view README.WinCE @ 142:40676b1aa39d

From: Max Horn <max@quendi.de> I also have a slight enhancment, which I already submitted to Darrell Walisser: In the SDL target template file "Application.trgttmpl" (contained in the PBProject.tar.gz archive), replace CustomProductSettings = { }; with CustomProductSettings = { NSPrincipalClass = "NSApplication"; NSMainNibFile = "SDLMain.nib"; }; This automates two steps mentioned in the Readme when creating a new "SDL Target" in Apple's ProjectBuilder.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 09 Aug 2001 06:08:57 +0000
parents 74212992fb08
children a6fa62b1be09
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NOTE:
SDL is NOT SUPPORTED on the WinCE platform!  This is for experimental
purposes only.

There are several SDL features not available in the WinCE port of SDL.

- DirectX is not yet available
- Semaphores are not available
- Joystick support is not available
- CD-ROM control is not available

In addition, there are several features that run in "degraded" mode:

Preprocessor Symbol		Effect
===================		=================================

SDL_systimer.c:
USE_GETTICKCOUNT		Less accurate values for SDL time functions
USE_SETTIMER			Use only a single marginally accurate timer

SDL_syswm.c:
DISABLE_ICON_SUPPORT		Can't set the runtime window icon

SDL_sysmouse.c:
USE_STATIC_CURSOR		Only the arrow cursor is available

SDL_sysevents.c:
NO_GETKEYBOARDSTATE		Can't get modifier state on keyboard focus

SDL_dibevents.c:
NO_GETKEYBOARDSTATE		Very limited keycode translation

SDL_dibvideo.c:
NO_GETDIBITS			Can't distinguish between 15 bpp and 16 bpp
NO_CHANGEDISPLAYSETTINGS	No fullscreen support
NO_GAMMA_SUPPORT		Gamma correction not available