view src/thread/symbian/SDL_systhread.cpp @ 4016:3f93ccc2c01e SDL-1.2

Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their new values, so multiple calls to SetVideoMode() that toggle these will end up with the right data. Fixes Bugzilla #441.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 08 Jul 2007 01:50:26 +0000
parents e85e65aec22f
children a1b03ba2fcd0
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

/*
    SDL_systhread.cpp
    Epoc thread management routines for SDL

    Epoc version by Markus Mertama  (w@iki.fi)
*/

#include "epoc_sdl.h"

//#include <stdlib.h>
//#include <stdio.h>



extern "C" {
#undef NULL
#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_systhread.h"
#include "SDL_thread_c.h"
    }

#include <e32std.h>
#include "epoc_sdl.h"


static int object_count;

int RunThread(TAny* data)
{
	CTrapCleanup* cleanup = CTrapCleanup::New();
	TRAPD(err, SDL_RunThread(data));
	EpocSdlEnv::CleanupItems();
	delete cleanup;
	return(err);
}


TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2)
    {
    return ((RThread*)(aPtr1))->Create(aName,
            RunThread,
            KDefaultStackSize,
            NULL,
            aPtr2);
    }

int CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny* aPtr1, TAny* aPtr2)
    {
    TBuf<16> name;
    TInt status = KErrNone;
    do
        {
        object_count++;
        name.Format(_L("SDL_%x"), object_count);
        status = aFunc(name, aPtr1, aPtr2);
        }
        while(status == KErrAlreadyExists);
    return status;
    }


int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
    RThread rthread;
   
    const TInt status = CreateUnique(NewThread, &rthread, args);
    if (status != KErrNone) 
    {
        delete(((RThread*)(thread->handle)));
        thread->handle = NULL;
		SDL_SetError("Not enough resources to create thread");
		return(-1);
	}
	rthread.Resume();
    thread->handle = rthread.Handle();
	return(0);
}

void SDL_SYS_SetupThread(void)
{
	return;
}

Uint32 SDL_ThreadID(void)
{
    RThread current;
    const TThreadId id = current.Id();
	return id;
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
    SDL_TRACE1("Close thread", thread);
    RThread t;
    const TInt err = t.Open(thread->threadid);
    if(err == KErrNone && t.ExitType() == EExitPending)
        {
        TRequestStatus status;
        t.Logon(status);
        User::WaitForRequest(status);
        }
    t.Close();
    
  /*  RUndertaker taker;
    taker.Create();
    TRequestStatus status;
    taker.Logon(status, thread->handle);
    User::WaitForRequest(status);
    taker.Close();*/
    SDL_TRACE1("Closed thread", thread);
}

/* WARNING: This function is really a last resort.
 * Threads should be signaled and then exit by themselves.
 * TerminateThread() doesn't perform stack and DLL cleanup.
 */
void SDL_SYS_KillThread(SDL_Thread *thread)
{
    RThread rthread;
    rthread.SetHandle(thread->handle);
	rthread.Kill(0);
	rthread.Close();
}