view src/audio/SDL_audio.c @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents d02b552e5304
children c71e05b4dc2e
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* Allow access to a raw mixing buffer */

#include "SDL.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "SDL_error.h"
#include "SDL_string.h"
#include "SDL_audio_c.h"
#include "SDL_audiomem.h"
#include "SDL_sysaudio.h"

#ifdef __OS2__
// We'll need the DosSetPriority() API!
#define INCL_DOSPROCESS
#include <os2.h>
#endif

/* Available audio drivers */
static AudioBootStrap *bootstrap[] = {
#ifdef OPENBSD_AUDIO_SUPPORT
	&OPENBSD_AUDIO_bootstrap,
#endif
#ifdef OSS_SUPPORT
	&DSP_bootstrap,
	&DMA_bootstrap,
#endif
#ifdef ALSA_SUPPORT
	&ALSA_bootstrap,
#endif
#ifdef QNXNTOAUDIO_SUPPORT
	&QNXNTOAUDIO_bootstrap,
#endif
#ifdef SUNAUDIO_SUPPORT
	&SUNAUDIO_bootstrap,
#endif
#ifdef DMEDIA_SUPPORT
	&DMEDIA_bootstrap,
#endif
#ifdef ARTSC_SUPPORT
	&ARTSC_bootstrap,
#endif
#ifdef ESD_SUPPORT
	&ESD_bootstrap,
#endif
#ifdef NAS_SUPPORT
	&NAS_bootstrap,
#endif
#ifdef ENABLE_DIRECTX
	&DSOUND_bootstrap,
#endif
#ifdef ENABLE_WINDIB
	&WAVEOUT_bootstrap,
#endif
#ifdef __BEOS__
	&BAUDIO_bootstrap,
#endif
#ifdef MACOSX
	&COREAUDIO_bootstrap,
#endif
#if defined(macintosh) || TARGET_API_MAC_CARBON
	&SNDMGR_bootstrap,
#endif
#ifdef _AIX
	&Paud_bootstrap,
#endif
#ifdef ENABLE_AHI
	&AHI_bootstrap,
#endif
#ifdef MMEAUDIO_SUPPORT
	&MMEAUDIO_bootstrap,
#endif
#ifdef MINTAUDIO_SUPPORT
	&MINTAUDIO_GSXB_bootstrap,
	&MINTAUDIO_MCSN_bootstrap,
	&MINTAUDIO_STFA_bootstrap,
	&MINTAUDIO_XBIOS_bootstrap,
	&MINTAUDIO_DMA8_bootstrap,
#endif
#ifdef DISKAUD_SUPPORT
	&DISKAUD_bootstrap,
#endif
#ifdef ENABLE_DC
	&DCAUD_bootstrap,
#endif
#ifdef DRENDERER_SUPPORT
	&DRENDERER_bootstrap,
#endif
#ifdef __OS2__
        &DART_bootstrap,
#endif
	NULL
};
SDL_AudioDevice *current_audio = NULL;

/* Various local functions */
int SDL_AudioInit(const char *driver_name);
void SDL_AudioQuit(void);

#ifdef ENABLE_AHI
static int audio_configured = 0;
#endif

/* The general mixing thread function */
int SDL_RunAudio(void *audiop)
{
	SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop;
	Uint8 *stream;
	int    stream_len;
	void  *udata;
	void (*fill)(void *userdata,Uint8 *stream, int len);
	int    silence;
#ifdef ENABLE_AHI
	int started = 0;

/* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */

	D(bug("Task audio started audio struct:<%lx>...\n",audiop));

	D(bug("Before Openaudio..."));
	if(audio->OpenAudio(audio, &audio->spec)==-1)
	{
		D(bug("Open audio failed...\n"));
		return(-1);
	}
	D(bug("OpenAudio...OK\n"));
#endif

	/* Perform any thread setup */
	if ( audio->ThreadInit ) {
		audio->ThreadInit(audio);
	}
	audio->threadid = SDL_ThreadID();

	/* Set up the mixing function */
	fill  = audio->spec.callback;
	udata = audio->spec.userdata;

#ifdef ENABLE_AHI
	audio_configured = 1;

	D(bug("Audio configured... Checking for conversion\n"));
	SDL_mutexP(audio->mixer_lock);
	D(bug("Semaphore obtained...\n"));
#endif

	if ( audio->convert.needed ) {
		if ( audio->convert.src_format == AUDIO_U8 ) {
			silence = 0x80;
		} else {
			silence = 0;
		}
		stream_len = audio->convert.len;
	} else {
		silence = audio->spec.silence;
		stream_len = audio->spec.size;
	}
	stream = audio->fake_stream;

