Mercurial > sdl-ios-xcode
view src/video/aalib/SDL_aaevents_c.h @ 142:40676b1aa39d
From: Max Horn <max@quendi.de>
I also have a slight enhancment, which I already submitted to Darrell Walisser:
In the SDL target template file "Application.trgttmpl" (contained in
the PBProject.tar.gz archive), replace
CustomProductSettings = {
};
with
CustomProductSettings = {
NSPrincipalClass = "NSApplication";
NSMainNibFile = "SDLMain.nib";
};
This automates two steps mentioned in the Readme when creating a new
"SDL Target" in Apple's ProjectBuilder.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 09 Aug 2001 06:08:57 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include "SDL_aavideo.h" /* Variables and functions exported by SDL_sysevents.c to other parts of the native video subsystem (SDL_sysvideo.c) */ extern void AA_initkeymaps(int fd); extern void AA_mousecallback(int button, int dx, int dy, int u1,int u2,int u3, int u4); extern void AA_keyboardcallback(int scancode, int pressed); extern void AA_InitOSKeymap(_THIS); extern void AA_PumpEvents(_THIS);