Mercurial > sdl-ios-xcode
view src/audio/SDL_audio_c.h @ 3851:405a192b68e7 SDL-1.2
Backport from 1.3: most of the audio drivers can now handle data
conversion at a higher level when they can't open the hardware in the
exact format requested.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 01 Sep 2006 22:50:24 +0000 |
parents | 290b5baf2fca |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */ /* Functions to get a list of "close" audio formats */ extern Uint16 SDL_FirstAudioFormat(Uint16 format); extern Uint16 SDL_NextAudioFormat(void); /* Function to calculate the size and silence for a SDL_AudioSpec */ extern void SDL_CalculateAudioSpec(SDL_AudioSpec *spec); /* The actual mixing thread function */ extern int SDLCALL SDL_RunAudio(void *audiop);