view docs/html/general.html @ 4016:3f93ccc2c01e SDL-1.2

Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their new values, so multiple calls to SetVideoMode() that toggle these will end up with the right data. Fixes Bugzilla #441.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 08 Jul 2007 01:50:26 +0000
parents 355632dca928
children
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>Chapter 5. General</H1
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><DT
><A
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>SDL_Init</A
>&nbsp;--&nbsp;Initializes SDL</DT
><DT
><A
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>SDL_InitSubSystem</A
>&nbsp;--&nbsp;Initialize subsystems</DT
><DT
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>SDL_QuitSubSystem</A
>&nbsp;--&nbsp;Shut down a subsystem</DT
><DT
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>SDL_Quit</A
>&nbsp;--&nbsp;Shut down SDL</DT
><DT
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>SDL_WasInit</A
>&nbsp;--&nbsp;Check which subsystems are initialized</DT
><DT
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>SDL_GetError</A
>&nbsp;--&nbsp;Get SDL error string</DT
><DT
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>SDL_envvars</A
>&nbsp;--&nbsp;SDL environment variables</DT
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>Before SDL can be used in a program it must be initialized with <A
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>SDL_Init</TT
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>. <TT
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>SDL_Init</TT
> initializes all the subsystems that the user requests (video, audio, joystick, timers and/or cdrom). Once SDL is initialized with <TT
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>SDL_Init</TT
> subsystems can be shut down and initialized as needed using <A
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>SDL_InitSubSystem</TT
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> and <A
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>SDL_QuitSubSystem</TT
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>.</P
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>SDL must also be shut down before the program exits to make sure it cleans up correctly. Calling <A
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>SDL_Quit</TT
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> shuts down all subsystems and frees any resources allocated to SDL.</P
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