view CREDITS @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents 85ba077211bc
children c2c72a31f1bc
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Simple DirectMedia Layer CREDITS
Thanks to everyone who made this possible, including:

* Cliff Matthews, for giving me a reason to start this project. :)
 -- Executor rocks!  *grin*

* Scott Call, for making a home for SDL on the 'Net... Thanks! :)

* The Linux Fund, C Magazine, Educational Technology Resources Inc.,
  Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson,
  Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker,
  and Phoenix Kokido for financial contributions

* Gaëtan de Menten for writing the PHP and SQL behind the SDL website

* Tim Jones for the new look of the SDL website

* Marco Kraus for setting up SDL merchandise

* Martin Donlon for his work on the SDL Documentation Project

* Ryan Gordon for helping everybody out and keeping the dream alive. :)

* Mattias Engdegård, for help with the Solaris port and lots of other help

* Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port

* Stan Shebs, for the initial MacOS X port

* Max Horn and Darrell Walisser for unflagging work on the MacOS X port

* Patrick Trainor, Jim Boucher, and Mike Gorchak for the QNX Neutrino port

* Carsten Griwodz for the AIX port

* Gabriele Greco, for the Amiga port

* Patrice Mandin, for the Atari port

* Hannu Viitala for the EPOC port

* Peter Valchev for nagging me about the OpenBSD port until I got it right. :)

* Kent B Mein, for a place to do the IRIX port

* Ash, for a place to do the OSF/1 Alpha port

* David Sowsy, for help with the BeOS port

* Eugenia Loli, for endless work on porting SDL games to BeOS

* Jon Taylor for the GGI front-end

* Paulus Esterhazy, for the Visual C++ testing and libraries

* Brenda Tantzen, for Metrowerks CodeWarrior on MacOS

* Chris Nentwich, for the Hermes assembly blitters

* Michael Vance and Jim Kutter for the X11 OpenGL support

* Stephane Peter, for the AAlib front-end and multi-threaded timer idea.

* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation

* Peter Wiklund, for the 1998 winning SDL logo,
  and Arto Hamara, Steven Wong, and Kent Mein for other logo entries.

* Arne Claus, for the 2004 winning SDL logo,
  and Shandy Brown, Jac, Alex Lyman, Mikkel Gjoel, #Guy, Jonas Hartmann,
  Daniel Liljeberg,  Ronald Sowa, DocD, Pekka Jaervinen, Patrick Avella,
  Erkki Kontilla, Levon Gavalian, Hal Emerich, David Wiktorsson,
  S. Schury and F. Hufsky, Ciska de Ruyver, Shredweat, Tyler Montbriand,
  Martin Andersson, Merlyn Wysard, Fernando Ibanez, David Miller,
  Andre Bommele, lovesby.com, Francisco Camenforte Torres, and David Igreja
  for other logo entries.

* Bob Pendleton and David Olofson for being long time contributors to
  the SDL mailing list.

* Everybody at Loki Software, Inc. for their great contributions!

 And a big hand to everyone else who gave me appreciation, advice,
 and suggestions, especially the good folks on the SDL mailing list.

THANKS! :)

  -- Sam Lantinga			<slouken@libsdl.org>