view src/thread/beos/SDL_systhread.c @ 3070:3e3724fb829e

Fixed bug #681 Description From Philipp 2009-01-16 20:50:01 (-) [reply] The File test/README from the svn says this: testgl A very simple example of using OpenGL with SDL testgl2 Improved version of testgl It is actually exchanged. testgl.c is the improved version right now and testgl2.c the simple one.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Feb 2009 05:44:49 +0000
parents 99210400e8b9
children 0d1b16ee0bca
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* BeOS thread management routines for SDL */

#include <stdio.h>
#include <signal.h>
#include <be/kernel/OS.h>

#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"


static int sig_list[] = {
    SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
};

void
SDL_MaskSignals(sigset_t * omask)
{
    sigset_t mask;
    int i;

    sigemptyset(&mask);
    for (i = 0; sig_list[i]; ++i) {
        sigaddset(&mask, sig_list[i]);
    }
    sigprocmask(SIG_BLOCK, &mask, omask);
}

void
SDL_UnmaskSignals(sigset_t * omask)
{
    sigprocmask(SIG_SETMASK, omask, NULL);
}

static int32
RunThread(void *data)
{
    SDL_RunThread(data);
    return (0);
}

int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
    /* Create the thread and go! */
    thread->handle = spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args);
    if ((thread->handle == B_NO_MORE_THREADS) ||
        (thread->handle == B_NO_MEMORY)) {
        SDL_SetError("Not enough resources to create thread");
        return (-1);
    }
    resume_thread(thread->handle);
    return (0);
}

void
SDL_SYS_SetupThread(void)
{
    /* Mask asynchronous signals for this thread */
    SDL_MaskSignals(NULL);
}

Uint32
SDL_ThreadID(void)
{
    return ((Uint32) find_thread(NULL));
}

void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
    status_t the_status;

    wait_for_thread(thread->handle, &the_status);
}

/* vi: set ts=4 sw=4 expandtab: */