view docs/html/audio.html @ 1062:3e637850c02b

Date: Tue, 22 Mar 2005 23:50:20 +0100 From: Johannes Schmidt Subject: [PATCH] Re: [SDL] SDL 1.2.8 Prerelease On Saturday 18 December 2004 13:59, Stephane Marchesin wrote: > >#error "The kernel sources in /usr/src/linux are not yet configured." > >#error "Please run 'make cloneconfig && make dep' in /usr/src/linux/" > >#error "to get a kernel that is configured like the running kernel." > >#error "Alternatively, you can copy one of the config files" > >#error "arch/$ARCH/defconfig.* to .config, and run" > >#error "'make oldconfig && make dep' to configure the kernel" > >#error "for that configuration." > >- > > That's the Suse kernel sources... > I think the only way out is to add a test in ./configure Attached is a patch (it works for me[TM]) which adds a CheckLinuxVersion() to configure.in and a check for HAVE_LINUX_VERSION_H to src/cdrom/linux/SDL_syscdrom.c.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 May 2005 07:34:34 +0000
parents 355632dca928
children
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><DIV
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>Chapter 10. Audio</H1
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><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
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>SDL_AudioSpec</A
>&nbsp;--&nbsp;Audio Specification Structure</DT
><DT
><A
HREF="sdlopenaudio.html"
>SDL_OpenAudio</A
>&nbsp;--&nbsp;Opens the audio device with the desired parameters.</DT
><DT
><A
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>SDL_PauseAudio</A
>&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DT
><DT
><A
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>SDL_GetAudioStatus</A
>&nbsp;--&nbsp;Get the current audio state</DT
><DT
><A
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>SDL_LoadWAV</A
>&nbsp;--&nbsp;Load a WAVE file</DT
><DT
><A
HREF="sdlfreewav.html"
>SDL_FreeWAV</A
>&nbsp;--&nbsp;Frees previously opened WAV data</DT
><DT
><A
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>SDL_AudioCVT</A
>&nbsp;--&nbsp;Audio Conversion Structure</DT
><DT
><A
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>SDL_BuildAudioCVT</A
>&nbsp;--&nbsp;Initializes a SDL_AudioCVT structure for conversion</DT
><DT
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>SDL_ConvertAudio</A
>&nbsp;--&nbsp;Convert audio data to a desired audio format.</DT
><DT
><A
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>SDL_MixAudio</A
>&nbsp;--&nbsp;Mix audio data</DT
><DT
><A
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>SDL_LockAudio</A
>&nbsp;--&nbsp;Lock out the callback function</DT
><DT
><A
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>SDL_UnlockAudio</A
>&nbsp;--&nbsp;Unlock the callback function</DT
><DT
><A
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>SDL_CloseAudio</A
>&nbsp;--&nbsp;Shuts down audio processing and closes the audio device.</DT
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><P
>Sound on the computer is translated from waves that you hear into a series of 
values, or samples, each representing the amplitude of the wave.  When these
samples are sent in a stream to a sound card, an approximation of the original
wave can be recreated.  The more bits used to represent the amplitude, and the
greater frequency these samples are gathered, the closer the approximated
sound is to the original, and the better the quality of sound.</P
><P
>This library supports both 8 and 16 bit signed and unsigned sound samples,
at frequencies ranging from 11025 Hz to 44100 Hz, depending on the 
underlying hardware.  If the hardware doesn't support the desired audio
format or frequency, it can be emulated if desired (See 
<A
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><TT
CLASS="FUNCTION"
>SDL_OpenAudio()</TT
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>)</P
><P
>A commonly supported audio format is 16 bits per sample at 22050 Hz.</P
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