Mercurial > sdl-ios-xcode
view include/SDL_string.h @ 1348:40d0975c1769
Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX
My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.
I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.
The relevant code is this :
/* The keyboard is handled via DirectInput */
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_KEYDOWN: {
/* Ignore windows keyboard messages */;
}
return(0);
If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.
I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.
Does this sound reasonable? Am I overlooking anything? Do I submit a patch?
--Gabriel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 08 Feb 2006 17:19:43 +0000 |
parents | d02b552e5304 |
children | 7ba544e2888d |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* This file contains portable string manipulation functions for SDL */ #ifndef _SDL_string_h #define _SDL_string_h #include "SDL_config.h" #ifdef HAVE_STDIO_H #include <stdio.h> /* For snprintf() and friends */ #endif #ifdef HAVE_STRING_H #include <string.h> #endif #include "SDL_types.h" #include "SDL_stdarg.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif #ifdef HAVE_MEMSET #define SDL_memset memset #else extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len); #endif #if defined(__GNUC__) && defined(i386) #define SDL_memset4(dst, val, len) \ do { \ int u0, u1, u2; \ __asm__ __volatile__ ( \ "cld\n\t" \ "rep ; stosl\n\t" \ : "=&D" (u0), "=&a" (u1), "=&c" (u2) \ : "0" (dst), "1" (val), "2" ((Uint32)(len)) \ : "memory" ); \ } while(0) #endif #ifndef SDL_memset4 #define SDL_memset4(dst, val, len) \ do { \ unsigned _count = (len); \ unsigned _n = (_count + 3) / 4; \ Uint32 *_p = (Uint32 *)(dst); \ Uint32 _val = (val); \ switch (_count % 4) { \ case 0: do { *_p++ = _val; \ case 3: *_p++ = _val; \ case 2: *_p++ = _val; \ case 1: *_p++ = _val; \ } while ( --_n ); \ } \ } while(0) #endif #if defined(__GNUC__) && defined(i386) #define SDL_memcpy(dst, src, len) \ do { \ int u0, u1, u2; \ __asm__ __volatile__ ( \ "cld\n\t" \ "rep ; movsl\n\t" \ "testb $2,%b4\n\t" \ "je 1f\n\t" \ "movsw\n" \ "1:\ttestb $1,%b4\n\t" \ "je 2f\n\t" \ "movsb\n" \ "2:" \ : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ : "0" ((unsigned)(len)/4), "q" (len), "1" (dst),"2" (src) \ : "memory" ); \ } while(0) #endif #ifndef SDL_memcpy #ifdef HAVE_MEMCPY #define SDL_memcpy memcpy #else extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len); #endif #endif #if defined(__GNUC__) && defined(i386) #define SDL_memcpy4(dst, src, len) \ do { \ int ecx, edi, esi; \ __asm__ __volatile__ ( \ "cld\n\t" \ "rep ; movsl" \ : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \ : "0" ((unsigned)(len)), "1" (dst), "2" (src) \ : "memory" ); \ } while(0) #endif #ifndef SDL_memcpy4 #define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2) #endif #if defined(__GNUC__) && defined(i386) #define SDL_revcpy(dst, src, len) \ do { \ int u0, u1, u2; \ char *dstp = (char *)(dst); \ char *srcp = (char *)(src); \ int n = (len); \ if ( n >= 4 ) { \ __asm__ __volatile__ ( \ "std\n\t" \ "rep ; movsl\n\t" \ : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ : "0" (n >> 2), \ "1" (dstp+(n-4)), "2" (srcp+(n-4)) \ : "memory" ); \ } \ switch (n & 3) { \ case 3: dstp[2] = srcp[2]; \ case 2: dstp[1] = srcp[1]; \ case 1: dstp[0] = srcp[0]; \ break; \ default: \ break; \ } \ } while(0) #endif #ifndef SDL_revcpy extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len); #endif #ifdef HAVE_MEMMOVE #define SDL_memmove memmove #else #define SDL_memmove(dst, src, len) \ do { \ if ( dst < src ) { \ SDL_memcpy(dst, src, len); \ } else { \ SDL_revcpy(dst, src, len); \ } \ } while(0) #endif #ifdef HAVE_MEMCMP #define SDL_memcmp memcmp #else extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); #endif #ifdef HAVE_STRLEN #define SDL_strlen strlen #else extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string); #endif #ifdef HAVE_STRCPY #define SDL_strcpy strcpy #else extern DECLSPEC char * SDLCALL SDL_strcpy(char *dst, const char *src); #endif #ifdef HAVE_STRNCPY #define SDL_strncpy strncpy #else extern DECLSPEC char * SDLCALL SDL_strncpy(char *dst, const char *src, size_t maxlen); #endif #ifdef HAVE_STRCAT #define SDL_strcat strcat #else #define SDL_strcat(dst, src) (SDL_strcpy(dst+SDL_strlen(dst), src), dst) #endif #ifdef HAVE_STRNCAT #define SDL_strncat strncat #else #define SDL_strncat(dst, src, n) (SDL_strncpy(dst+SDL_strlen(dst), src, n), dst) #endif #ifdef HAVE_STRDUP #define SDL_strdup strdup #else extern DECLSPEC char * SDLCALL SDL_strdup(const char *string); #endif #ifdef HAVE__STRREV #define SDL_strrev _strrev #else extern DECLSPEC char * SDLCALL SDL_strrev(char *string); #endif #ifdef HAVE__STRUPR #define SDL_strupr _strupr #else extern DECLSPEC char * SDLCALL SDL_strupr(char *string); #endif #ifdef HAVE__STRLWR #define SDL_strlwr _strlwr #else extern DECLSPEC char * SDLCALL SDL_strlwr(char *string); #endif #ifdef HAVE_STRCHR #define SDL_strchr strchr #else extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c); #endif #ifdef HAVE_STRRCHR #define SDL_strrchr strrchr #else extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c); #endif #ifdef HAVE_STRSTR #define SDL_strstr strstr #else extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); #endif #ifdef HAVE_ITOA #define SDL_itoa itoa #else #define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix) #endif #ifdef HAVE__LTOA #define SDL_ltoa _ltoa #else extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix); #endif #ifdef HAVE__UITOA #define SDL_uitoa _uitoa #else #define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix) #endif #ifdef HAVE__ULTOA #define SDL_ultoa _ultoa #else extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix); #endif #ifdef HAVE_STRTOL #define SDL_strtol strtol #else extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base); #endif #ifdef SDL_HAS_64BIT_TYPE #ifdef HAVE__I64TOA #define SDL_lltoa _i64toa #else extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix); #endif #ifdef HAVE__UI64TOA #define SDL_ulltoa _ui64toa #else extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix); #endif #ifdef HAVE_STRTOLL #define SDL_strtoll strtoll #else extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base); #endif #endif /* SDL_HAS_64BIT_TYPE */ #ifdef HAVE_STRTOD #define SDL_strtod strtod #else extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); #endif #ifdef HAVE_ATOI #define SDL_atoi atoi #else #define SDL_atoi(X) SDL_strtol(X, NULL, 0) #endif #ifdef HAVE_ATOF #define SDL_atof atof #else #define SDL_atof(X) SDL_strtod(X, NULL) #endif #ifdef HAVE_STRCMP #define SDL_strcmp strcmp #else extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); #endif #ifdef HAVE_STRNCMP #define SDL_strncmp strncmp #else extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); #endif #if defined(HAVE_STRICMP) && !defined(HAVE_STRCASECMP) #define strcasecmp stricmp #define HAVE_STRCASECMP #endif #ifdef HAVE_STRCASECMP #define SDL_strcasecmp strcasecmp #else extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); #endif #ifdef HAVE_SSCANF #define SDL_sscanf sscanf #else extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...); #endif #ifdef HAVE_SNPRINTF #define SDL_snprintf snprintf #else extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...); #endif #ifdef HAVE_VSNPRINTF #define SDL_vsnprintf vsnprintf #else extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap); #endif /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_string_h */