#ifdef ENABLE_AHI
	SDL_mutexV(audio->mixer_lock);
	D(bug("Entering audio loop...\n"));
#endif

#ifdef __OS2__
        // Increase the priority of this thread to make sure that
        // the audio will be continuous all the time!
#ifdef USE_DOSSETPRIORITY
#ifdef DEBUG_BUILD
        printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID());
#endif
        DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0);
#endif
#endif

	/* Loop, filling the audio buffers */
	while ( audio->enabled ) {

		/* Wait for new current buffer to finish playing */
		if ( stream == audio->fake_stream ) {
			SDL_Delay((audio->spec.samples*1000)/audio->spec.freq);
		} else {
#ifdef ENABLE_AHI
			if ( started > 1 )
#endif
			audio->WaitAudio(audio);
		}

		/* Fill the current buffer with sound */
		if ( audio->convert.needed ) {
			if ( audio->convert.buf ) {
				stream = audio->convert.buf;
			} else {
				continue;
			}
		} else {
			stream = audio->GetAudioBuf(audio);
			if ( stream == NULL ) {
				stream = audio->fake_stream;
			}
		}
		SDL_memset(stream, silence, stream_len);

		if ( ! audio->paused ) {
			SDL_mutexP(audio->mixer_lock);
			(*fill)(udata, stream, stream_len);
			SDL_mutexV(audio->mixer_lock);
		}

		/* Convert the audio if necessary */
		if ( audio->convert.needed ) {
			SDL_ConvertAudio(&audio->convert);
			stream = audio->GetAudioBuf(audio);
			if ( stream == NULL ) {
				stream = audio->fake_stream;
			}
			SDL_memcpy(stream, audio->convert.buf,
			               audio->convert.len_cvt);
		}

		/* Ready current buffer for play and change current buffer */
		if ( stream != audio->fake_stream ) {
			audio->PlayAudio(audio);
#ifdef ENABLE_AHI
/* AmigaOS don't have to wait the first time audio is played! */
			started++;
#endif
		}
	}
	/* Wait for the audio to drain.. */
	if ( audio->WaitDone ) {
		audio->WaitDone(audio);
	}

#ifdef ENABLE_AHI
	D(bug("WaitAudio...Done\n"));

	audio->CloseAudio(audio);

	D(bug("CloseAudio..Done, subtask exiting...\n"));
	audio_configured = 0;
#endif
#ifdef __OS2__
#ifdef DEBUG_BUILD
        printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID());
#endif
#endif
	return(0);
}

static void SDL_LockAudio_Default(SDL_AudioDevice *audio)
{
	if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
		return;
	}
	SDL_mutexP(audio->mixer_lock);
}

static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio)
{
	if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
		return;
	}
	SDL_mutexV(audio->mixer_lock);
}

int SDL_AudioInit(const char *driver_name)
{
	SDL_AudioDevice *audio;
	int i = 0, idx;

	/* Check to make sure we don't overwrite 'current_audio' */
	if ( current_audio != NULL ) {
		SDL_AudioQuit();
	}

	/* Select the proper audio driver */
	audio = NULL;
	idx = 0;
#ifdef unix
	if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) {
		/* Ahem, we know that if ESPEAKER is set, user probably wants
		   to use ESD, but don't start it if it's not already running.
		   This probably isn't the place to do this, but... Shh! :)
		 */
		for ( i=0; bootstrap[i]; ++i ) {
			if ( SDL_strcmp(bootstrap[i]->name, "esd") == 0 ) {
#ifdef HAVE_PUTENV
				const char *esd_no_spawn;

