Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nximage.c @ 286:3ea69fd0b095
Updated for DirectFB 0.9.9
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 26 Feb 2002 14:38:53 +0000 |
parents | e8157fcb3114 |
children | f6ffac90895c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include <stdlib.h> #include "SDL_error.h" #include "SDL_nximage_c.h" void NX_NormalUpdate (_THIS, int numrects, SDL_Rect * rects) { int i, j, xinc, yinc, destinc ; int x, y, w, h ; unsigned char * src = NULL, * dest = NULL ; Dprintf ("enter NX_NormalUpdate\n") ; xinc = this -> screen -> format -> BytesPerPixel ; yinc = this -> screen -> pitch ; for (i = 0; i < numrects; ++ i) { x = rects [i].x, y = rects [i].y ; w = rects [i].w, h = rects [i].h ; src = SDL_Image + y * yinc + x * xinc ; dest = Image_buff ; destinc = w * xinc ; // apply GammaRamp table #if (defined (NANOX_PIXEL_RGB) || defined (NANOX_PIXEL_0888) || \ defined (NANOX_PIXEL_888)) if (GammaRamp_R && GammaRamp_G && GammaRamp_B) { Uint8 * ptr ; int k ; for (j = h; j > 0; -- j, src += yinc) { ptr = src - 1 ; for (k = w; k > 0; -- k) { #ifdef NANOX_PIXEL_RGB ptr += 2 ; #endif #ifdef NANOX_PIXEL_0888 ptr += 2 ; #endif #ifdef NANOX_PIXEL_888 ++ ptr ; #endif (* ptr) = GammaRamp_B [(* ptr)] ; ++ ptr ; (* ptr) = GammaRamp_G [(* ptr)] ; ++ ptr ; (* ptr) = GammaRamp_R [(* ptr)] ; } } src = SDL_Image + y * yinc + x * xinc ; } #endif // apply Gamma table for (j = h; j > 0; -- j, src += yinc, dest += destinc) { memcpy (dest, src, destinc) ; } if (currently_fullscreen) { GrArea (FSwindow, SDL_GC, x + OffsetX, y + OffsetY, w, h, Image_buff, pixel_type) ; } else { GrArea (SDL_Window, SDL_GC, x, y, w, h, Image_buff, pixel_type) ; } } Dprintf ("leave NX_NormalUpdate\n") ; } int NX_SetupImage (_THIS, SDL_Surface * screen) { int size = screen -> h * screen -> pitch ; Dprintf ("enter NX_SetupImage\n") ; screen -> pixels = (void *) malloc (size) ; Image_buff = (unsigned char *) malloc (size) ; if (screen -> pixels == NULL || Image_buff == NULL) { free (screen -> pixels) ; free (Image_buff) ; SDL_OutOfMemory () ; return -1 ; } SDL_Image = (unsigned char *) screen -> pixels ; this -> UpdateRects = NX_NormalUpdate ; Dprintf ("leave NX_SetupImage\n") ; return 0 ; } void NX_DestroyImage (_THIS, SDL_Surface * screen) { Dprintf ("enter NX_DestroyImage\n") ; if (SDL_Image) free (SDL_Image) ; if (Image_buff) free (Image_buff) ; if (screen) screen -> pixels = NULL ; Dprintf ("leave NX_DestroyImage\n") ; } int NX_ResizeImage (_THIS, SDL_Surface * screen, Uint32 flags) { int retval ; GR_SCREEN_INFO si ; Dprintf ("enter NX_ResizeImage\n") ; NX_DestroyImage (this, screen) ; retval = NX_SetupImage (this, screen) ; GrGetScreenInfo (& si) ; OffsetX = (si.cols - screen -> w) / 2 ; OffsetY = (si.rows - screen -> h) / 2 ; Dprintf ("leave NX_ResizeImage\n") ; return retval ; } void NX_RefreshDisplay (_THIS) { Dprintf ("enter NX_RefreshDisplay\n") ; // Don't refresh a display that doesn't have an image (like GL) if (! SDL_Image) { return; } if (currently_fullscreen) { GrArea (FSwindow, SDL_GC, OffsetX, OffsetY, this -> screen -> w, this -> screen -> h, SDL_Image, pixel_type) ; } else { GrArea (SDL_Window, SDL_GC, 0, 0, this -> screen -> w, this -> screen -> h, SDL_Image, pixel_type) ; } Dprintf ("leave NX_RefreshDisplay\n") ; }