Mercurial > sdl-ios-xcode
view src/Makefile.wat @ 1348:40d0975c1769
Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX
My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.
I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.
The relevant code is this :
/* The keyboard is handled via DirectInput */
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_KEYDOWN: {
/* Ignore windows keyboard messages */;
}
return(0);
If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.
I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.
Does this sound reasonable? Am I overlooking anything? Do I submit a patch?
--Gabriel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 08 Feb 2006 17:19:43 +0000 |
parents | 173c063d4f55 |
children |
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#============================================================================= # This is a Watcom makefile to build SDL.DLL for OS/2 # # #============================================================================= dllname=SDL audioobjs = audio\SDL_audio.obj audio\SDL_audiocvt.obj audio\SDL_audiomem.obj & audio\SDL_mixer.obj audio\SDL_mixer_MMX_VC.obj audio\SDL_wave.obj & audio\SDL_dart.obj cdromobjs = cdrom\SDL_cdrom.obj cdrom\SDL_syscdrom.obj cpuinfoobjs = cpuinfo\SDL_cpuinfo.obj endianobjs = endian\SDL_endian.obj eventsobjs = events\SDL_active.obj events\SDL_events.obj events\SDL_expose.obj & events\SDL_keyboard.obj events\SDL_mouse.obj events\SDL_quit.obj & events\SDL_resize.obj fileobjs = file\SDL_rwops.obj hermesobjs = hermes\mmx_main.obj hermes\mmxp2_32.obj hermes\x86_main.obj & hermes\x86p_16.obj hermes\x86p_32.obj joystickobjs = joystick\SDL_joystick.obj joystick\SDL_sysjoystick.obj threadobjs = thread\SDL_thread.obj thread\SDL_sysmutex.obj & thread\SDL_syssem.obj thread\SDL_systhread.obj & thread\SDL_syscond.obj timerobjs = timer\SDL_timer.obj timer\SDL_systimer.obj videoobjs = video\SDL_blit.obj video\SDL_blit_0.obj video\SDL_blit_1.obj & video\SDL_blit_A.obj video\SDL_blit_N.obj video\SDL_bmp.obj & video\SDL_cursor.obj video\SDL_gamma.obj video\SDL_pixels.obj & video\SDL_RLEaccel.obj video\SDL_stretch.obj video\SDL_surface.obj & video\SDL_video.obj video\SDL_yuv.obj video\SDL_yuv_mmx.obj & video\SDL_yuv_sw.obj video\SDL_os2fslib.obj object_files= SDL.obj SDL_error.obj SDL_fatal.obj SDL_getenv.obj & SDL_loadso.obj $(audioobjs) $(cpuinfoobjs) $(endianobjs) & $(eventsobjs) $(fileobjs) $(joystickobjs) & $(threadobjs) $(timerobjs) $(videoobjs) $(cdromobjs) # Extra stuffs to pass to C compiler: ExtraCFlags= # #============================================================================== # !include ..\Watcom.mif .before @set include=$(%os2tk)\h;$(%include);../include;./thread;./thread/os2;./video;./cdrom;./cdrom/os2;./joystick;./joystick/os2; all : check_subdir_objects $(dllname).dll $(dllname).lib $(dllname).dll : $(dllname).lnk $(object_files) wlink @$(dllname) check_subdir_objects: .always .symbolic @cd audio @wmake -h -f Makefile.wat @cd ..\cdrom @wmake -h -f Makefile.wat @cd ..\cpuinfo @wmake -h -f Makefile.wat @cd ..\endian @wmake -h -f Makefile.wat @cd ..\events @wmake -h -f Makefile.wat @cd ..\file @wmake -h -f Makefile.wat @cd ..\joystick @wmake -h -f Makefile.wat @cd ..\thread @wmake -h -f Makefile.wat @cd ..\timer @wmake -h -f Makefile.wat @cd ..\video @wmake -h -f Makefile.wat @cd .. $(dllname).lnk : @echo Creating linker file ($(dllname).lnk)... @echo $#============================================================================= >$^@ @echo $# This is a linker file to build SDL.DLL for OS/2 >>$^@ @echo $# >>$^@ @echo $# Generated automatically by Makefile.wat >>$^@ @echo $#============================================================================= >>$^@ @echo SYSTEM 386 LX DLL INITINSTANCE TERMINSTANCE >>$^@ @echo NAME $^& >>$^@ @for %i in ($(object_files)) do @echo FILE %i >>$^@ @echo LIBPATH %os2tk%\lib >>$^@ @echo LIBPATH %fslib% >>$^@ @echo LIB mmpm2.lib >>$^@ @echo LIB fslib.lib >>$^@ @echo OPTION QUIET >>$^@ @echo OPTION MAP=$^&.map >>$^@ @echo OPTION DESCRIPTION 'Simple DirectMedia Layer v1.2.7' >>$^@ @echo OPTION ELIMINATE >>$^@ @echo OPTION MANYAUTODATA >>$^@ @echo OPTION OSNAME='OS/2 and eComStation' >>$^@ @echo OPTION SHOWDEAD >>$^@ @echo Linker file created! $(dllname).lib : $(dllname).dll implib $(dllname).lib $(dllname).dll clean : .SYMBOLIC @if exist *.dll del *.dll @if exist *.lib del *.lib @if exist *.obj del *.obj @if exist *.lnk del *.lnk @if exist *.map del *.map @if exist *.res del *.res @if exist *.lst del *.lst @cd audio @wmake -h -f Makefile.wat clean @cd ..\cdrom @wmake -h -f Makefile.wat clean @cd ..\cpuinfo @wmake -h -f Makefile.wat clean @cd ..\endian @wmake -h -f Makefile.wat clean @cd ..\events @wmake -h -f Makefile.wat clean @cd ..\file @wmake -h -f Makefile.wat clean @cd ..\joystick @wmake -h -f Makefile.wat clean @cd ..\thread @wmake -h -f Makefile.wat clean @cd ..\timer @wmake -h -f Makefile.wat clean @cd ..\video @wmake -h -f Makefile.wat clean @cd ..