				/* Don't start ESD if it's not running */
				esd_no_spawn = getenv("ESD_NO_SPAWN");
				if ( esd_no_spawn == NULL ) {
					putenv("ESD_NO_SPAWN=1");
				}
#endif
				if ( bootstrap[i]->available() ) {
					audio = bootstrap[i]->create(0);
					break;
				}
#ifdef HAVE_UNSETENV
				if ( esd_no_spawn == NULL ) {
					unsetenv("ESD_NO_SPAWN");
				}
#endif
			}
		}
	}
#endif /* unix */
	if ( audio == NULL ) {
		if ( driver_name != NULL ) {
#if 0	/* This will be replaced with a better driver selection API */
			if ( SDL_strrchr(driver_name, ':') != NULL ) {
				idx = atoi(SDL_strrchr(driver_name, ':')+1);
			}
#endif
			for ( i=0; bootstrap[i]; ++i ) {
				if (SDL_strncmp(bootstrap[i]->name, driver_name,
				            SDL_strlen(bootstrap[i]->name)) == 0) {
					if ( bootstrap[i]->available() ) {
						audio=bootstrap[i]->create(idx);
						break;
					}
				}
			}
		} else {
			for ( i=0; bootstrap[i]; ++i ) {
				if ( bootstrap[i]->available() ) {
					audio = bootstrap[i]->create(idx);
					if ( audio != NULL ) {
						break;
					}
				}
			}
		}
		if ( audio == NULL ) {
			SDL_SetError("No available audio device");
#if 0 /* Don't fail SDL_Init() if audio isn't available.
         SDL_OpenAudio() will handle it at that point.  *sigh*
       */
			return(-1);
#endif
		}
	}
	current_audio = audio;
	if ( current_audio ) {
		current_audio->name = bootstrap[i]->name;
		if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) {
			current_audio->LockAudio = SDL_LockAudio_Default;
			current_audio->UnlockAudio = SDL_UnlockAudio_Default;
		}
	}
	return(0);
}

char *SDL_AudioDriverName(char *namebuf, int maxlen)
{
	if ( current_audio != NULL ) {
		SDL_strncpy(namebuf, current_audio->name, maxlen-1);
		namebuf[maxlen-1] = '\0';
		return(namebuf);
	}
	return(NULL);
}

int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
{
	SDL_AudioDevice *audio;

	/* Start up the audio driver, if necessary */
	if ( ! current_audio ) {
		if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) ||
		     (current_audio == NULL) ) {
			return(-1);
		}
	}
	audio = current_audio;

	if (audio->opened) {
		SDL_SetError("Audio device is already opened");
		return(-1);
	}

	/* Verify some parameters */
	if ( desired->callback == NULL ) {
		SDL_SetError("SDL_OpenAudio() passed a NULL callback");
		return(-1);
	}
	switch ( desired->channels ) {
	    case 1:	/* Mono */
	    case 2:	/* Stereo */
	    case 4:	/* surround */
	    case 6:	/* surround with center and lfe */
		break;
	    default:
		SDL_SetError("1 (mono) and 2 (stereo) channels supported");
		return(-1);
	}

#if defined(macintosh) || (defined(__riscos__) && defined(DISABLE_THREADS))
	/* FIXME: Need to implement PPC interrupt asm for SDL_LockAudio() */
#else
#if defined(__MINT__) && !defined(ENABLE_THREADS)
	/* Uses interrupt driven audio, without thread */
#else
	/* Create a semaphore for locking the sound buffers */
	audio->mixer_lock = SDL_CreateMutex();
	if ( audio->mixer_lock == NULL ) {
		SDL_SetError("Couldn't create mixer lock");
		SDL_CloseAudio();
		return(-1);
	}
#endif /* __MINT__ */
#endif /* macintosh */

	/* Calculate the silence and size of the audio specification */
	SDL_CalculateAudioSpec(desired);

	/* Open the audio subsystem */
	SDL_memcpy(&audio->spec, desired, sizeof(audio->spec));
	audio->convert.needed = 0;
	audio->enabled = 1;
	audio->paused  = 1;

#ifndef ENABLE_AHI

/* AmigaOS opens audio inside the main loop */
	audio->opened = audio->OpenAudio(audio, &audio->spec)+1;

	if ( ! audio->opened ) {
		SDL_CloseAudio();
		return(-1);
	}
#else
	D(bug("Locking semaphore..."));
	SDL_mutexP(audio->mixer_lock);

#if (defined(_WIN32) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
#undef SDL_CreateThread
	audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL);
#else
	audio->thread = SDL_CreateThread(SDL_RunAudio, audio);
#endif
	D(bug("Created thread...\n"));

	if ( audio->thread == NULL ) {
		SDL_mutexV(audio->mixer_lock);
		SDL_CloseAudio();
		SDL_SetError("Couldn't create audio thread");
		return(-1);
	}

	while(!audio_configured)
		SDL_Delay(100);
#endif

	/* If the audio driver changes the buffer size, accept it */
	if ( audio->spec.samples != desired->samples ) {
		desired->samples = audio->spec.samples;
		SDL_CalculateAudioSpec(desired);
	}

	/* Allocate a fake audio memory buffer */
	audio->fake_stream = SDL_AllocAudioMem(audio->spec.size);
	if ( audio->fake_stream == NULL ) {
		SDL_CloseAudio();
		SDL_OutOfMemory();
		return(-1);
	}

