view src/video/windib/SDL_dibvideo.h @ 52:3f344be3301b

MacOS X additions from Darrell
author Sam Lantinga <slouken@lokigames.com>
date Sun, 10 Jun 2001 05:02:38 +0000
parents 74212992fb08
children e8157fcb3114
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_dibvideo_h
#define _SDL_dibvideo_h

#include <windows.h>

/* Private display data */
struct SDL_PrivateVideoData {
    HBITMAP screen_bmp;
    HPALETTE screen_pal;

#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
    int SDL_nummodes[NUM_MODELISTS];
    SDL_Rect **SDL_modelist[NUM_MODELISTS];

    WORD *gamma_saved;
};
/* Old variable names */
#define screen_bmp		(this->hidden->screen_bmp)
#define screen_pal		(this->hidden->screen_pal)
#define SDL_nummodes		(this->hidden->SDL_nummodes)
#define SDL_modelist		(this->hidden->SDL_modelist)
#define gamma_saved		(this->hidden->gamma_saved)

#endif /* _SDL_dibvideo_h */