Mercurial > sdl-ios-xcode
view test/common.h @ 3533:40b9b0177e9a
This fixes the OpenGL rendering test, at least with my ATI card...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Dec 2009 08:02:20 +0000 |
parents | f0b7bc1fe12d |
children | 5543db4239e6 |
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/* A simple test program framework */ #include "SDL.h" #define DEFAULT_WINDOW_WIDTH 640 #define DEFAULT_WINDOW_HEIGHT 480 #define VERBOSE_VIDEO 0x00000001 #define VERBOSE_MODES 0x00000002 #define VERBOSE_RENDER 0x00000004 #define VERBOSE_EVENT 0x00000008 #define VERBOSE_AUDIO 0x00000010 typedef struct { /* SDL init flags */ char **argv; Uint32 flags; Uint32 verbose; /* Video info */ const char *videodriver; int display; const char *window_title; Uint32 window_flags; int window_x; int window_y; int window_w; int window_h; int depth; int refresh_rate; int num_windows; SDL_WindowID *windows; /* Renderer info */ const char *renderdriver; Uint32 render_flags; SDL_bool skip_renderer; /* Audio info */ const char *audiodriver; SDL_AudioSpec audiospec; /* GL settings */ int gl_red_size; int gl_green_size; int gl_blue_size; int gl_alpha_size; int gl_buffer_size; int gl_depth_size; int gl_stencil_size; int gl_double_buffer; int gl_accum_red_size; int gl_accum_green_size; int gl_accum_blue_size; int gl_accum_alpha_size; int gl_stereo; int gl_multisamplebuffers; int gl_multisamplesamples; int gl_retained_backing; int gl_accelerated; int gl_major_version; int gl_minor_version; } CommonState; extern CommonState *CommonCreateState(char **argv, Uint32 flags); extern int CommonArg(CommonState * state, int index); extern const char *CommonUsage(CommonState * state); extern SDL_bool CommonInit(CommonState * state); extern void CommonEvent(CommonState * state, SDL_Event * event, int *done); extern void CommonQuit(CommonState * state); /* vi: set ts=4 sw=4 expandtab: */