Mercurial > sdl-ios-xcode
view docs/html/sdlglloadlibrary.html @ 4016:3f93ccc2c01e SDL-1.2
Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their
new values, so multiple calls to SetVideoMode() that toggle these will end
up with the right data.
Fixes Bugzilla #441.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 08 Jul 2007 01:50:26 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_GL_LoadLibrary</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_ShowCursor" HREF="sdlshowcursor.html"><LINK REL="NEXT" TITLE="SDL_GL_GetProcAddress" HREF="sdlglgetprocaddress.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlshowcursor.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlglgetprocaddress.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGLLOADLIBRARY" ></A >SDL_GL_LoadLibrary</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2648" ></A ><H2 >Name</H2 >SDL_GL_LoadLibrary -- Specify an OpenGL library</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2651" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2652" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_GL_LoadLibrary</B ></CODE >(const char *path);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2658" ></A ><H2 >Description</H2 ><P >If you wish, you may load the OpenGL library at runtime, this must be done before <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A > is called. The <TT CLASS="PARAMETER" ><I >path</I ></TT > of the GL library is passed to <TT CLASS="FUNCTION" >SDL_GL_LoadLibrary</TT > and it returns <SPAN CLASS="RETURNVALUE" >0</SPAN > on success, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > on an error. You must then use <A HREF="sdlglgetprocaddress.html" ><TT CLASS="FUNCTION" >SDL_GL_GetProcAddress</TT ></A > to retrieve function pointers to GL functions.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2669" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlglgetprocaddress.html" ><TT CLASS="FUNCTION" >SDL_GL_GetProcAddress</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlshowcursor.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlglgetprocaddress.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ShowCursor</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GL_GetProcAddress</TD ></TR ></TABLE ></DIV ></BODY ></HTML >