Mercurial > sdl-ios-xcode
view Makefile.am @ 1348:40d0975c1769
Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX
My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.
I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.
The relevant code is this :
/* The keyboard is handled via DirectInput */
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_KEYDOWN: {
/* Ignore windows keyboard messages */;
}
return(0);
If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.
I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.
Does this sound reasonable? Am I overlooking anything? Do I submit a patch?
--Gabriel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 08 Feb 2006 17:19:43 +0000 |
parents | e05bc5d315e3 |
children |
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# The top-level input Makefile for SDL # require automake 1.4 AUTOMAKE_OPTIONS = 1.4 ## Any directories that you want built and installed should go here. SUBDIRS = src include docs ## Any directories you want a part of the distribution should be listed ## here, as well as have a Makefile generated at the end of configure.in ## ## This only works for subdirectories one level deep. DIST_SUBDIRS = $(SUBDIRS) # SDL runtime configuration script bin_SCRIPTS = sdl-config # All the rest of the distributed files EXTRA_DIST = \ BUGS \ TODO \ COPYING \ CREDITS \ INSTALL \ README \ README.AmigaOS \ README.CVS \ README.DC \ README.Epoc \ README.MacOS \ README.MacOSX \ README.MiNT \ README.NanoX \ README.PicoGUI \ README.QNX \ README.Qtopia \ README.WinCE \ README-SDL.txt \ Borland.html \ Borland.zip \ VisualC.html \ VisualC.zip \ VisualCE.zip \ Makefile.dc \ MPWmake.sea.bin \ CWprojects.sea.bin \ PBProjects.tar.gz \ EpocBuildFiles.zip \ Xcode.tar.gz \ Xcode21.tar.gz \ XcodeUniversal.tar.gz \ WhatsNew \ docs.html \ sdl.m4 \ SDL.spec \ autogen.sh \ strip_fPIC.sh # M4 macro file for inclusion with autoconf m4datadir = $(datadir)/aclocal m4data_DATA = sdl.m4 # Rule to build tar-gzipped distribution package $(PACKAGE)-$(VERSION).tar.gz: dist # Rule to build RPM distribution package rpm: $(PACKAGE)-$(VERSION).tar.gz rpm -ta $(PACKAGE)-$(VERSION).tar.gz # Rule to rebuild the export lists for BeOS, MacOS and Win32. exports: (cd src/main/beos/exports; $(MAKE)) (cd src/main/macos/exports; $(MAKE)) (cd src/main/macosx/exports; $(MAKE)) (cd src/main/win32/exports; $(MAKE)) # Rule to build the Project Builder archive in MacOS X PBProjects.tar.gz: rm -f `find . -name .DS_Store` if [ -d PBProjects ]; then \ tar zcvf $@ PBProjects; \ fi # Rule to install the libraries only - prevent rebuilding apps install-lib: cd src && $(MAKE) install-libLTLIBRARIES # Run ldconfig after installing the library: install-hook: -ldconfig # Grab the test programs for the distribution: dist-hook: if test -f test/Makefile; then (cd test; make distclean); fi rm -rf $(srcdir)/test/autom4te* cp -rp $(srcdir)/test $(distdir) rm -rf `find $(distdir) -type d -name CVS -print` # Create a CVS snapshot that people can run update -d on CVSROOT = :pserver:guest@libsdl.org:/home/sdlweb/libsdl.org/cvs snapshot: cvs -d $(CVSROOT) login cvs -d $(CVSROOT) checkout SDL12 (cd SDL12 && ./autogen.sh && rm -rf autom4te.cache) mv SDL12 SDL-1.2 tar zcvf $(HOME)/SDL-1.2.tar.gz SDL-1.2 rm -rf SDL-1.2 snapshot13: cvs -d $(CVSROOT) login cvs -d $(CVSROOT) checkout -r branch_1_3_x SDL12 (cd SDL12 && ./autogen.sh && rm -rf autom4te.cache) mv SDL12 SDL-1.3 tar zcvf $(HOME)/SDL-1.3.tar.gz SDL-1.3 rm -rf SDL-1.3