Mercurial > sdl-ios-xcode
view docs/html/sdlenableunicode.html @ 4016:3f93ccc2c01e SDL-1.2
Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their
new values, so multiple calls to SetVideoMode() that toggle these will end
up with the right data.
Fixes Bugzilla #441.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 08 Jul 2007 01:50:26 +0000 (2007-07-08) |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_EnableUNICODE</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Event Functions." HREF="eventfunctions.html"><LINK REL="PREVIOUS" TITLE="SDL_GetKeyName" HREF="sdlgetkeyname.html"><LINK REL="NEXT" TITLE="SDL_EnableKeyRepeat" HREF="sdlenablekeyrepeat.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetkeyname.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlenablekeyrepeat.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLENABLEUNICODE" ></A >SDL_EnableUNICODE</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5805" ></A ><H2 >Name</H2 >SDL_EnableUNICODE -- Enable UNICODE translation</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5808" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5809" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_EnableUNICODE</B ></CODE >(int enable);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5815" ></A ><H2 >Description</H2 ><P >Enables/Disables Unicode keyboard translation.</P ><P >To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default. For each subsequently received key down event, the <TT CLASS="STRUCTFIELD" ><I >unicode</I ></TT > member of the <A HREF="sdlkeysym.html" ><SPAN CLASS="STRUCTNAME" >SDL_keysym</SPAN ></A > structure will then contain the corresponding character code, or zero for keysyms that do not correspond to any character code.</P ><P >A value of 1 for <TT CLASS="PARAMETER" ><I >enable</I ></TT > enables Unicode translation; 0 disables it, and -1 leaves it unchanged (useful for querying the current translation mode).</P ><P >Note that only key press events will be translated, not release events.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5825" ></A ><H2 >Return Value</H2 ><P >Returns the previous translation mode (<SPAN CLASS="RETURNVALUE" >0</SPAN > or <SPAN CLASS="RETURNVALUE" >1</SPAN >).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5830" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlkeysym.html" ><SPAN CLASS="STRUCTNAME" >SDL_keysym</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetkeyname.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlenablekeyrepeat.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetKeyName</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventfunctions.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_EnableKeyRepeat</TD ></TR ></TABLE ></DIV ></BODY ></HTML >