view src/SDL.c @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents 604d73db6802
children c71e05b4dc2e
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* Initialization code for SDL */

#ifdef ENABLE_PTH
#include <pth.h>
#endif

#include "SDL.h"
#include "SDL_stdlib.h"
#include "SDL_endian.h"
#include "SDL_fatal.h"
#ifndef DISABLE_VIDEO
#include "SDL_leaks.h"
#endif

/* Initialization/Cleanup routines */
#ifndef DISABLE_JOYSTICK
extern int  SDL_JoystickInit(void);
extern void SDL_JoystickQuit(void);
#endif
#ifndef DISABLE_CDROM
extern int  SDL_CDROMInit(void);
extern void SDL_CDROMQuit(void);
#endif
#ifndef DISABLE_TIMERS
extern void SDL_StartTicks(void);
extern int  SDL_TimerInit(void);
extern void SDL_TimerQuit(void);
#endif

/* The current SDL version */
static SDL_version version = 
	{ SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL };

/* The initialized subsystems */
static Uint32 SDL_initialized = 0;
static Uint32 ticks_started = 0;

#ifdef CHECK_LEAKS
int surfaces_allocated = 0;
#endif

int SDL_InitSubSystem(Uint32 flags)
{
#ifndef DISABLE_VIDEO
	/* Initialize the video/event subsystem */
	if ( (flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO) ) {
		if ( SDL_VideoInit(SDL_getenv("SDL_VIDEODRIVER"),
		                   (flags&SDL_INIT_EVENTTHREAD)) < 0 ) {
			return(-1);
		}
		SDL_initialized |= SDL_INIT_VIDEO;
	}
#else
	if ( flags & SDL_INIT_VIDEO ) {
		SDL_SetError("SDL not built with video support");
		return(-1);
	}
#endif

#ifndef DISABLE_AUDIO
	/* Initialize the audio subsystem */
	if ( (flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO) ) {
		if ( SDL_AudioInit(SDL_getenv("SDL_AUDIODRIVER")) < 0 ) {
			return(-1);
		}
		SDL_initialized |= SDL_INIT_AUDIO;
	}
#else
	if ( flags & SDL_INIT_AUDIO ) {
		SDL_SetError("SDL not built with audio support");
		return(-1);
	}
#endif

#ifndef DISABLE_TIMERS
	/* Initialize the timer subsystem */
	if ( ! ticks_started ) {
		SDL_StartTicks();
		ticks_started = 1;
	}
	if ( (flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER) ) {
		if ( SDL_TimerInit() < 0 ) {
			return(-1);
		}
		SDL_initialized |= SDL_INIT_TIMER;
	}
#else
	if ( flags & SDL_INIT_TIMER ) {
		SDL_SetError("SDL not built with timer support");
		return(-1);
	}
#endif

#ifndef DISABLE_JOYSTICK
	/* Initialize the joystick subsystem */
	if ( (flags & SDL_INIT_JOYSTICK) &&
	     !(SDL_initialized & SDL_INIT_JOYSTICK) ) {
		if ( SDL_JoystickInit() < 0 ) {
			return(-1);
		}
		SDL_initialized |= SDL_INIT_JOYSTICK;
	}
#else
	if ( flags & SDL_INIT_JOYSTICK ) {
		SDL_SetError("SDL not built with joystick support");
		return(-1);
	}
#endif

#ifndef DISABLE_CDROM
	/* Initialize the CD-ROM subsystem */
	if ( (flags & SDL_INIT_CDROM) && !(SDL_initialized & SDL_INIT_CDROM) ) {
		if ( SDL_CDROMInit() < 0 ) {
			return(-1);
		}
		SDL_initialized |= SDL_INIT_CDROM;
	}
#else
	if ( flags & SDL_INIT_CDROM ) {
		SDL_SetError("SDL not built with cdrom support");
		return(-1);
	}
#endif
	return(0);
}

int SDL_Init(Uint32 flags)
{
#if !defined(DISABLE_THREADS) && defined(ENABLE_PTH)
	if (!pth_init()) {
		return -1;
	}
#endif

	/* Clear the error message */
	SDL_ClearError();

	/* Initialize the desired subsystems */
	if ( SDL_InitSubSystem(flags) < 0 ) {
		return(-1);
	}

	/* Everything is initialized */
	if ( !(flags & SDL_INIT_NOPARACHUTE) ) {
		SDL_InstallParachute();
	}
	return(0);
}

void SDL_QuitSubSystem(Uint32 flags)
{
	/* Shut down requested initialized subsystems */
#ifndef DISABLE_CDROM
	if ( (flags & SDL_initialized & SDL_INIT_CDROM) ) {
		SDL_CDROMQuit();
		SDL_initialized &= ~SDL_INIT_CDROM;
	}
#endif
#ifndef DISABLE_JOYSTICK
	if ( (flags & SDL_initialized & SDL_INIT_JOYSTICK) ) {
		SDL_JoystickQuit();
		SDL_initialized &= ~SDL_INIT_JOYSTICK;
	}
#endif
#ifndef DISABLE_TIMERS
	if ( (flags & SDL_initialized & SDL_INIT_TIMER) ) {
		SDL_TimerQuit();
		SDL_initialized &= ~SDL_INIT_TIMER;
	}
#endif
#ifndef DISABLE_AUDIO
	if ( (flags & SDL_initialized & SDL_INIT_AUDIO) ) {
		SDL_AudioQuit();
		SDL_initialized &= ~SDL_INIT_AUDIO;
	}
#endif
#ifndef DISABLE_VIDEO
	if ( (flags & SDL_initialized & SDL_INIT_VIDEO) ) {
		SDL_VideoQuit();
		SDL_initialized &= ~SDL_INIT_VIDEO;
	}
#endif
}

