Mercurial > sdl-ios-xcode
view docs/man3/SDL_UnlockSurface.3 @ 3070:3e3724fb829e
Fixed bug #681
Description From Philipp 2009-01-16 20:50:01 (-) [reply]
The File test/README from the svn says this:
testgl A very simple example of using OpenGL with SDL
testgl2 Improved version of testgl
It is actually exchanged.
testgl.c is the improved version right now and testgl2.c the simple one.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 17 Feb 2009 05:44:49 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_UnlockSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_UnlockSurface \- Unlocks a previously locked surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_UnlockSurface\fP\fR(\fBSDL_Surface *surface\fR); .SH "DESCRIPTION" .PP Surfaces that were previously locked using \fBSDL_LockSurface\fP must be unlocked with \fBSDL_UnlockSurface\fP\&. Surfaces should be unlocked as soon as possible\&. .PP It should be noted that since 1\&.1\&.8, surface locks are recursive\&. See \fI\fBSDL_LockSurface\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_LockSurface\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01