view src/video/windib/SDL_dibvideo.h @ 4016:3f93ccc2c01e SDL-1.2

Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their new values, so multiple calls to SetVideoMode() that toggle these will end up with the right data. Fixes Bugzilla #441.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 08 Jul 2007 01:50:26 +0000
parents c75679dce60c
children fda6e33893b7
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_dibvideo_h
#define _SDL_dibvideo_h

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

/* for PDA */
typedef enum
{
	SDL_ORIENTATION_UP,
	SDL_ORIENTATION_DOWN,
	SDL_ORIENTATION_LEFT,
	SDL_ORIENTATION_RIGHT
} SDL_ScreenOrientation;

/* Private display data */
struct SDL_PrivateVideoData {
    HBITMAP screen_bmp;
    HPALETTE screen_pal;
    LOGPALETTE *screen_logpal;

    int allow_screensaver;

#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
    int SDL_nummodes[NUM_MODELISTS];
    SDL_Rect **SDL_modelist[NUM_MODELISTS];

	SDL_ScreenOrientation orientation;
#ifdef _WIN32_WCE
	int invert; /* do to remove, used by GAPI driver! */
	char hiresFix; /* using hires mode without defining hires resource */
	int supportRotation; /* for Pocket PC devices */
	DWORD origRotation; /* for Pocket PC devices */
#endif
};
/* Old variable names */
#define screen_bmp		(this->hidden->screen_bmp)
#define screen_pal		(this->hidden->screen_pal)
#define screen_logpal		(this->hidden->screen_logpal)
#define SDL_nummodes		(this->hidden->SDL_nummodes)
#define SDL_modelist		(this->hidden->SDL_modelist)

#endif /* _SDL_dibvideo_h */