Uint32 SDL_WasInit(Uint32 flags)
{
	if ( ! flags ) {
		flags = SDL_INIT_EVERYTHING;
	}
	return (SDL_initialized&flags);
}

void SDL_Quit(void)
{
	/* Quit all subsystems */
#ifdef DEBUG_BUILD
  printf("[SDL_Quit] : Enter! Calling QuitSubSystem()\n"); fflush(stdout);
#endif
	SDL_QuitSubSystem(SDL_INIT_EVERYTHING);

#ifdef CHECK_LEAKS
#ifdef DEBUG_BUILD
  printf("[SDL_Quit] : CHECK_LEAKS\n"); fflush(stdout);
#endif

	/* Print the number of surfaces not freed */
	if ( surfaces_allocated != 0 ) {
		fprintf(stderr, "SDL Warning: %d SDL surfaces extant\n", 
							surfaces_allocated);
	}
#endif
#ifdef DEBUG_BUILD
  printf("[SDL_Quit] : SDL_UninstallParachute()\n"); fflush(stdout);
#endif

	/* Uninstall any parachute signal handlers */
	SDL_UninstallParachute();

#if !defined(DISABLE_THREADS) && defined(ENABLE_PTH)
	pth_kill();
#endif
#ifdef DEBUG_BUILD
  printf("[SDL_Quit] : Returning!\n"); fflush(stdout);
#endif

}

/* Return the library version number */
const SDL_version * SDL_Linked_Version(void)
{
	return(&version);
}

#if defined(__OS2__)
// Building for OS/2
#ifdef __WATCOMC__

#define INCL_DOSERRORS
#define INCL_DOSEXCEPTIONS
#include <os2.h>

// Exception handler to prevent the Audio thread hanging, making a zombie process!
ULONG _System SDL_Main_ExceptionHandler(PEXCEPTIONREPORTRECORD pERepRec,
                                        PEXCEPTIONREGISTRATIONRECORD pERegRec,
                                        PCONTEXTRECORD pCtxRec,
                                        PVOID p)
{
  if (pERepRec->fHandlerFlags & EH_EXIT_UNWIND)
    return XCPT_CONTINUE_SEARCH;
  if (pERepRec->fHandlerFlags & EH_UNWINDING)
    return XCPT_CONTINUE_SEARCH;
  if (pERepRec->fHandlerFlags & EH_NESTED_CALL)
    return XCPT_CONTINUE_SEARCH;

  // Do cleanup at every fatal exception!
  if (((pERepRec->ExceptionNum & XCPT_SEVERITY_CODE) == XCPT_FATAL_EXCEPTION) &&
      (pERepRec->ExceptionNum != XCPT_BREAKPOINT) &&
      (pERepRec->ExceptionNum != XCPT_SINGLE_STEP)
     )
  {
    if (SDL_initialized & SDL_INIT_AUDIO)
    {
      // This removes the zombie audio thread in case of emergency.
#ifdef DEBUG_BUILD
      printf("[SDL_Main_ExceptionHandler] : Calling SDL_CloseAudio()!\n");
#endif
      SDL_CloseAudio();
    }
  }
  return (XCPT_CONTINUE_SEARCH);
}


EXCEPTIONREGISTRATIONRECORD SDL_Main_xcpthand = {0, SDL_Main_ExceptionHandler};

// The main DLL entry for DLL Initialization and Uninitialization:
unsigned _System LibMain(unsigned hmod, unsigned termination)
{
  if (termination)
  {
#ifdef DEBUG_BUILD
//    printf("[SDL DLL Unintialization] : Removing exception handler\n");
#endif
    DosUnsetExceptionHandler(&SDL_Main_xcpthand);
    return 1;
  } else
  {
#ifdef DEBUG_BUILD
    // Make stdout and stderr unbuffered!
    setbuf(stdout, NULL);
    setbuf(stderr, NULL);
#endif
    // Fire up exception handler
#ifdef DEBUG_BUILD
//    printf("[SDL DLL Initialization] : Setting exception handler\n");
#endif
    // Set exception handler
    DosSetExceptionHandler(&SDL_Main_xcpthand);

    return 1;
  }
}
#endif /* __WATCOMC__ */

#elif defined(_WIN32)

#if !defined(HAVE_LIBC) || defined(_WIN32_WCE) || (defined(__WATCOMC__) && defined(BUILD_DLL))
/* Need to include DllMain() on Windows CE and Watcom C for some reason.. */
#include "SDL_windows.h"

BOOL APIENTRY _DllMainCRTStartup( HANDLE hModule, 
                       DWORD  ul_reason_for_call, 
                       LPVOID lpReserved )
{
	switch (ul_reason_for_call) {
		case DLL_PROCESS_ATTACH:
		case DLL_THREAD_ATTACH:
		case DLL_THREAD_DETACH:
		case DLL_PROCESS_DETACH:
			break;
	}
	return TRUE;
}
#endif /* _WIN32_WCE and building DLL with Watcom C */

#endif /* OS/2 elif _WIN32 */