view docs/html/sdldelay.html @ 4016:3f93ccc2c01e SDL-1.2

Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their new values, so multiple calls to SetVideoMode() that toggle these will end up with the right data. Fixes Bugzilla #441.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 08 Jul 2007 01:50:26 +0000
parents 355632dca928
children
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>SDL_Delay</H1
><DIV
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><A
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><H2
>Name</H2
>SDL_Delay&nbsp;--&nbsp;Wait a specified number of milliseconds before returning.</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_Delay</B
></CODE
>(Uint32 ms);</CODE
></P
><P
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><A
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><H2
>Description</H2
><P
>Wait a specified number of milliseconds before returning. <TT
CLASS="FUNCTION"
>SDL_Delay</TT
> will wait at <SPAN
CLASS="emphasis"
><I
CLASS="EMPHASIS"
>least</I
></SPAN
> the specified time, but possible longer due to OS scheduling.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Count on a delay granularity of <SPAN
CLASS="emphasis"
><I
CLASS="EMPHASIS"
>at least</I
></SPAN
> 10 ms.
Some platforms have shorter clock ticks but this is the most common.</P
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><TT
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>SDL_AddTimer</TT
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