Mercurial > sdl-ios-xcode
view include/SDL_haptic.h @ 2472:3f73c88c9abb gsoc2008_force_feedback
First commit of the SDL_haptic subsystem.
Code compiles and works, very limited functionality (linux only).
author | Edgar Simo <bobbens@gmail.com> |
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date | Sun, 01 Jun 2008 11:44:25 +0000 |
parents | |
children | 242d8a668ebb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_haptic.h * * Include file for SDL haptic subsystem */ #ifndef _SDL_haptic_h #define _SDL_haptic_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /* The haptic structure used to identify an SDL haptic */ struct _SDL_Haptic; typedef struct _SDL_Haptic SDL_Haptic; /* Different effects that can be generated */ #define SDL_HAPTIC_CONSTANT (1<<0) #define SDL_HAPTIC_PERIODIC (1<<1) #define SDL_HAPTIC_RAMP (1<<2) #define SDL_HAPTIC_SPRING (1<<3) #define SDL_HAPTIC_FRICTION (1<<4) #define SDL_HAPTIC_DAMPER (1<<5) #define SDL_HAPTIC_RUMBLE (1<<6) #define SDL_HAPTIC_INERTIA (1<<7) #define SDL_HAPTIC_GAIN (1<<8) #define SDL_HAPTIC_AUTOCENTER (1<<9) /* Function prototypes */ /* * Count the number of joysticks attached to the system */ extern DECLSPEC int SDLCALL SDL_NumHaptics(void); /* * Get the implementation dependent name of a joystick. * This can be called before any joysticks are opened. * If no name can be found, this function returns NULL. */ extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_haptic_h */ /* vi: set ts=4 sw=4 expandtab: */