Mercurial > sdl-ios-xcode
view src/thread/beos/SDL_systhread.c @ 2876:3fcb0d447bcd
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 17 Dec 2008 07:19:55 +0000 |
parents | 99210400e8b9 |
children | 0d1b16ee0bca |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* BeOS thread management routines for SDL */ #include <stdio.h> #include <signal.h> #include <be/kernel/OS.h> #include "SDL_mutex.h" #include "SDL_thread.h" #include "../SDL_thread_c.h" #include "../SDL_systhread.h" static int sig_list[] = { SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0 }; void SDL_MaskSignals(sigset_t * omask) { sigset_t mask; int i; sigemptyset(&mask); for (i = 0; sig_list[i]; ++i) { sigaddset(&mask, sig_list[i]); } sigprocmask(SIG_BLOCK, &mask, omask); } void SDL_UnmaskSignals(sigset_t * omask) { sigprocmask(SIG_SETMASK, omask, NULL); } static int32 RunThread(void *data) { SDL_RunThread(data); return (0); } int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { /* Create the thread and go! */ thread->handle = spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args); if ((thread->handle == B_NO_MORE_THREADS) || (thread->handle == B_NO_MEMORY)) { SDL_SetError("Not enough resources to create thread"); return (-1); } resume_thread(thread->handle); return (0); } void SDL_SYS_SetupThread(void) { /* Mask asynchronous signals for this thread */ SDL_MaskSignals(NULL); } Uint32 SDL_ThreadID(void) { return ((Uint32) find_thread(NULL)); } void SDL_SYS_WaitThread(SDL_Thread * thread) { status_t the_status; wait_for_thread(thread->handle, &the_status); } /* vi: set ts=4 sw=4 expandtab: */