Mercurial > sdl-ios-xcode
view src/audio/arts/SDL_artsaudio.c @ 25:3fbf86244fd2
Date: Wed, 9 May 2001 18:03:20 -0600
From: Peter Valchev <pvalchev@openbsd.org>
Subject: openbsd patches
- The other one dealing with the cdrom... the most likely place on an
OpenBSD system for a cdrom is cd?c, my mistake the first time.
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 10 May 2001 20:29:31 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to a raw mixing buffer */ #include <sys/types.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <signal.h> #include <unistd.h> #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_timer.h" #include "SDL_audiodev_c.h" #include "SDL_artsaudio.h" /* The tag name used by artsc audio */ #define ARTSC_DRIVER_NAME "artsc" /* Audio driver functions */ static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec); static void ARTSC_WaitAudio(_THIS); static void ARTSC_PlayAudio(_THIS); static Uint8 *ARTSC_GetAudioBuf(_THIS); static void ARTSC_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { if(arts_init()) return 0; else return 1; } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); stream = 0; /* Set the function pointers */ this->OpenAudio = ARTSC_OpenAudio; this->WaitAudio = ARTSC_WaitAudio; this->PlayAudio = ARTSC_PlayAudio; this->GetAudioBuf = ARTSC_GetAudioBuf; this->CloseAudio = ARTSC_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap ARTSC_bootstrap = { ARTSC_DRIVER_NAME, "Analog Realtime Synthesizer", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void ARTSC_WaitAudio(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ if ( kill(parent, 0) < 0 ) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; if ( ticks > 0 ) { SDL_Delay(ticks); } } static void ARTSC_PlayAudio(_THIS) { int written; /* Write the audio data */ written = arts_write(stream, mixbuf, mixlen); /* If timer synchronization is enabled, set the next write frame */ if ( frame_ticks ) { next_frame += frame_ticks; } /* If we couldn't write, assume fatal error for now */ if ( written < 0 ) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static Uint8 *ARTSC_GetAudioBuf(_THIS) { return(mixbuf); } static void ARTSC_CloseAudio(_THIS) { if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( stream ) { arts_close_stream(stream); stream = 0; } } static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec) { int bits, frag_spec; Uint16 test_format, format; /* Reset the timer synchronization flag */ frame_ticks = 0.0; mixbuf = NULL; /* Try for a closest match on audio format */ format = 0; bits = 0; for ( test_format = SDL_FirstAudioFormat(spec->format); ! format && test_format; ) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch ( test_format ) { case AUDIO_U8: bits = 8; format = 1; break; case AUDIO_S16LSB: bits = 16; format = 1; break; default: format = 0; break; } if ( ! format ) { test_format = SDL_NextAudioFormat(); } } if ( format == 0 ) { SDL_SetError("Couldn't find any hardware audio formats"); return(-1); } spec->format = test_format; stream = arts_play_stream(spec->freq, bits, spec->channels, "SDL"); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Determine the power of two of the fragment size */ for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); if ( (0x01<<frag_spec) != spec->size ) { SDL_SetError("Fragment size must be a power of two"); return(-1); } frag_spec |= 0x00020000; /* two fragments, for low latency */ #ifdef ARTS_P_PACKET_SETTINGS arts_stream_set(stream, ARTS_P_PACKET_SETTINGS, frag_spec); #else arts_stream_set(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff); arts_stream_set(stream, ARTS_P_PACKET_COUNT, frag_spec>>16); #endif spec->size = arts_stream_get(stream, ARTS_P_PACKET_SIZE); /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); if ( mixbuf == NULL ) { return(-1); } memset(mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return(0); }