	/* See if we need to do any conversion */
	if ( obtained != NULL ) {
		SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec));
	} else if ( desired->freq != audio->spec.freq ||
                    desired->format != audio->spec.format ||
	            desired->channels != audio->spec.channels ) {
		/* Build an audio conversion block */
		if ( SDL_BuildAudioCVT(&audio->convert,
			desired->format, desired->channels,
					desired->freq,
			audio->spec.format, audio->spec.channels,
					audio->spec.freq) < 0 ) {
			SDL_CloseAudio();
			return(-1);
		}
		if ( audio->convert.needed ) {
			audio->convert.len = desired->size;
			audio->convert.buf =(Uint8 *)SDL_AllocAudioMem(
			   audio->convert.len*audio->convert.len_mult);
			if ( audio->convert.buf == NULL ) {
				SDL_CloseAudio();
				SDL_OutOfMemory();
				return(-1);
			}
		}
	}

#ifndef ENABLE_AHI
	/* Start the audio thread if necessary */
	switch (audio->opened) {
		case  1:
			/* Start the audio thread */
#if (defined(_WIN32) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
#undef SDL_CreateThread
			audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL);
#else
			audio->thread = SDL_CreateThread(SDL_RunAudio, audio);
#endif
			if ( audio->thread == NULL ) {
				SDL_CloseAudio();
				SDL_SetError("Couldn't create audio thread");
				return(-1);
			}
			break;

		default:
			/* The audio is now playing */
			break;
	}
#else
	SDL_mutexV(audio->mixer_lock);
	D(bug("SDL_OpenAudio USCITA...\n"));

#endif

	return(0);
}

SDL_audiostatus SDL_GetAudioStatus(void)
{
	SDL_AudioDevice *audio = current_audio;
	SDL_audiostatus status;

	status = SDL_AUDIO_STOPPED;
	if ( audio && audio->enabled ) {
		if ( audio->paused ) {
			status = SDL_AUDIO_PAUSED;
		} else {
			status = SDL_AUDIO_PLAYING;
		}
	}
	return(status);
}

void SDL_PauseAudio (int pause_on)
{
	SDL_AudioDevice *audio = current_audio;

	if ( audio ) {
		audio->paused = pause_on;
	}
}

void SDL_LockAudio (void)
{
	SDL_AudioDevice *audio = current_audio;

	/* Obtain a lock on the mixing buffers */
	if ( audio && audio->LockAudio ) {
		audio->LockAudio(audio);
	}
}

void SDL_UnlockAudio (void)
{
	SDL_AudioDevice *audio = current_audio;

	/* Release lock on the mixing buffers */
	if ( audio && audio->UnlockAudio ) {
		audio->UnlockAudio(audio);
	}
}

void SDL_CloseAudio (void)
{
	SDL_QuitSubSystem(SDL_INIT_AUDIO);
}

void SDL_AudioQuit(void)
{
	SDL_AudioDevice *audio = current_audio;

	if ( audio ) {
		audio->enabled = 0;
		if ( audio->thread != NULL ) {
			SDL_WaitThread(audio->thread, NULL);
		}
		if ( audio->mixer_lock != NULL ) {
			SDL_DestroyMutex(audio->mixer_lock);
		}
		if ( audio->fake_stream != NULL ) {
			SDL_FreeAudioMem(audio->fake_stream);
		}
		if ( audio->convert.needed ) {
			SDL_FreeAudioMem(audio->convert.buf);

		}
#ifndef ENABLE_AHI
		if ( audio->opened ) {
			audio->CloseAudio(audio);
			audio->opened = 0;
		}
#endif
		/* Free the driver data */
		audio->free(audio);
		current_audio = NULL;
	}
}

#define NUM_FORMATS	6
static int format_idx;
static int format_idx_sub;
static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = {
 { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
 { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
 { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 },
 { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 },
 { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 },
 { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 },
};

Uint16 SDL_FirstAudioFormat(Uint16 format)
{
	for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) {
		if ( format_list[format_idx][0] == format ) {
			break;
		}
	}
	format_idx_sub = 0;
	return(SDL_NextAudioFormat());
}

Uint16 SDL_NextAudioFormat(void)
{
	if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) {
		return(0);
	}
	return(format_list[format_idx][format_idx_sub++]);
}

void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
{
	switch (spec->format) {
		case AUDIO_U8:
			spec->silence = 0x80;
			break;
		default:
			spec->silence = 0x00;
			break;
	}
	spec->size = (spec->format&0xFF)/8;
	spec->size *= spec->channels;
	spec->size *= spec->samples;
}