%mm6\n" // mm6= g*v/128|h*v/128 " paddsw %%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst // mm4 = le sample avec le volume modifié " packssdw %%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v) " movq %%mm3,(%0)\n" " paddsw %%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst " movq %%mm6,8(%0)\n" " add $16,%0\n" " dec %%edx\n" " jnz .mixloopS16\n" " emms\n" ".endS16:\n" : : "r" (dst), "r"(src),"m"(size), "m"(volume) : "eax","edx","memory" ); } //////////////////////////////////////////////// // Mixing for 8 bit signed buffers //////////////////////////////////////////////// void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume) { __asm__ __volatile__ ( " movl %3,%%eax\n" // eax = volume " movd %%eax,%%mm0\n" " movq %%mm0,%%mm1\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " movl %2,%%edx\n" // edx = size " shr $3,%%edx\n" // process 8 bytes per iteration = 8 samples " cmp $0,%%edx\n" " je .endS8\n" ".align 16\n" " .mixloopS8:\n" " pxor %%mm2,%%mm2\n" // mm2 = 0 " movq (%1),%%mm1\n" // mm1 = a|b|c|d|e|f|g|h " movq %%mm1,%%mm3\n" // mm3 = a|b|c|d|e|f|g|h // on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 " pcmpgtb %%mm1,%%mm2\n" // mm2 = 11111111|00000000|00000000.... " punpckhbw %%mm2,%%mm1\n" // mm1 = 0|a|0|b|0|c|0|d " punpcklbw %%mm2,%%mm3\n" // mm3 = 0|e|0|f|0|g|0|h " movq (%0),%%mm2\n" // mm2 = destination " pmullw %%mm0,%%mm1\n" // mm1 = v*a|v*b|v*c|v*d " add $8,%1\n" " pmullw %%mm0,%%mm3\n" // mm3 = v*e|v*f|v*g|v*h " psraw $7,%%mm1\n" // mm1 = v*a/128|v*b/128|v*c/128|v*d/128 " psraw $7,%%mm3\n" // mm3 = v*e/128|v*f/128|v*g/128|v*h/128 " packsswb %%mm1,%%mm3\n" // mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 " paddsb %%mm2,%%mm3\n" // add to destination buffer " movq %%mm3,(%0)\n" // store back to ram " add $8,%0\n" " dec %%edx\n" " jnz .mixloopS8\n" ".endS8:\n" " emms\n" : : "r" (dst), "r"(src),"m"(size), "m"(volume) : "eax","edx","memory" ); } #endif