Mercurial > sdl-ios-xcode
view README.PicoGUI @ 1062:3e637850c02b
Date: Tue, 22 Mar 2005 23:50:20 +0100
From: Johannes Schmidt
Subject: [PATCH] Re: [SDL] SDL 1.2.8 Prerelease
On Saturday 18 December 2004 13:59, Stephane Marchesin wrote:
> >#error "The kernel sources in /usr/src/linux are not yet configured."
> >#error "Please run 'make cloneconfig && make dep' in /usr/src/linux/"
> >#error "to get a kernel that is configured like the running kernel."
> >#error "Alternatively, you can copy one of the config files"
> >#error "arch/$ARCH/defconfig.* to .config, and run"
> >#error "'make oldconfig && make dep' to configure the kernel"
> >#error "for that configuration."
> >-
>
> That's the Suse kernel sources...
> I think the only way out is to add a test in ./configure
Attached is a patch (it works for me[TM]) which adds a CheckLinuxVersion() to
configure.in and a check for HAVE_LINUX_VERSION_H to
src/cdrom/linux/SDL_syscdrom.c.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 20 May 2005 07:34:34 +0000 |
parents | 706de3956894 |
children |
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======================== Using SDL with PicoGUI ======================== - Originally contributed by Micah Dowty <micahjd@users.sourceforge.net> PicoGUI is a scalable GUI system with a unique architecture, primarily focused on scalability to various embedded systems. You can find more information including a FAQ at http://picogui.org To use the patch: 1. When compiling, add the "--enable-video-picogui" switch to ./configure 2. When running your program, ensure that the picogui driver for SDL is in use by setting the SDL_VIDEODRIVER environment variable to "picogui". 3. The program must also be linked to the C client library for PicoGUI (libpgui.so). If the program is being compiled with a patched SDL installed this should be done automatically. If you want to use an existing binary with PicoGUI, you can set the LD_PRELOAD environment variable to the path of your libpgui.so file. Capabilities: So far only basic functionality is provided on true color (linear16/24/32) devices. Accessing a memory mapped bitmap, updating the display, and handling mouse/keyboard input. This functionality has been tested with several applications, including mplayer, Xine, sldroids, and Abuse. TODO list: - YUV overlays will be helpful for watching video on set top boxes or other embedded devices that have some graphics acceleration hardware - Account for rotated bitmap storage in pgserver - Support for hiding or changing the cursor - The display should be centered when the SDL application is smaller than the PicoGUI panel - Fullscreen or any other special modes - Support for indexed and grayscale modes - Probably much more... --- The End ---