view src/Makefile.wat @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents 173c063d4f55
children
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#=============================================================================
#          This is a Watcom makefile to build SDL.DLL for OS/2
#
#
#=============================================================================

dllname=SDL

audioobjs = audio\SDL_audio.obj audio\SDL_audiocvt.obj audio\SDL_audiomem.obj &
            audio\SDL_mixer.obj audio\SDL_mixer_MMX_VC.obj audio\SDL_wave.obj &
            audio\SDL_dart.obj
cdromobjs = cdrom\SDL_cdrom.obj cdrom\SDL_syscdrom.obj
cpuinfoobjs = cpuinfo\SDL_cpuinfo.obj
endianobjs = endian\SDL_endian.obj
eventsobjs = events\SDL_active.obj events\SDL_events.obj events\SDL_expose.obj &
             events\SDL_keyboard.obj events\SDL_mouse.obj events\SDL_quit.obj &
             events\SDL_resize.obj
fileobjs = file\SDL_rwops.obj
hermesobjs = hermes\mmx_main.obj hermes\mmxp2_32.obj hermes\x86_main.obj &
             hermes\x86p_16.obj hermes\x86p_32.obj
joystickobjs = joystick\SDL_joystick.obj joystick\SDL_sysjoystick.obj
threadobjs = thread\SDL_thread.obj thread\SDL_sysmutex.obj &
             thread\SDL_syssem.obj thread\SDL_systhread.obj &
             thread\SDL_syscond.obj
timerobjs = timer\SDL_timer.obj timer\SDL_systimer.obj
videoobjs = video\SDL_blit.obj video\SDL_blit_0.obj video\SDL_blit_1.obj &
            video\SDL_blit_A.obj video\SDL_blit_N.obj video\SDL_bmp.obj &
            video\SDL_cursor.obj video\SDL_gamma.obj video\SDL_pixels.obj &
            video\SDL_RLEaccel.obj video\SDL_stretch.obj video\SDL_surface.obj &
            video\SDL_video.obj video\SDL_yuv.obj video\SDL_yuv_mmx.obj &
            video\SDL_yuv_sw.obj video\SDL_os2fslib.obj

object_files= SDL.obj SDL_error.obj SDL_fatal.obj SDL_getenv.obj &
              SDL_loadso.obj $(audioobjs) $(cpuinfoobjs) $(endianobjs) &
              $(eventsobjs) $(fileobjs) $(joystickobjs) &
              $(threadobjs) $(timerobjs) $(videoobjs) $(cdromobjs)
	      

# Extra stuffs to pass to C compiler:
ExtraCFlags=

#
#==============================================================================
#
!include ..\Watcom.mif

.before
    @set include=$(%os2tk)\h;$(%include);../include;./thread;./thread/os2;./video;./cdrom;./cdrom/os2;./joystick;./joystick/os2;

all : check_subdir_objects $(dllname).dll $(dllname).lib

$(dllname).dll : $(dllname).lnk $(object_files)
    wlink @$(dllname)

check_subdir_objects: .always .symbolic
    @cd audio
    @wmake -h -f Makefile.wat
    @cd ..\cdrom
    @wmake -h -f Makefile.wat
    @cd ..\cpuinfo
    @wmake -h -f Makefile.wat
    @cd ..\endian
    @wmake -h -f Makefile.wat
    @cd ..\events
    @wmake -h -f Makefile.wat
    @cd ..\file
    @wmake -h -f Makefile.wat
    @cd ..\joystick
    @wmake -h -f Makefile.wat
    @cd ..\thread
    @wmake -h -f Makefile.wat
    @cd ..\timer
    @wmake -h -f Makefile.wat
    @cd ..\video
    @wmake -h -f Makefile.wat
    @cd ..

$(dllname).lnk :
    @echo Creating linker file ($(dllname).lnk)...
    @echo $#============================================================================= >$^@
    @echo $#              This is a linker file to build SDL.DLL for OS/2 >>$^@
    @echo $# >>$^@
    @echo $# Generated automatically by Makefile.wat >>$^@
    @echo $#============================================================================= >>$^@
    @echo SYSTEM 386 LX DLL INITINSTANCE TERMINSTANCE >>$^@
    @echo NAME $^& >>$^@
    @for %i in ($(object_files)) do @echo FILE %i >>$^@
    @echo LIBPATH %os2tk%\lib >>$^@
    @echo LIBPATH %fslib% >>$^@
    @echo LIB mmpm2.lib >>$^@
    @echo LIB fslib.lib >>$^@
    @echo OPTION QUIET >>$^@
    @echo OPTION MAP=$^&.map >>$^@
    @echo OPTION DESCRIPTION 'Simple DirectMedia Layer v1.2.7' >>$^@
    @echo OPTION ELIMINATE >>$^@
    @echo OPTION MANYAUTODATA >>$^@
    @echo OPTION OSNAME='OS/2 and eComStation' >>$^@
    @echo OPTION SHOWDEAD >>$^@
    @echo Linker file created!

$(dllname).lib : $(dllname).dll
    implib $(dllname).lib $(dllname).dll

clean : .SYMBOLIC
    @if exist *.dll del *.dll
    @if exist *.lib del *.lib
    @if exist *.obj del *.obj
    @if exist *.lnk del *.lnk
    @if exist *.map del *.map
    @if exist *.res del *.res
    @if exist *.lst del *.lst
    @cd audio
    @wmake -h -f Makefile.wat clean
    @cd ..\cdrom
    @wmake -h -f Makefile.wat clean
    @cd ..\cpuinfo
    @wmake -h -f Makefile.wat clean
    @cd ..\endian
    @wmake -h -f Makefile.wat clean
    @cd ..\events
    @wmake -h -f Makefile.wat clean
    @cd ..\file
    @wmake -h -f Makefile.wat clean
    @cd ..\joystick
    @wmake -h -f Makefile.wat clean
    @cd ..\thread
    @wmake -h -f Makefile.wat clean
    @cd ..\timer
    @wmake -h -f Makefile.wat clean
    @cd ..\video
    @wmake -h -f Makefile.wat clean
    @cd ..